Battle Brothers

Battle Brothers

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tomoscar Jul 1, 2020 @ 11:28am
Contracts of type "Hunt for X1 and X2 in region Y"
I save before taking a contract, and so far, I have always reloaded the save after some time if the contract was of type "Hunt beasts X1 and X2 in region Y". Not once have I discovered any of the target beasts before I run out of food. I think I will just skip such contracts in the future. They would make sense if region Y contained many of the target beasts, but I have yet to experience that. Game design could have been improved here.
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Showing 1-15 of 15 comments
turtle225 Jul 1, 2020 @ 11:40am 
People looked into the code for it and if I remember correctly it spawns 3 mobs that should not be killable by 3rd parties.

However, I don't think there is anything forcing the mobs to hang around, so they may wander off before you get there and then you can get kind of screwed.
Hairy Coo Jul 1, 2020 @ 2:18pm 
Yeah I never take those, not worth the money IMO
msunavygrad Jul 1, 2020 @ 2:39pm 
Originally posted by Hairy Coo:
Yeah I never take those, not worth the money IMO

Actually it is "free" money, as the contract is paying your company to explore the wilderness and to plunder any camps along the way. The only time to not take this contract is if your Company is borderline broke, beaten up, or starving.
Abel Jul 1, 2020 @ 2:45pm 
Yes, pretty much everyone agrees they should be reworked. The region feature does not work flawlessly either.

Originally posted by msunavygrad:
Actually it is "free" money, as the contract is paying your company to explore the wilderness and to plunder any camps along the way. The only time to not take this contract is if your Company is borderline broke, beaten up, or starving.
Besides the advance on payment, you only get paid if you kill specific beasts. If you didn't, then you wasted time (and money) wandering around and coming back to the settlement to complete the contract.
Last edited by Abel; Jul 1, 2020 @ 2:47pm
msunavygrad Jul 1, 2020 @ 2:51pm 
Originally posted by Abel:
Yes, pretty much everyone agrees they should be reworked. The region feature does not work flawlessly either.

Originally posted by msunavygrad:
Actually it is "free" money, as the contract is paying your company to explore the wilderness and to plunder any camps along the way. The only time to not take this contract is if your Company is borderline broke, beaten up, or starving.
Besides the advance on payment, you only get paid if you kill specific beasts. If you didn't, then you wasted time (and money) wandering around and coming back to the settlement to complete the contract.

I know how the pay for pelt works, what I am saying is that the best way to make money in this game is to explore the wilderness and loot camps. Being paid to explore with the off chance of collecting even more money for pelts is gravy.
Coldoge Jul 1, 2020 @ 3:12pm 
I avoid these contracts unless they are close by which is rare.
Abel Jul 1, 2020 @ 3:12pm 
Originally posted by msunavygrad:
I know how the pay for pelt works, what I am saying is that the best way to make money in this game is to explore the wilderness and loot camps. Being paid to explore with the off chance of collecting even more money for pelts is gravy.
That depends. Contracts can be extremely rewarding and they yield more profits than exploration when you've reached a certain Renown level in the mid game. That's the conclusion Chinese player Flickering came to after collecting economic data over several campaigns.

If you are going to the wilderness anyway, if the hunting location and the settlement is on your way and close to the edge of civilization, then yes, you can make it work. But that's usually too many conditions to meet, at least for me.
andrekroon27 Jul 1, 2020 @ 4:40pm 
Id say that initially the best pay is from contracts, simply because you dont have another choice, this would be the first 5 to 10 days at most. Then comes a period of the earlygame where camp busting is the best pay, followed by just killing whatever roaming patrols, followed by contracts. Then once you reach the first crisis or so contracts become the best pay again, and after the first crisis there just isn't a reason to go out of your way to do contracts anymore both due to pay and due to fameds. During those periods where contracts pay best you obviously still want to bust camps if you get the oppurtunity, and during the camp busting periods you obviously still do contracts if they are on the way anyways. Also 3 skull contracts offering champions are almost always worth it just for that chance alone, and doing contracts for the closest big city to the wilds is also always good so you can sell for more on your wilds trips.
Hairy Coo Jul 1, 2020 @ 5:51pm 
Originally posted by msunavygrad:
Originally posted by Abel:
Yes, pretty much everyone agrees they should be reworked. The region feature does not work flawlessly either.


Besides the advance on payment, you only get paid if you kill specific beasts. If you didn't, then you wasted time (and money) wandering around and coming back to the settlement to complete the contract.

I know how the pay for pelt works, what I am saying is that the best way to make money in this game is to explore the wilderness and loot camps. Being paid to explore with the off chance of collecting even more money for pelts is gravy.

