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Rapporter et oversættelsesproblem
But I guess you answered my question with "we haven't done much testing ~ on Linux". - The OS is free. If you're selling a game for it, I think the least you can do is fire it up and test if it actually works.
Our engine is entirely built from scratch, and the Rift integration we did was all before the DK2 even became available - so we know it works with the DK1, but we're very aware that compatibility with that one headset doesn't guarantee compatibility elsewhere.
Once the various open-source VR sdk replacements begin to stabilise, we'll look at porting our own system to support those; as it is, however, you rightly point out that Oculus are being extremely difficult about non-Windows platforms, and that's a strong discouragement for us to develop further using their own heavily flawed SDK - the last thing we want to do is favour Windows over other platforms.
I still think you could have done something to test it, since the feature is mentioned on the Store page... like making a demo and share it in the oculus dev. forum, for instance - or at least make a note that it's untested (with DK2).
I guess with the new Steam refund-policy it's safe to give it a try, though.