Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Netheos  [developer] Apr 29, 2016 @ 5:46am
Let's go deeper into the Gothic Sector!
Greeting Admirals,

Battlefleet Gothic: Armada released one week ago, and its success was beyond our most optimistic expectations. We planned an original development budget based on expected revenues, but these revenues have been largely overtaken. Because of this, we’ve been working with our publisher Focus Home Interactive to plan several major additions to our game, to offer you the best possible experience as well as exceptional content. This new content will require a future development plan that will keep the Tindalos teams busy for all of 2016.

Many of you voted to let us know which faction you would like to see in Battlefleet Gothic: Armada in the future. The Tau fleet received the largest number of votes. We’re therefore happy to announce that The Tau Fleet will be the second faction DLC offered to all Early Adopters (players who pre-ordered or purchased the game in an official retailer up to 2 months after release).

Tyranids came second in the poll, and believe us, they won’t be left behind. But, for now, let’s talk about what we can unveil to you guys: here’s the development roadmap detailing what you’ll get in the coming months!

DEVELOPMENT ROAD MAP

As well as post-launch support, including a host of bug fixes and balance changes, we have a development road map delivering a host of new content over the coming months. To follow the latest bug fixes and patch notes, head over to our Official Forums[forum.battlefleetgothic-armada.com]. Read on to see what we’ve got in store!

Coming in the next few weeks:

Online Custom Games against Friends
Online custom games will allow you to invite your friends to matches, competing with or against them in 1vs1 and 2vs2 battles.

Improved Regional Matchmaking
An ELO matchmaking system will be added, meaning Admirals will not only be matched by level, but also depending on their victory/defeat ratio. Improvements will also be made to ensure you’re matched with an Admiral close to your level. Regional matchmaking will match players close to each other to improve latency.

Russian Language Version
Our Russian friends have been asking, and we'll soon deliver a Russian language version to them!

Chat Improvements
Team-chat will be added. You will also be able to continue discussing with allies and opponents during the post-match score screen.

Coming over the next couple of months:

Space Marines DLC
Our first DLC faction, the Space Marine fleet, arrives in June 2016.

Ranked Matches and Global Leaderboard
For players who wish to play in a competitive environment, we’re adding Ranked Matchmaking and a global leaderboard. Ranked matches will fall under certain conditions, including a disabled tactical cogitator and the appropriate Admiral level.

Elite System
Admirals who reach a certain level 8 in solo offline matches will unlock Elite Battles. These are increasingly epic and challenging fights against the AI. Winning Elite Battles will unlock new, more difficult Elite battles – and only the best will make it onto the Elite leaderboard.

2 vs 2 Improvements
You’ll be able to invite a friend to play 2 vs 2 against the AI - the progression system will be available in this mode for both you and your friend.

Pre-set Behaviors
We’ve heard your feedback about having to manually set skills and behaviors at the start of every game. Let's fix that! We're working on a screen at your docks, where you'll be able to pre-set your behaviors and skills.

Coming in a few months:

Tau Fleet (Forge World) DLC
We've intercepted alarming signals from the Damocles Sector! For the greater good! Free for Early Adopters.

Custom Online Leagues
We’ll provide tools so players can organize themselves in private online tournaments.

For players who wish to play in a competitive environment, we’re adding Ranked Matchmaking and a global leaderboard. Ranked matches will fall under certain conditions, including a disabled tactical cogitator and the appropriate Admiral level.

New Skills
Along with ongoing balance changes, we also plan to implement new skills to enhance each faction’s own unique flavor.

Fleet Color
You will be able to customize the color of your ships.

Profiles and Heroic Deeds
We'll develop a profile page for all admirals, where you'll find tons of data about your games and achievements.

This is only the beginning. With all your support, feedback, and our passion for this universe, Battlefleet Gothic: Armada will live on into the grim dark future.

“For those who seek perfection there can be no rest on this side of the grave”

Romain Clavier - Game Director
Last edited by Netheos; Apr 29, 2016 @ 6:18am
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Showing 1-15 of 120 comments
Kadaeux Apr 29, 2016 @ 5:49am 
First!

