Exanima

Exanima

Bare Mettle  [developer] Dec 5, 2021 @ 9:17am
Exanima 0.8.2.8 - Beta Branch
We've managed to implement quite a few additional arena features that we weren't sure would make it into the first main branch release. These are things that have quite an impact on progression and balance for arena, so we decided to do one last beta update to get your thoughts and feedback early. So yeah, let us know what you think of the changes.


Changelog for version 0.8.2.8:

  • New company management screen

    • Interactive daily logs and notifications (double click items)

    • Daily financials

    • Increased roster size of special characters

    • More in future...

  • New physician hired NPC

  • New trainer hired NPC

  • Daily upkeep cost introduced

  • Match rewards increased by ~50%

  • You can now do up to 3 matches per day

  • Combat AI improvements

  • New pole and one handed sickle weapons

  • Various UI improvements

  • Fixed various forfeit exploits

  • Replaced all practice arena starting weapons with non randomised new weapons

  • Removed random quality and condition from recruitment weapons

  • Special matches now persist across sessions

  • Fixed weapons acquired during eliminations not working correctly

  • Fixed incorrectly low experience awarded for some new match types

  • Fixed auto resolve sometimes deciding you won after forfeiting

  • Numerous small improvements and fixes


NEW MANAGEMENT SCREEN

The new management screen provides a solution to various problems. We wanted to see results, information and receive notifications, with future special events in mind, without this being intrusive. This will also be extended with more features such a records for your company and possibly further management features.

You can double click most notifications to link directly to the relevant place to take action.


UPKEEP AND DAYS

Daily upkeep is now a real thing, with fighters costing more as they rank up and special hires having their own costs. Match prizes have been increased substantially, and over all making money should be a lot easier. There is also a massively increased starting capital.

You can now choose to do from 1 to 3 matches per day. This allows some control over the passage of time versus money earned, and makes low income matches more economically viable. You can also do multiple specials available that day if you like them.


TRAINER AND PHYSICIANS

Trainers significantly increase experience earned from matches, and can also independently teach the skill techniques they know to fighters in your roster each day. Note that this only works if your fighters are currently training one of those techniques. Different trainers come a varying amount of different techniques, so choose them carefully.

Physicians significantly increase the rate at which your fighters heal each day. Importantly they can also save fighters who would have been killed in match as long as the injuries aren't so serious that it was impossible.



Thanks and have fun,

Bare Mettle
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Showing 46-60 of 175 comments
LittleFlame Dec 8, 2021 @ 8:54am 
Originally posted by Sanyati:
so they changed some of the numbers in the background simulation? i bought this garbage 5 years ago and it has made almost no progress. I thought i would get to play sui generis one day.
Did you think cuz you bought Exanima you were just gonna get Sui Generis for free?
thraes Dec 8, 2021 @ 12:08pm 
Originally posted by sam lol:
I'm not sure if it's just me, but pitchforks seem a little overtuned at the moment. Their stab damage is fine, but the swings are brutal. Been 100 to 0'd a couple of times when wearing rank appropriate armour.
i agree... pitchforks are doing insane swing damage.. it isnt new though, the older non procedural pitchforks also did tons of damage on swings
valdakhar Dec 8, 2021 @ 12:40pm 
Okay, I'll repost this here. Please, return to old GUI art, new GUI is neither minimalistic nor beautiful.
ItsCruxial Dec 8, 2021 @ 6:07pm 
Originally posted by Rockey:
Originally posted by :
Alt+F4 to save my character from death resulted in a wiped save :steamsad::steamsalty:
Thank you for the heads up so I could backup my save to confirm. Imagine policing how some players choose to play a SINGLE player game. That's just sad. INB4 they add verified server side cloud saves just to police single player harder lmao. Thanks for the 7k gold though.
Every single mechanic(how high can you jump, how fast can you run, how many lives do you have) in a single player game is a way to make players play the way the developer intends you nitwit lol
顾北尘 Dec 9, 2021 @ 9:53am 
we need Chinese:praisesun:
Qekium Dec 9, 2021 @ 1:07pm 
Arena AI is a literal joke now. Does nobody notice how bots circle around each other like in a wild waltz?
Qekium Dec 9, 2021 @ 1:09pm 
Originally posted by Happy:
Originally posted by The Nerd Herder:
What's this? The game with permadeath as part of its core mechanics removed an exploit that allowed players to avoid permadeath? What a preposterous idea, if I do say so myself.

