Black Mesa

Black Mesa

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What's the part you hate the most about black mesa and how can it be improved?
Dicuss exactly that.
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i don't really hate any part of this game, but the thing i hate the most is "on a rail", they cut way too much, it should've been a complex and varied and important journey like it was in HL1, instead they cut it a lot, the parte they added and what is in the chapter, is really good, but it really should've been AT LEAST 2x longer, because that's literally the only chapter that feels "incomplete" in the whole remake, it's not about being a better of worse chapter, the fact is that every chapter in this remake is longer, except on a rail, and that feels wrong...
pfrigos2017 Dec 31, 2025 @ 3:24pm 
A parte que eu odeio no Black mesa é o capítulo Intruso , chato e entediante pacas.
I hate the extended Surface Tension. I really wish they left the uncut version as a mod because it just makes the chapter far too long and it absolutely killed any enjoyment I was having with the game.
JGHydra Jan 4 @ 8:54am 
2
For me, the pacing of the game was terrible. HL1 and HL2 had a way of putting puzzle sections or moments of calm at JUST the right places. When they happen in Black Mesa, it just feels annoying. NONE of the puzzles were satisfying to complete, but rather a chore.

The enemy AI (marines in particular) could be extremely aggravating. They're omnipotent and know where you are at all times. The combine in HL2 were fallible, they could make mistakes, get confused, turned around, and be ambushed. They felt like actual enemies. The marines in BM are just robots.

Interloper was FAR too long and tedious. You know when a game has terrible design choices and gameplay when all you want is for it to be over. In HL2 and the episodes, all I wanted was MORE.

The music was way too loud and during the Xen chapters, tried to be way too "cinematic" with the orchestral vibe. It was forced and unnecessary and I had to turn it off.

Basically, the developers tried way too hard to recapture the essence of Half Life and while they succeeded in some ways, in many they failed.
i like every part of this game tbh the part i like the least though is Gonarch's Lair tbh i find that if it was not in the game it wouldn't have change that much but i still find it good especially the soundtracks of this level
It's my favorite "Half-Life" game. I think it's better than the original and Half-Life 2. As someone who played it since the mod version was still being released, there's a few things that irked me about the final version. Weapon mechanics, I really dislike the final retail version of the MP5 with it's recoil and sound effects. Same with the Pistol being at a fixed fire rate instead of being able to fire it as fast as you want like HL2 pistol. Gib system was better in the older versions too. Luckily, most of this can be fixed with mods.

Final version of the missile silo, where you ride an elevator up then climb down. I much preferred the original version where you climbed your way up the silo and disabling the floors as you go. It just flowed more natural. Also the final version of the firefight around the missile launch site. For whatever reason they kept adding more and more stuff into these set pieces and it absolutely tanked performance.

Also the current state of controller support is just bad. It really got borked when they switched it to steam input, or whatever they did to make it so you can't interface a controller and a mouse at the same time. Joystick aiming feels jittery, but I won't sacrifice analog movement for mapping mouse aim to a joystick. The autoaim system got broken too. I was able to tweak their current one to be less intrusive and to make the crappy lock on reticle be invisible, but it's still not as effective as the simple bullet magnetism autoaim they had before.
Cat Jan 6 @ 9:37pm 
Xen. Stick to the original design or improve it like blue shift's focal point instead of making the map bigger, throwing in repetitive puzzles and call it a day.
NOCK Jan 7 @ 7:14am 
Originally posted by Cat:
Xen. Stick to the original design or improve it like blue shift's focal point instead of making the map bigger, throwing in repetitive puzzles and call it a day.

Probably this as well, I enjoyed the heck out of Blue Shifts one, felt like another game inside of it, but they did expand it.
Legion Jan 7 @ 12:52pm 
On the rail is a short chapter (although WS mod helps) and Zen goes on for far to long, that's pretty much my only main gripes about it 2bh
Black Mesa before Xen was near perfection. Combat against HECU grunts especially is so satisfying and good. Then it goes downhill at Xen, and no the pretty (and honestly kind of unfaithful) revised graphics doesnt save it. Interloper is probably the worst chapter in both the original and the remake.
nothing i really hate, though i have my "so cheap" moments.

most drastic change i can think of would be to revamp interloper gameplay-wise and even visually, to fit my preferences better. vary the colour palette of the area some more. have it more action-packed, with more opportunities to use other weapons (you don't get a single 9mm round once inside the factory).

ironically, the first game's interloper is closer to my feedback. it's not pretty but you don't feel plunged into a brown or red mist. it's also mostly combat rather than tinkering with the map.
Originally posted by Dr. Scondon Breenman From HL3:
Dicuss exactly that.

I don't feel any hate for a video game. I just play it or not.
The instant death tripmine sections. You know the ones. They could've been improved by having an alternate path that has more enemies faced against you or some kind of resistance but a way to get around the instant death trap, even if it'd mean setting off all the explosives in the safe spot in the end then going back to breeze through what would've been an annoying section.

It's more so disappointing than anything where you go through interloper with just the gluon gun which is a cool weapon but they could've at least had the science team teleport in endless ammo refill crates for most of your weapons, especially the bullet type weapons. It'd be fitting and give a reason to use any weapon you see fit on top of the green recharging crystals. Even the fights against Gonarch could've benefitted from this.

These are persistent throughout the whole game unmodded, but the shotgun's damage and fire rate. Ho boy the double shot is LENGTHY, and the reserve ammo for the smg is very bad once the military stop being an enemy.

Shielded controllers were a pain but I didn't hate them as much as other people. The shield crystals should've been reworked to require a line of sight to any controller, possibly in exchange for having damage stages, increasing its health somewhat. They also shouldn't be allowed to throw those boulders cuz HO BOY those things hurt BAD. They should've had supercharged attacks that don't cause borderline instant death damage like the boulders.

This one's more of a nitpick but why do the white tubes on the pipes in interloper clog when there's a perfectly functional pipe? Wouldn't the aliens want to have their stuff work fully? It makes no sense. The whole cloning factory should've made more sense with how it works.

I still loved the game as a whole and even loved all the xen parts, but there's ways it could've been improved.
JGHydra Jan 10 @ 6:05pm 
1
Yeah there were alot of deaths that felt cheap like, there not being a way to get around them or use some strategy to avoid, just POP you're dead. The death-traps weren't even clever or funny either, like some in HL2.

BTW, to the developer that's going around giving people Jester awards on their posts and profiles, I see you.
calembredaine Jan 11 @ 2:11am 
1
i don't think that's a dev
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