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Once you've disconnected that's no longer the case, and if you ensure no logs are left there's no way for them to trace you anymore.
In other words, that's not a bug, that's a feature :P
It's a bit silly but with what actions the player has at their disposal, there's no option to connect from a different IP, etc. like you could in UPLINK/ONLINK.
In UPLINK a trace would ALWAYS start, even without a monitoring system, when you log in as admin. (Monitor only starts the trace early) A funny trick was to hack into the read-write account on database missions (Running tools to brute-force the password, starting a trace) then disconnect and reconnect to log in "legally" with the password you just brute-forced. Since you're not admin, no auto-trace. (Which is silly. An IP address connecting to a secure system, shutting down security, brute-forcing into an account, then it suddenly disconnects, only to reconnect a few minutes later to then log back into the compromised account is suspicious as ♥♥♥♥)
But yes it's intended behavior AFAIK in Hacknet. Some servers can reset the password when you disconnect, meaning the "Reconnect trick" doesn't work on them.