Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Velociraptom  [developer] 25 Mar, 2016 @ 9:23am
Da Orkz Is ‘Ere! – Patch 6615 Notes - 25th March 2016
Greetin's oomiez,

WAAAAAAAAAAGH! Da Orkz ‘av hit da beta, redi to smash in sum ‘eads! Unleash da boyz best techy-ology on dose Imperial and Chaos gitz, n’ smash der little toy ships!

‘Ere’s da patch notes:

Fakshuns
  • Da Orkz (only fakshun wot matterz) iz now playable in da Skirmishes and Online Multiplaya.

Bug Smashin'
  • Fixed a crash when finding a match.
  • Fixed a bug causing the Void-Locust Cloudswarm to kill ghost ships.
  • Correction of a bug causing certain ships to lose their Skill and Upgrades tooltip in the pregame screen.
  • Correction of a couple mistakes in the name generator of imperial ships.
  • Suppression of a bug causing the Chaos Space Station weaponry to not have any tooltip.
  • Correction of a bug affecting the given value for the detection range of ships.
  • Correction of a bug causing the Macro-Weapons’ projectiles to explode prematurely.
  • Correction of a bug affecting the camera when it was moved while moving onto a focused ship.
  • Suppression of a bug affecting Tzeentch special effects in the cutscene at the start of a mission and deploy phase.
  • Suppression of a bug affecting Nurgle special effects in the cutscene at the start of a mission, the Chaos dock and the deploy phase.
  • Correction of a bug affecting the “Advanced Cogitator Linkages” Upgrade.
  • Correction of a bug that made the combination of the Upgrade Camo and the Wind of Change Favour skill ineffective.
  • Correction of a bug affecting the Light Cruisers Chaos.
  • Suppression of a crash occasionally occurring on missions containing Defence Platforms or Space Stations.
  • Suppression of a crash occurring sometimes while in-game.
  • Correction of a bug affecting the bulletpoints of the windows explaining Planetary assault, Recovery and Space Station Assault Missions
  • Correction of a crash occurring sometimes when the player clicked on Ready.
  • Correction of a bug that affected the bomb special FX.
  • Correction of a bug that prevented the Augur disruptor FX from disappearing in the Guest’s screen in multiplayer.
  • Correction of a bug that allowed guests to repeatedly use skills in multiplayer.
  • Correction of a bug affecting the cooldown of the Nova Cannon.
  • Fixed a crash that occurred sometimes on the Score screen.
  • Correction of a bug that prevented a ship having no weapons and systems available from suffering Fire Onboard and Hull Breach critical damage.
  • Correction of a bug that caused the Taunt to not cancel the move order if it was queued.
  • Fixed a bug that affected the Burn Retros manoeuvre that worked half the time it was used.
  • Fixed a bug that occasionally allowed some ships to start at the center of the map.
  • Fixed multiple crashes occurring during Space Station Assault missions.
  • Fixed a crash when a warp should end the game.

Screen stuffz
  • Values in the tooltips about critical damages added.
  • New heraldic and new favour icons for the Imperial Navy favour.
  • Repositioning of the Victory/Defeat text in the Scorescreen and Capitulation feedback added.
  • Amelioration of the GUI buttons for contextual actions (Cancel Warp, Redeploy, Swap, Execute.)
  • Upper case during profile creation now possible.
  • Repair button moved to prevent superposition with other elements.
  • Suppression of the Battlefield location line in the pregame screen.

Optimiza-'shun
  • Vertical Synchronization is now available in the Options.
  • In the pregame and briefing screen, the texts won’t be cut out no matter what the current resolution is.
  • Campaign cinematics can now be skipped with Space or Escape.
  • In Campaign, once the tutorial for Port Maw is done, you can now freely navigate in the game screen.
  • Dialogues are now stopped as long as the Escape menu is open.
  • Renowned Symbol added in the briefing panel.
  • The background of the main menu has been changed to gain more visibility.
  • Deploy zones are now uniformed.
  • The guest’s skill interface is now more reactive.

Graffiks
  • Retakes of the environment in the 3rd mission of the prologue.
  • Visual amelioration of the Chaos Favours.
  • Special Effect for all Ordnances added.
  • New Special effect for the Nova Cannon.
  • Adding a teleportation FX on the bomb Countdown FX and on the ship deck.

Ork-onomiks
  • All the choices available in the main menu now have a description.
  • Double tapping the key assigned to a group of ships focus the camera on the first ship of this group.
  • We deactivated bindings, in order to fix stability issues. Binding will be back soon.

