Interstellar Rift

Interstellar Rift

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Hurles  [developer] Sep 25 @ 10:03am
Patch notes for Interstellar Rift EXPERIMENTAL e0.2.11.00
Patch notes for Interstellar Rift EXPERIMENTAL e0.2.11.00

FEATURES
  • rewrote a lot of the rifting logic to make it more robust

  • allow most server settings to be set from the "Host Game" tab

  • added ability to queue ship modifications without having all the resources

  • removed teleporter warning if the large teleporter is in the small teleporter range

  • ships now wait for upgrade while there are insufficient resources to do so. Ship will be upgraded once everyone has left the ship, when the resource requirement is fulfilled. An overview of the resources needed can be seen when the ship is clicked on at the ship editor terminal

  • backport system update logic from our system update multithreading effort, we now determine what systems need to be updated before updating them all. This allows us to be more specific under what conditions a system should update

  • added ship tool manifest

  • updated cargo manifest to include more cargo from more locations

  • insurance can now be taken on every ship you own in the system instead of only nearby ships

  • protected entities now summon protection drones instead of security drones. Protection drones do not cause wanted increase or faction standing loss on hit

  • small repair drones now automatically switch between resource gathering and repair
BUG FIXES
  • fixed being able to dupe cargo by picking it up during rifting

  • fixed flak turret animations

  • provided a removal reason when the HydroPEX Fuel Trader and the GT Traveling Trade Emporium are removed so they don't pollute the log

  • fixed an exploit to regen armor by disallowing modify and salvage operations on a ship with damaged armor generators
BALANCE
  • damaged devices no longer return their full cost on salvage or modify

  • increased small repair drone resource gather range from 50 to 100

  • increased small repair drone repair speed
GRAPHICS
  • added visual for the trade stats cartridge

  • added editor input and screen indicators to various devices

  • fixed drone lasers
NOTES
  • to enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option

  • please note that galaxy files opened in the experimental build, may turn out broken in the regular build. It is recommended to start a new save file when trying the experimental build
Last edited by Hurles; Sep 26 @ 9:40am
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Showing 1-12 of 12 comments
Originally posted by Hurles:

  • protected entities now summon protection drones instead of security drones. Protection drones do not cause wanted increase or faction standing loss on hit

Does this change anything with the cross fire damage?

Example... If your parked at the HSC complex and a pirate drone attacks the station or near by ship the cross fire would do serious damage to any player ship in the path.
I have some issues with this change:
Originally posted by Hurles:
  • fixed an exploit to regen armor by disallowing modify and salvage operations on a ship with damaged armor generators
I think this is another example of fixing a non-existent problem with too big of a hammer. If you are out of combat long enough to get to a port, modify the ship, remove the armor generators, save the changes, modify again, and put the armor generators back, then it's not an exploit for PvP combat at least. For the vast majority of players participating in PvP, they're going to have multiple ships in storage armed and ready to go, they don't need to worry about the repair time on the armor gens.
Being completely unable to salvage or modify a ship because the armor generators don't have nanobots and/or you don't have the credits to purchase repairs is going to be far more of a hassle to (new) players than fixing this apparent exploit is worth.
That said, it is a sort of exploit in terms of resources, so this fix is worthwhile:
damaged devices no longer return their full cost on salvage or modify
I hope however that you don't plan to have it be a straight linear relationship, ie a 0% heath returns 0% of the resources.
This is also a change that should warn players of when they attempt to salvage a ship, so they don't lose a bunch of crystal vec because they didn't notice a damaged strip miner.
Last edited by NathanIsOnline; Sep 25 @ 8:41pm
Sentir342  [developer] Sep 26 @ 9:25am 
Originally posted by Grimmslayer73:
Does this change anything with the cross fire damage?

Example... If your parked at the HSC complex and a pirate drone attacks the station or near by ship the cross fire would do serious damage to any player ship in the path.

No, it doesn't change anything about that.
Sentir342  [developer] Sep 26 @ 9:35am 
The following changes were in e0.2.11.10:

BUG FIXES
  • fixed case where a rift would be considered completed too early, killing the player because the old ship was removed too soon

  • provide a removal reason for ships removed by the rifting code, so they don't end up in ship storage

  • provide a removal reason when the HydroPEX Fuel Trader and the GT Traveling Trade Emporium are removed so they don't pollute the log

  • fixed a crash when players try to upgrade a ship that is already upgrading, this now results in a duped ship which will be addressed in a later patch
Storwiz Sep 28 @ 11:49pm 
Please make repair drone able to fix more armor points for one iron point.
Conquintor  [developer] Sep 30 @ 10:50am 
These are the patch notes for Interstellar Rift EXPERIMENTAL e0.2.11.20