Now I can edit a meaningful response in. You specify the FW Tau. Do you no longer plan to include the GW Merchant fleet to pad out the variety with Alien Mercs? Curiosity asking.
Last edited by Kadaeux; Apr 29, 2016 @ 5:50am
Necroledo Apr 29, 2016 @ 5:53am 
Great news! Thanks for the roadmap =D
Overread Apr 29, 2016 @ 6:39am 
Sounds fantastic to read all this! Although as a Tyranid player I'm dissapointed that those hippyfishies with the gun-lines are winning the first DLC race; but then again that Nids are coming is good (although I can appreciate that organic ships that might have moving bits to them to appear organic might well be a little way off - although I suppose if the visuals can take moving parts we might also see similar on other ships with arefit - orks would be prime choices ot have things floating/oving around their hulking ships during combat)


Although if memory serves don't Tau have no warp drives? So how will they handle jumping in and out of battles; same mechanic with a fluff patch=over or will theyget a new visual and new way in and out (super speed or something)
Last edited by Overread; Apr 29, 2016 @ 6:40am
Shiroe Apr 29, 2016 @ 6:40am 
Could you tell us about admiral ranks above 8? And whether ships can be further upgraded or customized once they are at max level?

The match making improvements is certainly good though.

A shame Space Marines won't be out sooner purely because the Strike Cruiser is already in-game.
Overread Apr 29, 2016 @ 6:41am 
Oh question - these epic fights - does this mean that point battles above 700 will become a thing?
Carnwulf Apr 29, 2016 @ 6:44am 
Originally posted by Shiroe:
Could you tell us about admiral ranks above 8? And whether ships can be further upgraded or customized once they are at max level?

The match making improvements is certainly good though.

A shame Space Marines won't be out sooner purely because the Strike Cruiser is already in-game.

I am not a player of the Original TT so here is my question: The Strike Cruiser seems to be relativly small. Does it count as a cruiser or is it more of a light cruiser? Does anybody know?
Queco Jones21 Apr 29, 2016 @ 6:44am 
Yes, please add in at least 2 more admiral lvls in order to unlock 1000-1200 point battles please.

Everything else sounds amazing. Keep up the good work!!!
Nazar Apr 29, 2016 @ 6:46am 
Can you put a feature into 2v2 that lets you "ping" the map or a specific ship?
Netheos  [developer] Apr 29, 2016 @ 7:00am 
Originally posted by Nazar:
Can you put a feature into 2v2 that lets you "ping" the map or a specific ship?

Yes, it's planned.
Peo01 Apr 29, 2016 @ 7:14am 
Awesome, will be playing 8-Bit Armies till "the next couple of months" then.
Bottled Heresy Apr 29, 2016 @ 7:30am 
Im sad i cannot color my fleet yet but hey, balance does need to come first and Fashionfleet can wait.
Brandoid Apr 29, 2016 @ 7:40am 
Will you ever increase point limits, especially for 2v2s?
Last edited by Brandoid; Apr 29, 2016 @ 7:50am
Netheos  [developer] Apr 29, 2016 @ 8:34am 
Originally posted by Brandoid:
Will you ever increase point limits, especially for 2v2s?

It highly depends on improving the game's netcode and the global performances.

If we increase the fleet points, it will be done progressively. But this is definitely something we study on.
Mitth'raw'nuruodo Apr 29, 2016 @ 8:44am 
I am glad to have refunded this. Your focus seems entirely on multiplayer, which I have no interest in.

But still, best of luck for the future. Hope you make enough money to eventually improve the campaign and the character/captain/crew system, and release more single player content. I will keep an eye out.
Queco Jones21 Apr 29, 2016 @ 8:48am 
Originally posted by Netheos:
Originally posted by Brandoid:
Will you ever increase point limits, especially for 2v2s?

It highly depends on improving the game's netcode and the global performances.

If we increase the fleet points, it will be done progressively. But this is definitely something we study on.

Please do consider it. Especially for Single player. The Battle for Gethsamane and many others just didnt feel epic enough.

Other than that, please keep up the great work!
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Date Posted: Apr 29, 2016 @ 5:46am
Posts: 120