Total War: WARHAMMER

Total War: WARHAMMER

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A6M Zero May 27, 2016 @ 9:46am
Anyone else find this game far more difficult than previous TW titles?
I don't know if it's just me, but I'm getting my♥♥♥♥♥♥kicked in a lot more than usual. I'm a veteran of Total War, and normally I'm fairly decent; typically I play hard dificulty and do well, even with the factions with tricky starts.

This game, however, I'm getting pummeled even as dwarves on normal.
As dwarves, the lack of any mobile units means I'm getting trashed by any and all cavalry. In campaign I similarly struggle with upkeep for even a single good army plus one regular.
As VC, the lack of any units worth a damn means I never do well enough in early campaign to survive later.
As Greenskins, my defensive playstyle means I never do well enough with raiding or so on.
From what I've tried as Empire, I get crippled by being hit by enemies on at least three sides. And since confederation almost always screws your income by about -2000 it's completely worthless as a tactic.

Basically, anyone else finding this game a lot harder to get a hang of compared to the older ones? It might just be that I'm so used to the older ones I'm trying to play it like it's Shogun or R2 and getting pummeled for it, but I'm just not getting into it.
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Showing 1-15 of 33 comments
Tomus May 27, 2016 @ 10:03am 
Yes i am finding the battles way harder. My old TW tactics that I have been using since the first Shogun of turtling up and getting the enemy to attack me are not working. I've only played as Empire so far so most of the "bad guy" factions are very melee dependent and they close very fast and use the flanks remorselessly. They also home in on missile units and seem to make great efforts to attack artillery. I used to create always have spears up front with swords guarding the flanks and in reserve and missiles and artillery in the middle. Trying the same thing in Warhammer is getting me hammered as the enemy always flanks or punches through.

I've found for the first time in a TW game having to use the pause button just to get control the battlefield. And I have also had to learn to attack and meet the enemy head on rather than sit there and let them come.

Loving the battles immensely - much more tactical than other versions and they require quicker thinking. Using cavalry or spells at just the right moment is much more important now.
Black Hammer May 27, 2016 @ 10:08am 
Diplomacy is relatively harsh and the map really forces you to be surrounded most of the time.
A6M Zero May 27, 2016 @ 10:08am 
Originally posted by Tomus:
Yes i am finding the battles way harder. My old TW tactics that I have been using since the first Shogun of turtling up and getting the enemy to attack me are not working. I've only played as Empire so far so most of the "bad guy" factions are very melee dependent and they close very fast and use the flanks remorselessly. They also home in on missile units and seem to make great efforts to attack artillery. I used to create always have spears up front with swords guarding the flanks and in reserve and missiles and artillery in the middle. Trying the same thing in Warhammer is getting me hammered as the enemy always flanks or punches through.

I've found for the first time in a TW game having to use the pause button just to get control the battlefield. And I have also had to learn to attack and meet the enemy head on rather than sit there and let them come.

Loving the battles immensely - much more tactical than other versions and they require quicker thinking. Using cavalry or spells at just the right moment is much more important now.

Sounds like we have very similar playstyles, though I'm♥♥♥♥♥♥poor on the offensive.
DecayWolf May 27, 2016 @ 10:09am 
Pretty easy on legendary, although it's harder than the previous TW titles indeed. (Literally not saying much.)
Kueschion May 27, 2016 @ 10:13am 
The faction you''re playing as has immense importance on how you play now. If you ask me about a particular faction I could give you advice, but overall you are correct, the AI and game design have made battles much more challenging than they used to be.
LucidInsanity May 27, 2016 @ 10:17am 
Originally posted by A6M Zero:
I don't know if it's just me, but I'm getting my ♥♥♥♥ kicked in a lot more than usual. I'm a veteran of Total War, and normally I'm fairly decent; typically I play hard dificulty and do well, even with the factions with tricky starts.

This game, however, I'm getting pummeled even as dwarves on normal.
As dwarves, the lack of any mobile units means I'm getting trashed by any and all cavalry. In campaign I similarly struggle with upkeep for even a single good army plus one regular.
As VC, the lack of any units worth a damn means I never do well enough in early campaign to survive later.
As Greenskins, my defensive playstyle means I never do well enough with raiding or so on.
From what I've tried as Empire, I get crippled by being hit by enemies on at least three sides. And since confederation almost always screws your income by about -2000 it's completely worthless as a tactic.

