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Unless you change the look of the hero, it's not really a vehicle.
Boats and airships are there because they have movement restrictions very different from the normal player character that would be rather difficult to implement manually. Land vehicles only need a change of the player sprite and the speed to work.
Make an even, presenting you vehecle.
On touch, or action button, you hide this event, and change the speed and picture of your character, into the speed of the vehicle.
At the goal location, you make a hiden event. Onse touched or on action button, you change the speed and picture of you character back to normal, and make the event represent the vehicle.
You can also make a skill to summon a mount, like World of Warcraft for example. Just make a common even that you link to the skill, and this common event changes your picture to the vehicle picture, and the speed as well, and using it a second time will change it back. Use a switch to keep track on if you're mounted or not.
Keep in mind that you need to do this for each and every character, depending on who is in slot one, unless you lock one character to the first slot at all time.
Basically, you got to see this as 3 layers :
Air (Ship) = Layer 3.
Sea (Boat) = Layer 2
Ground (Player) = Layer 1
Layer 1 can't travel on Layer 2 or 3 except tiles that are unpassable.
Layer 2 can't travel on Layer 1 or 3 except tiles that are unpassable.
Layer 3 can travel anywhere except tiles that are unpassable.
You could replace those things (visually) for others. Such as having Boat being for a Car where the "Roads" are the water and where the Ship could be a bicycle which can travel off-road and even jump over specific areas (set as Air). Remember that you can change the sprite of anything at any time... even vehicles!
The ground layer (player) is basically the sprite of the main (1st) player. If you change that sprite, you can do whatever you want. Don't see it as only the "character at 1s position in the party", but also as "the party's representation".