Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Netheos  [developer] Nov 24, 2016 @ 2:10am
Update 1.8
Greetings Admirals,

We're pleased to release a new update!

This latest patch brings the long awaited Fleet Color System, as well as many bug fixes.

Patch Notes 1.8

New Features
  • Integration of the Fleet Colour System for each faction except Space Marines.
  • The Fleet Colour can be changed at the Docks by clicking on the button displayed at the right of the Admiral panel.
  • The Favors can be hidden for each ship by clicking the checkbox on the Favours panel (even for the Space Marines).
  • In-game, Integration of favors icons at the right of the ship’s life bar in order to keep a feedback of the favors fitted when the player hide the favors skins.
  • Modification of the Tau “Water Caste” favor skill “Nicassar reinforcement” cooldown (180s -> 240s).
  • Modification of the ordinance behavior, launching an ordinance skill while another ordinance squadron is already out will create a new squadron instead of regrouping with the existing ones.
  • Retake of the skill “Emergency repair”, the skill won’t stop anymore if the ship has reach its maximum hull points.
  • Modification of the Space Marine default engagement range set at 3k.

Bug Fixes
  • Fix of the issue that made the ordnances instantly kill the ship they were attacking if the ship triggered it’s disengage.
  • Fix of the ship names on the Score screen that weren’t displayed in the correct language.
  • Fix of an issue that allowed a ship with the “mercenary” trait to automatically cancel its Warp Disengagement if played by the AI.
  • Fix of the trait “mercenary” that was not correctly displayed on the Tau auxiliary “Kroot Warsphere” ship.
  • Fix of the cancelling of the warp disengage just before the end of the timer that can provoke an invincible ship. (Now it’s impossible to cancel the warp disengage when the warp portal is open).
  • Fix of the cancelling of warp disengage just before the end of the timer that can provoke an invisible ship by passing through the Warp’s FX.
  • Fix of an issue in 2v2 skirmish that prevented the player from fighting against a Tau or a Space Marine AI. It’s now possible to fight against every faction in every game mode (except the campaign mode) even if the player hasn’t bought the DLC.
  • Fix of an issue during the mission “Breakthrough” that prevented the player ship from disengaging through the escape zone if his ships was already in it when the last defense platform was destroyed.
  • Fix of an issue during the mission “Breakthrough” that could trigger an insubordination test while a ship was leaving the battlefield through the escape zone.
  • Add of a protection on a campaign side quest involving the Tzeentch Nemesis to avoid a crash provoked when the player Warp out after stealing the data.
  • Fix of the skill “Warp Echo” that displayed a green socle instead of a red one.
  • Fix of an issue on the skill “Warp Echo” that stealthed the “Warp echo” when the launching ship was going stealth, the Warp echo is now independent from its launching ship.
  • Fix of an issue on the Ork’s upgrade “Cleva Mekboy” that allowed the utilization of the skills “boarding” and “Emergency Repair” while warping out.
  • Fix of the Mutiny malus value displayed on the skill “Fear the Darkness” that wasn’t updated for the guest.
  • Fix of the Ork’s ship that couldn’t stop after using the “Big Red Button” skill.
  • When playing the Tau faction, fix of the issue that grants more renown to the player than the amount showed on the scorescreen.
  • Fix of a crash when you restarted the mission on Lukitar, turn 19, in the campaign.
  • Integration of a progress bar on the fire icons (Only on the fire displayed above the stat panel of the ship).
  • Add of a scrollbar in order to facilitate the navigation in the menu.
  • At the docks, to navigate through the ship list.
  • In the “Set your Fleet” panel, to navigate through the ship list.
  • You can no longer select a critic system on the Tau Warsphere.
  • A message is now displayed on the main menu when the host quits a custom game.
  • Now, when the player selects the elite mode at the docks, his selection will be saved between 2 battles. (This behavior is reset by going back to the Main menu).
  • The key “Windows” and “Tabulation” can no longer be bind. (a message is displayed explaining that they are forbidden key).
  • Integration of the new ship naming system that is more accurate to the true names for every ship of every faction. (ship name and class name).
  • Improvement of the behavior panel, it won’t close anymore when the player selects another ship, in order to facilitate the presetting of his whole fleet.
  • The anti-aliasing option won’t automatically reactivate at each launch of the game. Its status is now saved correctly.
  • Update of the New Tau Weaponries on every Tau ship.
  • Fix of the Eldar Cruiser “Shadow” Kurnous pattern, that had a misplaced turret.
  • Fix of a Hole on the engine of the Space Marine Battle Barge.
  • Modification of the AI insubordination behavior, now the enemy ship that insubordinate have 2/3 chances to trigger an execute after a range of 1-5 seconds.
  • The Ork’s ship general behavior has been changed in order to disable the ramming of the stationary units (defense platform and space station).
  • Fix of a graphical glitch that was displayed on the Tau Ion Canon beam texture.
  • Fix of the Space Marines Warp disengagement FX that wasn’t displayed.
  • Fix of the Stronghold Demiurg shield that provoked some clipping with the mesh.
  • Improvement of the skill FX of “Wind of changes” to be world-space related instead of local in order to avoid the rotation of the FX with the ship.
  • Fix of the Tau weaponry “Prow Heavy railgun” FX which was displayed while the ship was stealthed or detected.
  • Fix of the Emergency Repair skill FX position on the vanguard that was shifted in front of the ship.
  • Retake of the Tau Ion Canon and Railgun Fx to accommodate to the new Tau weapons.
  • The Ion Canon beam’s brightness has been lightly reduced.
  • Reduction of the emissive intensity on the Nicassar Dhow master material.
  • Adding of some brightness changes on the engine FX of the Kroot Warsphere when changing its course.
  • Add of the localization for the Tau trait “Space Miners” for the languages ES/DE/RU/PL.
  • Modification of the Ork’s “Nova Kanon” data in order to match with the data of the Imperial’s “Nova Canon”.
  • Modification of the data of the skill “Gravity Wave Projector” in order to display “generator” in its affiliation.
  • Fix of the “Augur disruptor” skill description, a comma was missing to the value displayed. (1,000)
  • Modification of the Polish transport ship name in order to suppress the mention “Ship of”.
  • Modification of the “Disruption bomb” skill description in order to display 0 to the shield’s reduction value.
  • Fix of a typing error on the “Dialogue 13_Mission 30_b” in French.
Last edited by Netheos; Nov 24, 2016 @ 3:03am
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Showing 1-15 of 56 comments
Dr. Fu-Manchu Nov 24, 2016 @ 2:12am 
I can finally colour my ships :D
Eric Nov 24, 2016 @ 2:30am 
weedbaden Nov 24, 2016 @ 2:51am 
give us tyranids
caalsigo Nov 24, 2016 @ 3:46am 
Very nice, thank you. Now let us wait for the inevitable complaining that someone can not paint their ork ship pink:steammocking:
thx, nice job, plz work on increasing game modes to 3vs3 and 4vs4 battles, without missions only battles.
Zankaze Nov 24, 2016 @ 4:51am 
Very nice work, thanks a lot guys.
Carnwulf Nov 24, 2016 @ 7:00am 
Awesome! The Black Legion chaos fleet! Yellow black Orkships and more!!! Now i need only a sandbox single player game mode dlc and this game will become a "Mega-Breaka"!
Udoroth Nov 24, 2016 @ 7:38am 
wo wo wo what?