Basically, anyone else finding this game a lot harder to get a hang of compared to the older ones? It might just be that I'm so used to the older ones I'm trying to play it like it's Shogun or R2 and getting pummeled for it, but I'm just not getting into it.

well each race has its own playstyle, im playing VC atm and i found that its very easy to sit in your provice for like 20-30 turns and just build up your economy and make youre units stronger b4 moving out/defending against chaos lol
Bozz 💀 May 27, 2016 @ 10:23am 
only played the empire on Hard and battles on very hard and I find the game very easy, I just get through everything with my emperor, FOR SIGMAR ! It's also too easy to get alliances.

and like the guy above me said, it's very easy to just wait 20-30 turns to recruit your best troops and build up your economy and then go back to the battlefield, chaos was really no challenge to me, I just send 3 armies as soon as they spawned and intercepted the chaos armies in the north they were pillaging Ostland, I defeated them and they were gone... lol I was like "Ha... and this was the apocalypse ?!" Attila the Hun was way harder ! and this is just my first playthrough as the empire and I have yet to play as the other factions.

But I like the AI now, they are keeping their armies close to their lands, no more like in Attila and Rome 2 where some factions would send their armies on the other side of the map to do only god knows what.
Last edited by Bozz 💀; May 27, 2016 @ 10:29am
burningmime May 27, 2016 @ 11:16am 
Main issue IMO is economy. It's almost impossible to field 2 full stacks of useful unit until very late game via normal income and trade, and all the economy buildings/techs take 40+ turns to pay for themselves. The means you need to rely on income from raiding or gaming the AI (making them pay for alliances or wars, etc).
Kaze May 27, 2016 @ 11:18am 
The AI is actually much better. I had a weak main force with strong reinforcements during one battle, and the AI rushed me before I could organize my forces. I got my teeth kicked in. It was pretty awesome!
{BHC}Sgt.Reapo May 27, 2016 @ 11:28am 
Originally posted by A6M Zero:
I don't know if it's just me, but I'm getting my ♥♥♥♥ kicked in a lot more than usual. I'm a veteran of Total War, and normally I'm fairly decent; typically I play hard dificulty and do well, even with the factions with tricky starts.

This game, however, I'm getting pummeled even as dwarves on normal.
As dwarves, the lack of any mobile units means I'm getting trashed by any and all cavalry. In campaign I similarly struggle with upkeep for even a single good army plus one regular.
As VC, the lack of any units worth a damn means I never do well enough in early campaign to survive later.
As Greenskins, my defensive playstyle means I never do well enough with raiding or so on.
From what I've tried as Empire, I get crippled by being hit by enemies on at least three sides. And since confederation almost always screws your income by about -2000 it's completely worthless as a tactic.

Basically, anyone else finding this game a lot harder to get a hang of compared to the older ones? It might just be that I'm so used to the older ones I'm trying to play it like it's Shogun or R2 and getting pummeled for it, but I'm just not getting into it.


I can only help with what I've heard and what I've played (Greenskins and Empire).

I'll start with Greenskins first since I've played them the most. Having a defensive outlook on every battle is bad for the greenskins. Their ranged units have the lowest range, right next to VC. Empire range is the best if im not mistaken, followed by the dwarfs. So you either need a lot of artillary to damage enemy range units or have any cav you have go and harass so your army can move up a bit safer. Greenskins are an offensive race, so you need to be on Offense, not defense. For some reason, at least for my playthrough, I've had an easy time getting alliances formed with the other Ork tribes. and with their help, I've pretty much abolished all the dwarves in the south which mainly leaves me with the main dwarf faction to deal with (this is where I had the orc tribes join my confedarcy. However, my new problem is that two chaos armies have spawned on the south western coast and the only army I have down there is a level 6 Azhag with some mediocre troops. Also, getting a Waaagh! army to follow you around is immensly helpful.

As empire, your first objective would be to pacify the Reikland., that will take up about 10 of your turns. During those turns, the rest of your time should be to setup relations with any of the Human factions around you. That way you can try to close off any threats that might end up hurting your gameplay in the future. So far, I have some Brit allies, Tabalcland, Nordland, and some dwarf factions to the south of me all friendly and allied with me. The next thing is to just pick your targets wisely.


Now, VC, from what i've heard is one of the more difficult factions to play as. Most of their early units are weak and slow but have really good high teir units. What people have been telling me is your main army should be stocked with high tier units coupled with low tier that have high unit numbers, then have a second army of completely low tier units (which are cheap and have low upkeep). Use the 2nd army as cannon fodder that way you can use your main army to get into effective positions and punish enemy armies.
A6M Zero May 27, 2016 @ 11:44am 
Originally posted by burningmime:
Main issue IMO is economy. It's almost impossible to field 2 full stacks of useful unit until very late game via normal income and trade, and all the economy buildings/techs take 40+ turns to pay for themselves. The means you need to rely on income from raiding or gaming the AI (making them pay for alliances or wars, etc).

Yeah, this is probably my biggest overall campaign problem; even as the dwarves, who're meant to be the moneymakers, economy is a big problem. Tbh, the only faction I've not had trouble with the economy with is Chaos, simply because they barely have one. Their problem is the double Varg stack that pops up around turn 6 to follow you around and mess up your♥♥♥♥♥♥
DecayWolf May 27, 2016 @ 7:08pm 
Originally posted by burningmime:
Main issue IMO is economy. It's almost impossible to field 2 full stacks of useful unit until very late game via normal income and trade, and all the economy buildings/techs take 40+ turns to pay for themselves. The means you need to rely on income from raiding or gaming the AI (making them pay for alliances or wars, etc).

