RPG Maker MV

RPG Maker MV

RPG Maker MV > Tech Support > Topic Details
Skolia 7 Nov, 2016 @ 12:12pm
Display Freeze Issue
I've had this happen in my own projects and in other games. It is extremely random which makes me think it's some kind of race condition that sometimes occurs. Sometimes it will occur within minutes of play, othertimes after an hour two. Sometimes it never happens during a session at all.

Basically during play (usually during combat but not always) the game's display stops updating (freeze) - the mouse pointer still moves and if I hit game keys or mouse buttons, I can hear the appropriate sound effects.

This seems to perhaps be an issue with the render child process but that is a wild guess at this point. (I have not et tried jsut running the game in Chrome to see if that works, bypassing the embedded copy.) It may be also an issue with the child process communication/signaling. (Is there any way to run it all as a single process?)

This has occurred on Windows 7 and Windows 10 machines.

The game can be in fullscreen or windowed.
Last edited by Skolia; 7 Nov, 2016 @ 12:14pm
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Showing 1-15 of 16 comments
Skolia 13 Dec, 2016 @ 3:16pm 
This is still occurring even with the latest RPG Maker MV (v1.3.4), it continues to be extremely random unfortunately.
Skolia 20 Dec, 2016 @ 11:15am 
Even with the debug console it's not obvious what the problem is, I suspect it has to do with the 2 game.exe-spawned render processes getting into a race condition.

The debugger's "FPS" display still can be placed on the screen (or removed).

No one? really?
Skolia 21 Dec, 2016 @ 11:24pm 
I have made a small capture illustrating the display freeze in action.

I used the (somewhat) built in webkit debugger and it didn't seem to be aware that anything had gone wrong.

RPG Maker MV Freeze Demostration
Skolia 1 Aug, 2017 @ 12:37pm 
I'm still having this issue.
Marquise* 2 Aug, 2017 @ 6:22am 
Watta... you have this problem since november 2016 and NO ONE ever answered you?

Also... I have no idea what this is caused by sorry. (Just being surprised by no one answering as this comunity is always good at that).
Skolia 2 Aug, 2017 @ 9:25am 
Originally posted by Marquise*:
Watta... you have this problem since november 2016 and NO ONE ever answered you?

Also... I have no idea what this is caused by sorry. (Just being surprised by no one answering as this comunity is always good at that).

Not a peep.
Dinurs 3 Aug, 2017 @ 9:31pm 
From the sticky post:
In an effort to streamline our debugging process, we ask that you bring all serious issues – such as major bugs, program errors and other unsolved issues directly to our attention by sending an e-mail to our support address: support@rpgmakerweb.com. Alternatively, you can also send a support ticket through this form: https://www.rpgmakerweb.com/support/contact-us/tech. This will ensure that we’re aware of problems quickly, so that we can work on providing you with solutions.
mateusz.kozicki 17 Aug, 2018 @ 1:46pm 
I have the same issue playing rpg maker games. It is so annoying, that it makes gaming simply impossible. I tried to save as often as possible and then reload game, but during combat or during long cut scenes it is simply impossible to get past them. :/ It happens on my machine with Win10 and GTX1050.
Caethyril 18 Aug, 2018 @ 3:02am 
I don't remember seeing this before...I'd guess it didn't get any responses because the opening post sounds fairly well-informed about computery stuff ("what advice can I give an expert?") and I doubt many other people have experienced the same problem.

What I'd try here would be to check the Task Manager and see what other processes are trying to use CPU when your game runs. If there is something there (e.g. an overzealous antivirus) then you might further investigate that program's settings, or try to remove/replace it.

But like Dinurs said, if you don't get a response here you ought to try RMW tech support, even if only to ensure the devs know about the issue. Asking the community over on RMW can also be a good call: https://forums.rpgmakerweb.com
mateusz.kozicki 19 Aug, 2018 @ 2:15pm 
I've done one little thing and it seems like it has stopped freezing. I am still unsure if this was the issue, but decided to bring it here anyway.

Previously game was running on the integrated Intel HD gfx card - which I was not aware of. I've forced the GTX via nvidia control panel and it seems like the freezing went away.

Hope it helps someone :)
XIIIthHarbinger 19 Aug, 2018 @ 2:43pm 
Originally posted by mateusz.kozicki:
I've done one little thing and it seems like it has stopped freezing. I am still unsure if this was the issue, but decided to bring it here anyway.

Previously game was running on the integrated Intel HD gfx card - which I was not aware of. I've forced the GTX via nvidia control panel and it seems like the freezing went away.

Hope it helps someone :)

Hey a nooblet that actually thinks about their fellow nooblets.

https://www.youtube.com/watch?v=JW68goC4_es&list=WL&index=6

Have a cookie.
Marquise* 20 Aug, 2018 @ 2:54am 
That is comunity work!:charmed:

It achieves and accomplish instead to shame and destroy!:steamsalty:
XIIIthHarbinger 20 Aug, 2018 @ 9:22am 
Originally posted by Marquise*:
That is comunity work!:charmed:

It achieves and accomplish instead to shame and destroy!:steamsalty:

https://www.youtube.com/watch?v=sSNREtboX3s&list=WL&index=14&t=0s
Skolia 20 Aug, 2018 @ 10:20am 
I'm the OP, I haven't run into this issue lately but I haven't been playing as much RPG Maker titles so maye that's the secret? (*holds up a sign that reads "joke"*)

I'm all seriousness at some point I'm going to do more diagnostics and post on the forums other people have pointed out. It may also have to do with third party plugins that most of the games use as well (or it could be something in the default plugins that has a rare race condition).

(Why they went with javascript for a game scripting language is beyond me.)

Anyway, more later.
Originally posted by Skolia:
(Why they went with javascript for a game scripting language is beyond me.)
Is it? It is quite easy to understand. It allows them to piggyback on an extensive pre-existing ecosystem, provides them with low-cost multi-platform capabilities and lets them cut down on the functionality they have to implement and integrate in their own code. Instead they can let the underlying platform handle it all.
Last edited by kittylitterproduction; 20 Aug, 2018 @ 11:52am
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RPG Maker MV > Tech Support > Topic Details
Date Posted: 7 Nov, 2016 @ 12:12pm
Posts: 16