favors have too much a tactical impact on the game

im not sure im a fan of just having an indicator on the side
Last edited by Udoroth; Nov 24, 2016 @ 7:39am
I would have preferred to paint my fleets in various colors (trim, primary, secondary, additional, etc). This will do though I suppose.
laidlaw2551ppcli Nov 24, 2016 @ 11:02am 
So... I can paint every race other than the one fleet I play. GJ Devs!
Amysu Nov 24, 2016 @ 11:16am 
What the hell ??? Online load ever and nothing :(
i m the only one have this problem???

Work now on 3 time to start!!!!
Last edited by Amysu; Nov 24, 2016 @ 11:23am
Hylion_ Nov 24, 2016 @ 12:32pm 
Welll... I enjoyed the paint job 5 minutes. Cool stuff & features with favors too. But still it's cosmetic. Playing 2V2 while restricted to 300 pts each, block near half the game preventing playing each one a big ship... Playing Heroic Elite with cruiser get boring quickly... :(
Calistarius Nov 25, 2016 @ 5:58am 
Hmm, can't paint my Fleets as i wish.
May i'm to stupid. Where can i change my Colours?
Darth Alpharius Nov 26, 2016 @ 5:49am 
*Integration of the Fleet Colour System for each factions(Premade colors only we wont let you make you're own)
KarenAbrams Nov 28, 2016 @ 11:45pm 
We need the tyranids! 泰伦虫族!
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Date Posted: Nov 24, 2016 @ 2:10am
Posts: 56