Battlin'
  • Torpedoes now have the Armour Piercing Attribute, considering armour as minimal when they hit.
  • The Slaanesh Favour Skill Promise of Slaanesh now silences the target for a given duration.
  • Transport ships aren’t visible anymore for the attacker during the deploy phase.
  • “Brace for Impact” bonus armor now applies to weaponry hit with the “Armour Piercing” Attribute.
  • The minimal Armour value used by Armour piercing weapon is now 25 instead of 20.
  • Nova Cannons now have more dispersion, the epicenter size of full damage is divided by 2, and minimal distance now 6.000 instead of 5.000
  • The Upgrades “Teef Surplus” and “Omnimessiah” now give +1 Upgrade slot to the ship.
  • The “Crew in Replacement” penalty has been suppressed.
  • Admiral ships are no longer immune to insubordination.
  • "Executing a Captain in insubordination now grant the “Mutiny” Malus
    • Cooldowns are increased by 20%
    • Combustion Gauge refill speed reduced by 20%
    • The Troop Value of the ship is reduced by 10.
    • Additionally, the ship will randomly suffer from 0 to 2 critical damages.
    • The Mutiny malus lasts until the end of the mission."
  • The Cooldown of Taunt is now 180 seconds instead of 120 seconds.
  • Ships now have a 45% chance to be Lost in Warp if they disengage.
  • The Lost in Warp State now only last 1 turn.
  • The Navigator has been modified. This crew now grant two bonuses : He reduces the Disengagement by 2,5 seconds per level and reduces the chances to be lost in warp by 15% per level.
  • The Cooldown of the Stasis bomb is now 180 seconds instead of 120 seconds.
  • The Upgrades “Advanced Survival Pod” and “Improved Warp Engine” are deleted. The ships with these upgrades will see them unfitted and their Renown cost will be refund.
  • A new upgrade “Belt Armour” is now available to be fitted on the ships. This upgrade let the ship ignore the first critical damage on a system (Deck, Engine, Generator).
  • A new upgrade “Generator Security Team” (“Big Mek” for Orks) Gives the ship a bonus of 10 points in Crew value against the enemy’s Cancel Warp.
  • Most ships’ Fleet point costs have been adjusted.
  • Bomber Damages improved from 25 per bomber to 30 per bomber.
  • The Cooldown of the Void Shield Transfer is now 90 seconds instead of 45 seconds.
  • The Cooldown of the Reinforcement is now 180 seconds instead of 150 seconds.
  • The Cooldown of the Shokk-attack Mega-Kannon is now 120 seconds instead of 150 seconds.
  • Huge changes on the Chaos Weaponry:
    • Suppression of the Heavy Lance battery replaced by the Lance battery.
    • Rename of the Heavy Lance Turret to Lance Turret (Stats not changed.)
    • Creation of the Prow Launch Bay:
      • x1 => Despoiler.
    • Creation of the Light Missile Pod Turret for the Chaos Escort Ships. They now replace the Light Macro-Turrets.
    • Light Missile Pod Turrets have the following stats:
      • Damage: 3
      • Rate of fire: 6
      • Critics: 0.3
      • Range: 500
      • Attack: 1
    • Iconoclast Escort Ship now have 6 Light Missile Pod Turrets instead of 9 Light Macro-Turrets.
    • Creation of various Missile Pods. The only difference is the Range:
    • Missile Pod Turret:
      • x1 => Devastation, Slaughter.
    • Heavy Missile Pod Turret:
      • x1 => Acheron x2 => Desolator
    • Super-Heavy Missile Pod Turret :
      • x1 => Carnage, Styx
    • Creation of Varied new Macro-Turrets that split the old macro-turrets in different types. The only difference is the range.
    • Slaughter Cruiser speed increased by 50.
    • Missile pods rate of fire is now 6.
    • Twin-Linked battery rate of fire is now 3.
    • Heavy Macro-battery now have 8 attacks instead of 12.
    • Twin-linked Batteries of the Devastation replaced by Lance batteries.
    • Macro battery rate of fire is now 5.
    • Heavy Macro Battery rate of fire is now 6.
    • All point costs have been revised accordingly.

Scribblin's
  • Some “Ignore enemy armour” changed to “ignore most of the enemy armour”.
  • Many corrections to tooltips and texts.

Miskellalaneyus
  • Sound effects on clicks in campaign added.
  • Matchmaking now tries to match admirals with similar levels

Dakka dakka dakka!

Focus Home Interactive and Tindalos Interactive
Last edited by Velociraptom; 25 Mar, 2016 @ 10:16am
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Showing 1-15 of 145 comments
MelhemX 25 Mar, 2016 @ 9:26am 
for the WAAAAAAAAAAGH!
Serenity 25 Mar, 2016 @ 9:30am 
WAAAAAAAAAGH
Bob 25 Mar, 2016 @ 9:32am 
WAAAAAAAAAAGH!
trigun27 25 Mar, 2016 @ 9:32am 
WAAAAAAAAAAAAAAAAG i NEED read this pacht!! Awesome, Thank you Tindalos Interactive
nazgull2k1 25 Mar, 2016 @ 9:33am 
I love you!
prendeho 25 Mar, 2016 @ 9:33am 
Thank you!
Bob 25 Mar, 2016 @ 9:33am 
No problem
Counteractive 25 Mar, 2016 @ 9:35am 
Nice!
Leandros 25 Mar, 2016 @ 9:35am 
WAGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Last edited by Leandros; 25 Mar, 2016 @ 9:35am
Kaybern 25 Mar, 2016 @ 9:37am 
WAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGHHHHHHHHHHHHHHHHHHH
[ML]Orkan 25 Mar, 2016 @ 9:37am 
Nice... Let's get testin'
movingtarget26 25 Mar, 2016 @ 9:38am 
WAAAAAAAAAAAAAGH!
Ryvucz 25 Mar, 2016 @ 9:40am 
WAAAAAGH you talkin' bout?
Brandhil 25 Mar, 2016 @ 9:41am 
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!!!!!!!!!!!!!!!!!
FatCat 25 Mar, 2016 @ 9:42am 
WAAAAAAAAAAAAAAAAAAAAGH this is why i have this game. GONNA GET ME SOME LOOT
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Date Posted: 25 Mar, 2016 @ 9:23am
Posts: 145