FEATURES
  • Resources that are returned when removing damaged devices are now tweakable in the server configuration file

  • Ships that are being upgraded will now load the version they are being upgraded to when modified again

  • Upgrade state now recalculates costs on opening and upgrading a ship so damaged devices are taken into account
BUG FIXES
  • Fixed bug where ships with offline un-damaged armor generators could not be upgraded

  • Fixed bug where server would crash if a non-ship entity went through a rift

  • Fixed bug where client would crash on upgrades

  • Fixed bug where ships would be duped when spamming upgrade button

  • Moved upgrade state texts to localization file

  • Fixed an issue where rich asteroids would be removed too soon

  • Rift mass is now removed after rifting instead of before
NOTES
  • to enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option

  • please note that galaxy files opened in the experimental build, may turn out broken in the regular build. It is recommended to start a new save file when trying the experimental build
Last edited by Conquintor; Oct 1 @ 10:10am
Hurles  [developer] Oct 4 @ 11:30am 
Patch notes for Interstellar Rift EXPERIMENTAL e0.2.11.30

FEATURES
  • added different colour to rift poi when it has reserved mass

  • made whisper command work on the server console

  • added new /server command to send to server console (syntax isn't final, but this can be used for tests)
BUG FIXES
  • ensured a rift doesn't load or generate a system twice

  • ensure systems are force updated when we add unpredictable commands to them for rifting

  • fixed crash when modifying ship

  • fixed backups when hosting multiple servers from the same machine

  • better server command argument ambiguity resolving

  • reduced duplicate code in server command arguments

  • actually use path that's saved to the config to display export window

  • add ability to follow reparse points in the export window (folders like "My Documents" and "Desktop")
NOTES
  • to enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option

  • please note that galaxy files opened in the experimental build, may turn out broken in the regular build. It is recommended to start a new save file when trying the experimental build
Last edited by Hurles; Oct 4 @ 11:33am
(Still looking for an option to turn off that inability to modify ships with damaged armor gens.)
I'm also looking for the option to set the max mass for the player-trons, which I'm 99.99% sure was going to be added according to the dev streams, but I can't actually find the setting for it in server.json, only the NPC store-o-tron has a setting listed.
Sentir342  [developer] Oct 8 @ 9:54am 
Patch notes for Interstellar Rift EXPERIMENTAL e0.2.11.40

FEATURES
  • /server syntax is now final
BUG FIXES
  • file listing is now constructed when the dialog is opened, instead of when you open the editor

  • we now always use the entered filename if it is different from the currently selected filename

  • fixed a memory leak that could occur when trying to load ships when we break compatibility

  • /invokeEventRule now also notifies the user if the event rule id is out of range

  • fixed disconnecting players on rebuild

  • fixed full server rebuild

  • fixed a possible crash that could occur when upgrading a ship

  • fixed a crash when a ship somehow cannot be damaged

  • shield now only decays when it doesn't get enough power, is turned off or doesn't have CPU

  • release the escape button lease on sittable unload only if we actually have a lease (removes some logspam)
NOTES
  • to enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option

  • please note that galaxy files opened in the experimental build, may turn out broken in the regular build. It is recommended to start a new save file when trying the experimental build
Sentir342  [developer] Oct 8 @ 10:03am 
Originally posted by NathanIsOnline:
(Still looking for an option to turn off that inability to modify ships with damaged armor gens.)

I think you can set UpgradeSalvageArmorPerc to 1 (wiki doesn't update during experimental, when it is pushed to live it will be updated automatically)

Originally posted by NathanIsOnline:
I'm also looking for the option to set the max mass for the player-trons, which I'm 99.99% sure was going to be added according to the dev streams, but I can't actually find the setting for it in server.json, only the NPC store-o-tron has a setting listed.

I'll add it to the server request doc.
Last edited by Sentir342; Oct 8 @ 10:05am
Conquintor  [developer] Oct 9 @ 10:59am 
Patch notes for Interstellar Rift EXPERIMENTAL e0.2.11.50

BUG FIXES
  • Fixed an issue with key leasing when sitting in some devices

  • Fixed an issue with repairing invulnerable ships (also fixes station shield repair)

  • Fixed a bug where ship upgrade would not properly wait for the client to send the ship

  • Added logging to find a potential bug with Focussing Crystals
NOTES
  • to enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option

  • please note that galaxy files opened in the experimental build, may turn out broken in the regular build. It is recommended to start a new save file when trying the experimental build
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