Samson
vendelals  [developer]
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Apr 8 @ 12:27pm
#1 Samson Game Update, Friday April 10
Hello,

Thank you for all of the interest in Samson and for playing the game!

For our first patch for Samson, that's going live on Friday April 10th, see change log attached underneath. It is preliminary and might change, we will update the post accordingly:

Performance
  • Several performance fixes focusing on PSO related hitches (fixes stuttering related issues)
  • Fixed some misses with Slate
  • Fixed landscape RayTracingDynamicGeometry misses
  • bIgnoreMaskMateria & bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7
  • NaniteLumenCard & NaniteShading misses
  • Fixed PSO misses due to FStaticMeshComponentHelper::CollectPSOPrecacheDataImpl fetching materials from LOD levels depending on MinLOD even for Nanite-enabled meshes which will render with LOD 0 materials

Crash fixes
  • Several crash fixes related to audio, animation and GPU
  • Crash fix for clearing UseDestructionHelp for vehicles with a timer
  • Fix for potential case where attempting to update a failed dispatch when losing warp governance could clear the callback lambda as it was being executed, causing a dangling this pointer and crash
  • Fixed various audio-related crashes, including one when closing the game
  • Avoid race conditions caused by writes to bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty from parallel tasks
  • Force separate storage unit between ray tracing and non-ray tracing bits
  • Force separate storage unit between bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty

Mission
  • Several fixes for mission and progression related issues
  • Ice Fish – NPCs spawned in the Beatdown are no longer only Level 1
  • Thrill of the Fight and Running on Fumes – now functional after save/continue
  • Suzy Red no longer gets multiplied during "Stitches for Snitches" mission completion
  • Hit 16 (No Return Fare) – passenger now gets into the cab at the pickup location
  • Dave Shultz Tailing Job – Dave now spawns close to player, avoiding near-instant fails for being too far away
  • Story Chapter – No Whisper Dealers – no beatdown triggers when eliminating enemies, preventing mission failure
  • Hot Iron – fixed issue where the fail radius for the reach dealer objective was too small
  • Day 3: Oonagh Welcome Home – call now comes after story mission Blood on Tap rather than Dirty Scripts

General Gameplay
  • Several fixes for gameplay related issues
  • NPC fall damage added as a failsafe for dropped NPCs
  • Day 3 Pickups – raised interact range to allow easier pickup if an item is dropped under a body
  • Let outsiders check if the driver can be pulled out of the vehicle
  • Fixed issues where enemies were not advancing towards you in group encounters
  • Fixed issues with AI running onto roads to inspect dead bodies
  • Fixed issue where police siren sometimes did not work

Polish
  • Several updates for general polish across various parts of the game
  • Fixed smoker alignment in Double Tap and Suzy's
  • Fixed vehicle voices
  • Added a dedicated "remote dialogue" bucket for voice lines without a visible speaker (e.g. phone calls or police radio chatter)
  • Added separate dialogue buckets for police vehicles and remote dialogue
  • Fixed door kick spam
  • [Audio] New day stinger now plays before dialogue
  • Increased volume for NPC vehicles
  • Prevented corpses from popping back up or being launched into the air after takedowns, hazards, or railing interactions
  • Improved lean-on-wall alignment
  • Blocked bark gestures or one-offs during ranged combat
  • Fixed Vivian holding a folder in the doctor's office instead of nothing
  • [Audio] Added "outside vehicle" dialogue lines to NPC non-combat efforts
  • Fixed several grammatical errors
  • Fixed missing translations
Last edited by vendelals; Apr 9 @ 1:59am
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Showing 1-15 of 69 comments
Thanks for listing the bugs, several of them have happened to me, but nothing serious, I haven't had any crashes yet. What bothers me the most are the untranslated or poorly translated dialogues (I'm playing in Spanish).
Appreciate this!! Hopefully I can get it running soon, I will keep the game as I wanna support the team <3
When you fix Missing translation for french language maybe I'll buy the game again i refunded because of this issue
I can not get passed Consulting Doctor. He just attacks me then the mission is soft locked.
Last edited by Prince Ali; Apr 8 @ 1:01pm
will the combat fluidity and driving physics be addressed? this is holding the game back
Are there camera settings? By looking at some gameplay it looks as though because the camera is so close to the player it makes it difficult to see in front of him.
Keep up the good work Devs. I believe in you guys.
That's good to hear that you will continue to support the game. is there a formal roadmap published anywhere?
when can we play this on geoforce now?
how do i use painkillers on keyboard? i don't see any options on key assignments.
Although it is good to see that the developers are planning to support the game (and this is the bare minimum tbh), none of these fixes or proposed fixes are going to change the fact that the game is essentially the same 3 missions on repeat.

The core gameplay loop simply isn't fun.
Please add a walk toggle key option for keyboard. Also "Call vehycle" (V) don't have a remap option. Thank you!
anyway to get UI/subtitle size options?
I loved the game's atmosphere, but unfortunately the Turkish language support is very problematic. Please fix the subtitles for the Turkish language and the errors in the menus. Letters from the Turkish alphabet are not supported, please also fix this issue.
Please add the Brazilian Portuguese translation!
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