AdvertCity

AdvertCity

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Bug or feature?
I have some questions about the gameplay: There are some aspects in the game mechanics that I don't really understand:
1. After buying a mega corp, they become grayed out, and we can not advertise for them any more - at least that's what I thought at first. But then I realized that when you have selected the same mega corp before you buy it (and maybe have run at least one ad for them?) you can continue to run ads for them as long as you don't select another mega corp, after which you will not be able select the first one again. Is this intended behavior, or a bug? Also, is there any advantage to running ads for a company you own, besides not increasing the reputation of you competitors?
2. In the stats window, it ALWAYS says wages paid: 0.0 Dogecoin, but I am pretty sure that I pay wages, since I have many employees, and my account balance goes down when I don't advertise. Is this a bug in the stats page?
3. In the stats window, there is a point about something like "sales generated by your ads" or similar. Sometimes it is 0.0 Dogecoins, even after advertising for hours, sometimes there is a non zero number. Is this a bug? Does it count only the sales of mega corps you own? If so, do you get any share of the profits of the mega corp you own?
4. Is it possible in any way to profit from the mega corps you own, or are they just "out of the game"? Do the mega corps you own still constitute competitors to the other mega corps?
5. Why is "The Construct" always broke after a few minutes? Does their business model not work anymore after all buildings have been sold? Is there any way to prevent this?
6. Is there any way to do harm to 256 shades of hats besides making them go broke by advertising too much for them?

I know, a lot of questions, but I am curious about the answers to each on of them ;-)
Thanks!
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VoxelStorm  [developer] Jun 29, 2016 @ 10:12pm 
Thanks for the questions - you may have found a few bugs we haven't encountered before! We'll try to address them in order:
  1. This is a bug, and one we didn't know about before. The method to keep a megacorp selected was added quite late on after user requests, so it wasn't tested as comprehensively as it should have. Our next update should fix this. The issue has now been reported here[bitbucket.org]. The logic for not being able to advertise for companies you own is that they no longer do what they used to do - now they just work for you, as a full subsidiary of Adsplay, so they have no more products of their own to advertise. There would be no advantage in advertising for yourself, since you already hold the monopoly in advertising in the city.
  2. This looks like a bug. Now reported here[bitbucket.org]. Should be resolved next update.
  3. There doesn't seem to be anything wrong with those statistics, both the revenue generated by your advertising and income from sales appear to update correctly when testing here. The revenue takes into account costs, so if it falls below zero it would just show as zero here - sometimes you can lose money for your advertising customers, if you run particularly unsuccessful campaigns.
  4. Taking over a megacorp is a quick way of getting a lot of employees and buildings; as such, your main benefits are a reputation boost, unlocking all their technologies in one go (even if they hated you and wouldn't have given them to you otherwise), and the improvement to cooldown recharge speed that comes from having a huge influx of workers. Of course you can also just sack them all if you don't want to pay their wages. Once you buy a megacorp, they just work for you, so although old enmities remain between them and other megacorps (as shown on the megacorp info pages), those no longer affect any other megacorps' business actions, because all their buildings are now yours etc. However, it's possible to lose rep even with megacorps you now own, by advertising for their former competitors - they hold a grudge, so you may find your reputation with your subsidiaries doesn't stay at 100 indefinitely.
  5. The Construct doesn't always go broke, but their money comes in bursts, as buildings are sold and upgraded over time. They are essentially a parasitic megacorp - they can't make money unless the other megacorps are making money, and enough of it to expand and upgrade their offices. By helping other successful megacorps, you help the Construct. If your game strategy is starving out certain megacorps by advertising badly for them, until their takeover price becomes affordable, that in turn has knock-on effects on other megacorps that depend on them - most noticeably the Construct.
  6. Yes. 256SOH[advertcity.wikia.com] are both hard to please and hard to attack, because they have no real competitors. They're very useful to get on board for their hacking technology, but advertising for them will make most other megacorps hate you (and as a result, only carefully positioned adverts targeting sympathetic buildings - that is just yours and the transhumanic league's - will work well for them). But there is something you can do to soften them up, without abusing advertising and ruining your reputation: buy their buildings, and starve them out that way. You can either sack their former employees or keep them, it doesn't matter because they become your employees as soon as you buy the building, and you reduce their workforce bit by bit. It's not an easy or cheap strategy, but it's one way you can keep them friendly while working up to a hostile takeover.

Thanks for helping us find those bugs. If you come across any others, please feel free to post them directly on our issue tracker[bitbucket.org] and the team will be notified about them automatically.
Last edited by VoxelStorm; Jun 29, 2016 @ 10:14pm
VoxelStorm  [developer] Jul 7, 2016 @ 11:44pm 
The two bugs reported above (1[code.voxelstorm.com] and 2[code.voxelstorm.com]) are now resolved in the next build.
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