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However, I don't think there is anything forcing the mobs to hang around, so they may wander off before you get there and then you can get kind of screwed.
Actually it is "free" money, as the contract is paying your company to explore the wilderness and to plunder any camps along the way. The only time to not take this contract is if your Company is borderline broke, beaten up, or starving.
Besides the advance on payment, you only get paid if you kill specific beasts. If you didn't, then you wasted time (and money) wandering around and coming back to the settlement to complete the contract.
I know how the pay for pelt works, what I am saying is that the best way to make money in this game is to explore the wilderness and loot camps. Being paid to explore with the off chance of collecting even more money for pelts is gravy.
If you are going to the wilderness anyway, if the hunting location and the settlement is on your way and close to the edge of civilization, then yes, you can make it work. But that's usually too many conditions to meet, at least for me.
Well, I'd prefer taking road patrol ones - you can do exactly that but be guaranteed per head payment as any camp will work. It's easier to kill whatever has too legs, than look for beasts only.
1. Any beast, undead or brigand.
2. Any beast or undead.
3. Any beast.
Contracts are fine, but if you make them the main focus of your survival you will miss out on a lot. Looting camps can begin as early as day 4 or 5, and it provides access to easier cash and weapons than just completing contracts. Hunting wandering monster groups and trading are equally lucrative, and these activities can start on day 1.
I have learned that Contracts are nice, but in my game play they are secondary in importance. It is a huge waste of time to just patrol roads to collect heads to fulfill the contract. This Contract provides free reign to hunt the wilds, loot camps, make trading runs, etc. Same goes for hunting beasts, this is a total waste of time unless coupled with a looting mission. Try following the wandering beasts and join them in a 3 way battle, or better yet kite them into a camp for easy pickings.
The games contracts have their place, but they are a time sync that can distract the player from getting stronger. Caravan guard mission? Total waste of time (and very dangerous) unless you plan on going that way in the first place. Patrol roads is easy but wastes a lot of time and brings you back to the starting point. The game is getting stronger leading up to the first Crisis and wasting time isn't helping your Company get stronger.
Note; I usually play the first 100 days or so to complete the Crisis and do a bit more before starting over. I really enjoy the survival part of the game when the Company is at risk and not totally over-armored and overpowered.
A lot of folks complain about the "find this location" contracts, saying they are too difficult to find and are also broken - these are best contracts available. If your team is beaten up it is one of the few times money can be earned from resting up and not fighting. If your Company is healthy it takes you right to a enemy camp that can be looted - more free money!
Play styles differ, I don't need the game to direct my actions via contracts - until the Crisis of course, at that point the Contracts move the story forward.
That's exactly what I mean. I get patrol road contract and then I go and loot a camp or two to collect the heads. This way you are actually getting paid for exploring and taking on camps.