Interstellar Rift

Interstellar Rift

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Conquintor  [developer] Jan 17, 2018 @ 7:51am
0.1.54 Feedback thread
Hello everyone, we're back with another update.

Post all your feedback here! What do you like? What don't you like? What would you like to see changed? Why though?

For more information about 0.1.54 see here:
http://steamcommunity.com/games/363360/announcements/detail/1644245439918962990
Detailed patch notes see here:
http://steamcommunity.com/games/363360/announcements/detail/1644245439918962179
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Showing 1-15 of 27 comments
Hutchynet.sv73 Jan 17, 2018 @ 12:27pm 
It would be great if players could get out of there ship and space walk because it's one of the reasons we all play space games. Everything else with the game is awesome.
Last edited by Hutchynet.sv73; Jan 17, 2018 @ 12:27pm
Zothen Jan 17, 2018 @ 12:57pm 
System modifiers are still not shown/updated properly in holotables. Especially on station holo tables they arent shown.
Zothen Jan 17, 2018 @ 12:58pm 
Originally posted by Hutchynet.sv73:
It would be great if players could get out of there ship and space walk because it's one of the reasons we all play space games.
Speak for yourself please. Devs commented on this douzen of times (aka: Rather wont happen).
Zothen Jan 17, 2018 @ 5:28pm 
Sensor doesnt show private (owned) drones. Same with the holo table. Bug or intended?
HUD icon for private drones should be in "allied color" (green) to distinguish them from other drones.
Drones set to defend own ship wont follow when warping away.
Drone ammo shows 0/19200 but only loads 4800. Bug?
Last edited by Zothen; Jan 17, 2018 @ 5:48pm
Zothen Jan 17, 2018 @ 5:44pm 
Watched 2 of my combat drones fight a skrill. Sorry, but it was so disappointing to watch how useless drones are in combat... Too much bumblebee dancing =/
Last edited by Zothen; Jan 17, 2018 @ 5:44pm
Zothen Jan 17, 2018 @ 5:54pm 
Watched 2 own drones fighting pirate drones. Around 10 combat drones showed up and joined the fight. After the pirate drones have been killed the combat drones attacked my drones and killed them. Then they got aggro on me and killed my ship....eh...
So what what are own drones good for again?
Storwiz Jan 18, 2018 @ 3:54am 
- indestructible drifter entities no longer shoot at s3 entities (fixed Black pit firing at S3 Defense drones)
They still shoot at all other drones (trade, mining, etc)
Mike Sierra Jan 18, 2018 @ 5:58am 
If i run the game on fullscreen, i get a framecap of 30 fps. When windowed it runs 50-60 fps. Is this normal?

If i look outside a station in fullscreen i get 50-60 fps, but when my view goes back into a station it goes 30-35 fps again. :(

My specs are:

Operating System
Windows 10 Pro 64-bit
CPU
Intel Core i5 3470 @ 3.20GHz
Ivy Bridge 22nm Technology
RAM
8,00GB Single-Channel DDR3 @ 798MHz (10-10-10-30)
Motherboard
ASRock B75M-ITX (CPUSocket)
Graphics
S27E330 (1920x1080@60Hz)
2047MB NVIDIA GeForce GTX 1050 (MSI)
Last edited by Mike Sierra; Jan 18, 2018 @ 6:07am
Zothen Jan 18, 2018 @ 6:08am 
Noticed some weird frame locks @30fps too. Yesterday I tested a new solo game and was somehow locked rock-solid to 30fps (fullscreen) at the GT Hub. Saved, reloaded - fps capped at the expected 60fps. Tried to reproduce. No dice.
So did you try to restart the game? Did it do the same unexpected stuff with the fps?
Mike Sierra Jan 18, 2018 @ 8:09am 
Yes i did restart, but still the frame lock at 30 fps, even when i started a new game. If i look out of the window of a station it goes up to 55-60 fps but when i turn around it is stuck magically at 30 fps again.

Edit ; it happens the most when i look at big systems like the large teleporter or the construction terminal, when i look away it goes back to 60 fps again. Really strange.
Last edited by Mike Sierra; Jan 18, 2018 @ 8:11am
BattleForSerenity Jan 18, 2018 @ 11:00am 
[quote=Operator Bravo;1693785035810103522

Edit ; it happens the most when i look at big systems like the large teleporter or the construction terminal, when i look away it goes back to 60 fps again. Really strange. [/quote]

memory leak
Mike Sierra Jan 18, 2018 @ 11:09am 
Originally posted by BattleForSerenity:
[quote=Operator Bravo;1693785035810103522

Edit ; it happens the most when i look at big systems like the large teleporter or the construction terminal, when i look away it goes back to 60 fps again. Really strange.

memory leak [/quote]

Thanks for replying! Can i fix this myself or do i have to wait for further updates?
Insetricky97 Jan 18, 2018 @ 11:35am 
Originally posted by Operator Bravo:
Originally posted by BattleForSerenity:

memory leak

Thanks for replying! Can i fix this myself or do i have to wait for further updates?

i don't think a memory leak is the cause of this, because if it was it shouldn't go away when looking at something else.

anyway the game seems capped at 30 fps because of the vsync. it will try to keep the framerate at a multiple of 30, so if you have less than 60 fps it's going to get rounded at 30
Last edited by Insetricky97; Jan 18, 2018 @ 11:35am
Mike Sierra Jan 18, 2018 @ 12:49pm 
Originally posted by Insetricky97:
Originally posted by Operator Bravo:

Thanks for replying! Can i fix this myself or do i have to wait for further updates?

i don't think a memory leak is the cause of this, because if it was it shouldn't go away when looking at something else.

anyway the game seems capped at 30 fps because of the vsync. it will try to keep the framerate at a multiple of 30, so if you have less than 60 fps it's going to get rounded at 30

I have turned off my vsync, so i don't think that is the problem, or is it secretly still running or something? Never had these kind of frame rate problems before :(
GammaPerfect Jan 18, 2018 @ 11:09pm 
Personally I wish that the ship editor/creator was more user friendly. It is very tedious, and almost has a learning curve to be able to use it, especially making ships with multiple levels. I do think its cool! and I like being able to switch between levels, and only see that level i am on. But I feel from a creaators standpoint we need to be able to hit a button and see a light wire frame of the entire ship so far. And a bit easier of a way to make the levels with steps, stairs, and elevators. I feel that a lot of people have made suggestions for this, and if it was changed it could add many more to the player base just because of the design elemnets of ships being more fun instead of a chore at times
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Date Posted: Jan 17, 2018 @ 7:51am
Posts: 27