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The enemy AI (marines in particular) could be extremely aggravating. They're omnipotent and know where you are at all times. The combine in HL2 were fallible, they could make mistakes, get confused, turned around, and be ambushed. They felt like actual enemies. The marines in BM are just robots.
Interloper was FAR too long and tedious. You know when a game has terrible design choices and gameplay when all you want is for it to be over. In HL2 and the episodes, all I wanted was MORE.
The music was way too loud and during the Xen chapters, tried to be way too "cinematic" with the orchestral vibe. It was forced and unnecessary and I had to turn it off.
Basically, the developers tried way too hard to recapture the essence of Half Life and while they succeeded in some ways, in many they failed.
Final version of the missile silo, where you ride an elevator up then climb down. I much preferred the original version where you climbed your way up the silo and disabling the floors as you go. It just flowed more natural. Also the final version of the firefight around the missile launch site. For whatever reason they kept adding more and more stuff into these set pieces and it absolutely tanked performance.
Also the current state of controller support is just bad. It really got borked when they switched it to steam input, or whatever they did to make it so you can't interface a controller and a mouse at the same time. Joystick aiming feels jittery, but I won't sacrifice analog movement for mapping mouse aim to a joystick. The autoaim system got broken too. I was able to tweak their current one to be less intrusive and to make the crappy lock on reticle be invisible, but it's still not as effective as the simple bullet magnetism autoaim they had before.
Probably this as well, I enjoyed the heck out of Blue Shifts one, felt like another game inside of it, but they did expand it.
most drastic change i can think of would be to revamp interloper gameplay-wise and even visually, to fit my preferences better. vary the colour palette of the area some more. have it more action-packed, with more opportunities to use other weapons (you don't get a single 9mm round once inside the factory).
ironically, the first game's interloper is closer to my feedback. it's not pretty but you don't feel plunged into a brown or red mist. it's also mostly combat rather than tinkering with the map.
I don't feel any hate for a video game. I just play it or not.
It's more so disappointing than anything where you go through interloper with just the gluon gun which is a cool weapon but they could've at least had the science team teleport in endless ammo refill crates for most of your weapons, especially the bullet type weapons. It'd be fitting and give a reason to use any weapon you see fit on top of the green recharging crystals. Even the fights against Gonarch could've benefitted from this.
These are persistent throughout the whole game unmodded, but the shotgun's damage and fire rate. Ho boy the double shot is LENGTHY, and the reserve ammo for the smg is very bad once the military stop being an enemy.
Shielded controllers were a pain but I didn't hate them as much as other people. The shield crystals should've been reworked to require a line of sight to any controller, possibly in exchange for having damage stages, increasing its health somewhat. They also shouldn't be allowed to throw those boulders cuz HO BOY those things hurt BAD. They should've had supercharged attacks that don't cause borderline instant death damage like the boulders.
This one's more of a nitpick but why do the white tubes on the pipes in interloper clog when there's a perfectly functional pipe? Wouldn't the aliens want to have their stuff work fully? It makes no sense. The whole cloning factory should've made more sense with how it works.
I still loved the game as a whole and even loved all the xen parts, but there's ways it could've been improved.
BTW, to the developer that's going around giving people Jester awards on their posts and profiles, I see you.