Battle Brothers

Battle Brothers

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Karambo Apr 21, 2022 @ 12:16pm
how to defeat this (maybe overpowered ?) barbarian camp?
hi everyone.
just listened to a tavern rumor about a named armor and found the following barbarian camp:

https://steamcommunity.com/sharedfiles/filedetails/?id=2797726877

now i was wondering if their is a general tactic to clear such camp, e.g. are some items/weapons madatory? i would prefer a tactic which is possible with (almost) every build setup.

another (cheesy) option would be to lure some enemies into this camp. how do i do this (never done this before)?

i think its also important to say that im playing with the anatomist background.


i hope you can help me out.
thanks for your answers.
Last edited by Karambo; Apr 21, 2022 @ 12:17pm
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Showing 1-11 of 11 comments
Včelí medvídek Apr 21, 2022 @ 12:49pm 
Well there is only "some" (4-6) Chosens, which I see as most dangerous and true danger here - not that reavers can nto rip your back too, but they are usually lighter armored, often without helmet - for me easy targets for my archers, but basicelly anything works against them

Chosens are good targets for nets, but I usually just keep them occupy with tank, stun them if possible and just pierce down by crossbowmens and polearm guys. I believe throwing weapons works even better but i do nto use them.

Unholds may be issue or not - you may snipe beastmasters and hope they go wild, than the combat can be cakewalk if they start mess with enemies. The strategy for them is for me again but simple - snipe down armor with archers and than go near with pole guys and 2 handers to quickly take it down in round, max two.

In general I would not invent special strategy for this fight, would just say it offer lot of opportunities for good ranged bros (which I usually have)

As for lead another party - quite simply, kite it toward the camp and intiate combat when they will cover each other. You will miss XP and loot from kills but it can work, I jsut went through Orc crisis around day 80 by kite or warriors to noble houses units:p
Last edited by Včelí medvídek; Apr 21, 2022 @ 12:57pm
bulbatrs Apr 21, 2022 @ 1:04pm 
chosen and reavers are immune to stuns. not sure if stripping armor with ranged is the best strat, outside of throwing axes they are all garbo against armor.
I tend to engage unholds with tanks and leave them to the end, especially armored as they take too long to kill. Nets are good, since they will prevent rotations, so use them wisely. also a spearman can be very useful because he can hold a flank for quite a long time and force some of the chosen to go around and thus waste time. Just be carefull to be able to deal with them when they do come around to your backline. the rest is just dealing a lot of damage, reaves will have throwing weapons and that will hopefully prevent them from all engaging at once.
All of the other consumables, like daze pots,smoke pots, fire pots can come very handy and save lives.
Barbarians love breaking shields of indom characters. take multiple shields on your tanks, orks shields work great here. every time they break shields is every time they don't attack with their scary weapons.
Last edited by bulbatrs; Apr 21, 2022 @ 1:20pm
Včelí medvídek Apr 21, 2022 @ 1:37pm 
Originally posted by bulbatrs:
chosen and reavers are immune to stuns.
How so? I stun barbs all the time. Evn wiki suggest it against chosens..

Originally posted by bulbatrs:
not sure if stripping armor with ranged is the best strat
Crossbows peierce the heavy armor. IO use my 2 crossbowmens to kill any enemy in armor 200+ and they do it beofre armor is half damaged. Archers take care for reavers though, thez have usualz light armor on bandit level and uncovered heads =nto rare my head hunter with warbow kill 2 in one round.
bulbatrs Apr 21, 2022 @ 2:10pm 
hm, I guess I could be wrong about stuns.
Using crossbows to strip armor. don't they deal 75% damage to armor? 38-57 per shot to take down 400\400 armor of unholds? good luck.
Last edited by bulbatrs; Apr 21, 2022 @ 2:15pm
Včelí medvídek Apr 21, 2022 @ 2:25pm 
crossbows are against chosens, not unholds...

If you refer to striping armors I wrote in first post it was with archers and warbows -ofc melee can do the job too, but salvo of quick shots is also very fast way and destorying armor is not wasted as Unhold dont regenerate it. Quite often Unhold is trying go past plethora of own soldiers making him good isolated target (if there are not reavers offering their unprotected head:p
bulbatrs Apr 21, 2022 @ 4:29pm 
warbows are even less effective against armor, but at least you get 2 shots doing 36 damage each (23 shots total needed - that's 6 turns for 2 archers if they land ALL)
DarrkPhoenix Apr 21, 2022 @ 5:27pm 
That composition isn't all that bad- the camps with a plethora of chosen are far worse. You'll want at least two indom shield tanks to lock down the unholds, otherwise they'll create chaos in your lines (you'll be dealing with 4 unholds, so you'll want to position your indom tanks so they lock down multiple unholds each). The main danger from the fight will come from the chosen, plus any reavers with 2H maces- that's where you want to focus your offensive power. Reavers and chosen also have a nasty habit of trying to gang up on individual bros, using their rotation ability to take a lot of swings at their chosen target each turn. It can be useful to bring one or two additional indom tanks (in addition to the ones dedicated to the unholds) to put on the ends of your formation to act as targets- just be sure to bring a spare shield or two since the reavers and chosen with appropriate weapons will try to smash it.

With the enemy formation locked down you'll then want to focus on quickly taking out the chosen and more dangerous reavers. Back row polearms, throwers, and 2H melee bros working around your defensive bros are all effective here and as long as you're suitably leveled and geared should be able to take down even chosen pretty quickly. Once the most dangerous elements are dealt with then it's just a matter of mopping up the rest of the reavers, followed by focusing down the unholds after every other threat is dealt with. Others have mentioned trying to snipe the beastmasters to make the unholds go wild, but I've found this pretty unreliable and offensive efforts are better focused on the chosen and reavers. Sometimes a fencer dualist can make it to the beastmasters and make short work of them, but when trying this there's also a high chance they'll get surrounded and things will end poorly for the dualist.
Gilius Thunderhead Apr 22, 2022 @ 12:13am 
I agree with Phoenix - Indom shieldtanks are invaluable for these kinds of fights, a couple of good tanks will occupy much of their force while the rest of your guys go to work

Chosen are actually a lot squishier than they might appear, far easier to kill than orc warriors for instance, with caveat that they hurt a lot more when they hit you!
Santo Apr 22, 2022 @ 1:03am 
Yes, with a couple of Indom shieldtanks to prevent the unholds from messing with your formation, it's not that difficult of a fight. Then you net the Chosen to delay them a little bit and kill a lot of Reavers really fast to break their morale -- so in the end you wouldn't be fighting that many people. A Fearsome gunner helps wonders in these situations as well, where you've got a lot of people crammed in front of you.
Mikeavelli Apr 22, 2022 @ 6:48pm 
Its hard to pull off because it's so random, but wild parties of Unholds will spawn in the north and chase you from time to time. If you lead the Unholds close enough to the barbarian camp, they'll join in the battle hostile to both you and the barbarians.

You let the wild Unholds slaughter the barbarians (AI is terrible at focusing damage, so they rarely ever succeed at killing an unhold), and then you mop up the survivors.
Melmak Apr 23, 2022 @ 3:30pm 
get heavy weapons, get heavy armor, outmussle them :steamhappy:
for me guys 4 guys with mansplitters , some stuners , dagger dudes to neutralize unholds
Last edited by Melmak; Apr 23, 2022 @ 3:31pm
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Date Posted: Apr 21, 2022 @ 12:16pm
Posts: 11