There's some ways to cut this path. Let's start with lord or heroes traits, which is possible to get +5% extra income from your province, for lords also there's another which cuts building cost by 10%.
For Vampire Lords faction the necromancer can cut 25% the building cost and adds an extra 15% income plus any trait as I've mentioned above. Bashes also can add 15% income. On top on that you should focus on having buildings which adds money like repression from VC for instance, which also is buffed from tecnology tree.

Once you've everything in mind, you can and should always loot any weaker faction near you. For instance the empire have declared war on me, (not long after being defeated, and losing 3 cities, 2.1 armies including both of his LL against me, then I offered him peace for a fee, cause with VC quick expansion isn't an option at all.)
So, he declared war again when I had only 1 army defending our borders while 3 others were dealing with other problems (raiding/sacking the dwarfs), by the time he put his feet on my lands 2 of my armies could reach in time and frustate his attempt, so I could 3v1 each of his armies, each battle gave me 1k dark energy with perhaps 3 zombies stacks dead, so that's 1550 profit, then imediattely I toke the opportunity chance and marched against Reikland and attacked two of his cities, one city gave me 300 dark energy from the battle plus 4k from sack, the other gave me about 1.2k + 6k from the sack, after that I proposed him peace for 3k, just in 2 turns I literally make about 16k at his cost, that's just one example.
The bigger you're, the more fronts you can take, just because VC can't conquer lands fast due lack of corruption which requires an ABSURD amount of money to put in the buildings, that doesn't means you can't "borrow" some from the neighboors friends that are very willing to give some to you.
A6M Zero May 29, 2016 @ 3:44am 
Originally posted by LucidInsanity:
well each race has its own playstyle, im playing VC atm and i found that its very easy to sit in your provice for like 20-30 turns and just build up your economy and make youre units stronger b4 moving out/defending against chaos lol

This is what I was missing. Playing as Empire I'm doing much better simply because I spent the first couple of dozen turns focusing on economy and only leaving my province to get more income by taking Marienburg and sacking enemies.

Probably the first TW where you're rewarded for sitting still and not expanding :P
Last edited by A6M Zero; May 29, 2016 @ 3:44am
Jacques May 29, 2016 @ 3:49am 
Originally posted by A6M Zero:
Originally posted by LucidInsanity:
well each race has its own playstyle, im playing VC atm and i found that its very easy to sit in your provice for like 20-30 turns and just build up your economy and make youre units stronger b4 moving out/defending against chaos lol

This is what I was missing. Playing as Empire I'm doing much better simply because I spent the first couple of dozen turns focusing on economy and only leaving my province to get more income by taking Marienburg and sacking enemies.

Probably the first TW where you're rewarded for sitting still and not expanding :P

Same with me, I got hammered in my first few attempts as Empire, so now I am taking it slow and surviving. And I am able to expand a bit as well.

As to whether its harder, in my opinion, yes.
David May 29, 2016 @ 3:54am 
I don't know about other races yet, but on normal, I have an income of 2.8 or so to 6.5 thousand gold with like 4 - 6 armies. Just conquered pretty much all of the orc starting area. So, badlands and the mountains.

It's started to take a drop to like 2.8k because I'm starting to include more elite units now. But yeah, I'm not really seeing an economy problem. I pretty much build income boosting stuff when I can, even though I guess it's not as needed as the orcs.

Obviously, I can't speak for the other factions though. Well, except Chaos who are rolling in it with two armies currently. And Chaos don't suffer from an increased army upkeep % per lord, like the other races do.

(Also, a little tip. Difficulties higher than normal boost the AI's income, which can be noted by hovering the cursor over the income icon on their settlements. Boost should be 25%, no idea what other boosts it gets on difficulties higher than normal, other public order, which it also receives on normal. But yeah, the tip . . . while boosting the AI's income, higher difficulties make your units have a higher upkeep value, possibly higher unit cost too. And this is without factoring in the increased army upkeep for multiple stacks.

Also folks, remember that after you set the campaign difficulty, you can change the battle difficulty by pressing esc and going into campaign settings. Might make the battles feel fairer if you play on hard but set the battles to normal. I believe a dev has said the AI gets attack and leadership bonuses for instance on difficulties higher than normal, so the playing field is not exactly equal . . . and I think the AI behavior remains the same in battles no matter the difficulty. So, you'll still get an increased challenge from bigger enemy forces, but you won't have two of the same units fight each other, with the same experience, and have the AI beat you down.)
Last edited by David; May 29, 2016 @ 3:58am
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Date Posted: May 27, 2016 @ 9:46am
Posts: 33