Battle Brothers

Battle Brothers

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:) Jul 27, 2015 @ 11:09pm
I suggest adding mages into the game for some cool AOE and terrain-changing effects etc.

Mages should be extremely rare and prohibitively expensive to recruit and keep, and the general "feel" of the game should be that if a company has a mage who is willing to join them, then they're all made and elite.

Perhaps mages should also be dependent on special difficult multi-stage quests before they join. but still very expensive to maintain.
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Showing 1-15 of 26 comments
SeekTrollpower Jul 28, 2015 @ 12:48am 
No. In this game, magic is supposed to be scary and other. Allowing the player to have mages would go against that.
willsama974 Jul 28, 2015 @ 12:59am 
Devs already said a clear and straight "NO", no magic for us, only for the bad bad badies.
:) Jul 28, 2015 @ 2:20am 
I think it would add a lot to the tactics of this game, which right now could be improved a lot in terms of variety.
There's no 'game changers'. Pikes in the back with full offensive talents, shieldppl in the front with full defensive talents, no need for archery etc..

no sieges, no siege weapons, no area effect (except for the lousy big weapons which are unnecessary because pikes+shields works better).

a mage in mid-late game that can do things like lay down a wall of flame and other arena-changing effects would be very interesting, especially in fights where you are way outnumbered
Klimklam Jul 28, 2015 @ 2:43am 
Devs already said nay and I say nay.
Chebruh Jul 28, 2015 @ 8:15pm 
The only magic in this universe is Necromancy, and thats the only magic I want to see
Muscarine Jul 29, 2015 @ 3:17pm 
Originally posted by Ser "Bacon" Bearington:
Devs already said nay and I say nay.

If i may add my nay to those nays.
Malus131 Jul 29, 2015 @ 5:18pm 
Another nay here for what it's worth.
WadeStar Jul 29, 2015 @ 7:50pm 
Originally posted by Llama_Lord:
The only magic in this universe is Necromancy, and thats the only magic I want to see

Couldn't have said it better myself. In folklore, witches and warlocks were considered supernatural creatures. Not people. Ergo why we had no compunctions about burning them at the stake.
SeekTrollpower Jul 30, 2015 @ 5:23am 
To be fair, the devs are still making new enemy types other than goblins, so we might see enemy non-necromancer magic users.
uni_08 Jul 30, 2015 @ 7:47am 
:) Jul 30, 2015 @ 8:26pm 
It's about tactical diversity in combat, you monkeys, not about magic or not magic
Malthus Jul 30, 2015 @ 9:11pm 
You can have tactical diversity without throwing fireballs around. But if you are in dire need of this then please go play "Heroes of Might and Magic". Seems to be exactly what you want. Please refrain from trying to make "Battle Brothers" into something it is not supposed to be.

Another note for you: Insults will get you nowhere nor do they support your points...
SeekTrollpower Jul 30, 2015 @ 9:27pm 
If it's not about magic, come up with a way to have the same tactical diversity without involving magic.
Malthus Jul 30, 2015 @ 9:44pm 
Originally posted by sLaughter:
If it's not about magic, come up with a way to have the same tactical diversity without involving magic.

...when I read such posts I ask myself how do people begging for magic stand the real world where there is definately no magic.

You already have very different weapons at hand. Most of them require a special tactic to be used at their full potential. What do you want more? These mercs are just normal people like you and me (atleast those crappy guys when it comes to fighting). Are you able to throw fireballs around? No. Why should they? They are not supernatural beeings. Their foes might be. But it is a low magic fantasy setting in which this game takes place.
Xeph Jul 30, 2015 @ 10:42pm 
If not magic then maybe things like firebombs or primitive smoke / poison bombs could be used to create flame or whatever on the map. Firebombs aren't much of a stretch for many fantasy settings.

I'm not really bothered but it's a alternative to magic.
Last edited by Xeph; Jul 30, 2015 @ 10:43pm
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Date Posted: Jul 27, 2015 @ 11:09pm
Posts: 26