Well, I'd prefer taking road patrol ones - you can do exactly that but be guaranteed per head payment as any camp will work. It's easier to kill whatever has too legs, than look for beasts only.
Birbo Jul 1, 2020 @ 6:49pm 
Yeah these are broken. Not once have I found what I'm supposed to find and usually I don't even see footprints for anything, even if I go straight there. Devs need to fix this mission or just remove it.
tomoscar Jul 2, 2020 @ 1:28am 
I suggest that the mission is changed from hunting specific beasts in a specific region, to hunting enemies in any region, where enemies can be either:
1. Any beast, undead or brigand.
2. Any beast or undead.
3. Any beast.
msunavygrad Jul 2, 2020 @ 4:03am 
Originally posted by Hairy Coo:
Originally posted by msunavygrad:

I know how the pay for pelt works, what I am saying is that the best way to make money in this game is to explore the wilderness and loot camps. Being paid to explore with the off chance of collecting even more money for pelts is gravy.

Well, I'd prefer taking road patrol ones - you can do exactly that but be guaranteed per head payment as any camp will work. It's easier to kill whatever has too legs, than look for beasts only.

Contracts are fine, but if you make them the main focus of your survival you will miss out on a lot. Looting camps can begin as early as day 4 or 5, and it provides access to easier cash and weapons than just completing contracts. Hunting wandering monster groups and trading are equally lucrative, and these activities can start on day 1.

I have learned that Contracts are nice, but in my game play they are secondary in importance. It is a huge waste of time to just patrol roads to collect heads to fulfill the contract. This Contract provides free reign to hunt the wilds, loot camps, make trading runs, etc. Same goes for hunting beasts, this is a total waste of time unless coupled with a looting mission. Try following the wandering beasts and join them in a 3 way battle, or better yet kite them into a camp for easy pickings.

The games contracts have their place, but they are a time sync that can distract the player from getting stronger. Caravan guard mission? Total waste of time (and very dangerous) unless you plan on going that way in the first place. Patrol roads is easy but wastes a lot of time and brings you back to the starting point. The game is getting stronger leading up to the first Crisis and wasting time isn't helping your Company get stronger.

Note; I usually play the first 100 days or so to complete the Crisis and do a bit more before starting over. I really enjoy the survival part of the game when the Company is at risk and not totally over-armored and overpowered.

A lot of folks complain about the "find this location" contracts, saying they are too difficult to find and are also broken - these are best contracts available. If your team is beaten up it is one of the few times money can be earned from resting up and not fighting. If your Company is healthy it takes you right to a enemy camp that can be looted - more free money!

Play styles differ, I don't need the game to direct my actions via contracts - until the Crisis of course, at that point the Contracts move the story forward.
Last edited by msunavygrad; Jul 2, 2020 @ 4:07am
FD_Stalker Jul 2, 2020 @ 7:08am 
Find this location -- load your save to spawn a stranger to point out where it is
Ulrich Jul 2, 2020 @ 7:50am 
I was always just avoiding this mission...No fun, no profit, no horses.
Hairy Coo Jul 2, 2020 @ 8:04am 
Originally posted by msunavygrad:
Originally posted by Hairy Coo:

Well, I'd prefer taking road patrol ones - you can do exactly that but be guaranteed per head payment as any camp will work. It's easier to kill whatever has too legs, than look for beasts only.

Contracts are fine, but if you make them the main focus of your survival you will miss out on a lot. Looting camps can begin as early as day 4 or 5, and it provides access to easier cash and weapons than just completing contracts. Hunting wandering monster groups and trading are equally lucrative, and these activities can start on day 1.

I have learned that Contracts are nice, but in my game play they are secondary in importance. It is a huge waste of time to just patrol roads to collect heads to fulfill the contract. This Contract provides free reign to hunt the wilds, loot camps, make trading runs, etc. Same goes for hunting beasts, this is a total waste of time unless coupled with a looting mission. Try following the wandering beasts and join them in a 3 way battle, or better yet kite them into a camp for easy pickings.

The games contracts have their place, but they are a time sync that can distract the player from getting stronger. Caravan guard mission? Total waste of time (and very dangerous) unless you plan on going that way in the first place. Patrol roads is easy but wastes a lot of time and brings you back to the starting point. The game is getting stronger leading up to the first Crisis and wasting time isn't helping your Company get stronger.

Note; I usually play the first 100 days or so to complete the Crisis and do a bit more before starting over. I really enjoy the survival part of the game when the Company is at risk and not totally over-armored and overpowered.

A lot of folks complain about the "find this location" contracts, saying they are too difficult to find and are also broken - these are best contracts available. If your team is beaten up it is one of the few times money can be earned from resting up and not fighting. If your Company is healthy it takes you right to a enemy camp that can be looted - more free money!

Play styles differ, I don't need the game to direct my actions via contracts - until the Crisis of course, at that point the Contracts move the story forward.

That's exactly what I mean. I get patrol road contract and then I go and loot a camp or two to collect the heads. This way you are actually getting paid for exploring and taking on camps.
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Date Posted: Jul 1, 2020 @ 11:28am
Posts: 15