Seriously though, I get it's a single player game but one of the core mechanics is permadeath. There are literally thousands of single player games with permadeath. They're called rogue-likes, and I don't hear any rogue-like players complaining.
Whats this? A guy complaining about people complaining about how their single player game regulates permadeth, even though he literally could just not use the exploit and his problems solved, you're scared of Alt+F4? Thats okay were scared of losing our progress on a character weve spent hours with. I love permadeath in the story, I love how difficult it is, but when I get frustrated with it and just want to sit back and play some exanima casually I go to the arena. When you get that Ai that just doesnt seem to take damage no matter how hard you hit them, but they hit you and take half your health with one tiny swing that barely touched you it gets frustrating. Its hard to enjoy permadeath in arena when the game is full of things like the AI rushing you so hard they just get stuck to you swinging wildly still managing to get an overhead that kills you. Or getting a good hit that staggers the AI but they manage to swing instantly not a second after they get staggered, or the AI rising up like the undertaker instantly after getting knocked down and blocking that overhead you were excited for. Or some shield AIs that seem impossible to hit so you spend 20 minutes in one fight trying to find a weakspot. I like the addition of the physicians and trainers now so it is better imo but I just dont like Alt+F4 killing the character and losing all progress made on it, some people use Alt+F4 just to close out their games. I appreciate the mechanics of the game, I really do, I just understand some peoples frustration with the new changes. I dont wish permadeath out of arena, I just wish there was some other compromise that would make it more enjoyable for salty ♥♥♥♥♥ like me that hate losing all their progress when the AI decides to pull some bs out of their ass. :steamsalty:
Couldn't agree more
thraes Dec 9, 2021 @ 2:48pm 
you need to realize that as developers you are not in a fight with players and modders. why discourage and disallow all talk of hex editing? you do know mods are what make a game truly come to life? many of today's most popular games started as mods. there simply is no way the small development team can put in the hours to make this game what it could be. a game that discourages and disallows modding is a game that will die. period. and while i understand that this is intended to be more a playground for the engine than a game, you are missing out on thousands and thousands of hours of free work and development by discouraging modding
Last edited by thraes; Dec 9, 2021 @ 2:53pm
Dallas Dec 9, 2021 @ 4:27pm 
Originally posted by valdakhar:
Okay, I'll repost this here. Please, return to old GUI art, new GUI is neither minimalistic nor beautiful.
It lets you quickly compare items by stacking them on top of eachother
Roryn Dec 9, 2021 @ 4:41pm 
Originally posted by thraes:
you need to realize that as developers you are not in a fight with players and modders. why discourage and disallow all talk of hex editing? you do know mods are what make a game truly come to life? many of today's most popular games started as mods. there simply is no way the small development team can put in the hours to make this game what it could be. a game that discourages and disallows modding is a game that will die. period. and while i understand that this is intended to be more a playground for the engine than a game, you are missing out on thousands and thousands of hours of free work and development by discouraging modding
They've discussed this before, and their reasons for not encouraging mod talk is because they don't want the game to become a pure meme before it releases. When it's in a more complete state, they intend to push out mod tools into the community's hands.
Last edited by Roryn; Dec 9, 2021 @ 4:41pm
Lewis Dec 10, 2021 @ 6:34pm 
Originally posted by thraes:
Originally posted by sam lol:
I'm not sure if it's just me, but pitchforks seem a little overtuned at the moment. Their stab damage is fine, but the swings are brutal. Been 100 to 0'd a couple of times when wearing rank appropriate armour.
i agree... pitchforks are doing insane swing damage.. it isnt new though, the older non procedural pitchforks also did tons of damage on swings
Agreed. It's very easy to get stunlocked by pitchforks and quarterstaffs.
[GDG] Andre Dec 11, 2021 @ 1:22pm 
Originally posted by Happy:
Originally posted by The Nerd Herder:
What's this? The game with permadeath as part of its core mechanics removed an exploit that allowed players to avoid permadeath? What a preposterous idea, if I do say so myself.

Seriously though, I get it's a single player game but one of the core mechanics is permadeath. There are literally thousands of single player games with permadeath. They're called rogue-likes, and I don't hear any rogue-like players complaining.
Whats this? A guy complaining about people complaining about how their single player game regulates permadeth, even though he literally could just not use the exploit and his problems solved, you're scared of Alt+F4? Thats okay were scared of losing our progress on a character weve spent hours with. I love permadeath in the story, I love how difficult it is, but when I get frustrated with it and just want to sit back and play some exanima casually I go to the arena. When you get that Ai that just doesnt seem to take damage no matter how hard you hit them, but they hit you and take half your health with one tiny swing that barely touched you it gets frustrating. Its hard to enjoy permadeath in arena when the game is full of things like the AI rushing you so hard they just get stuck to you swinging wildly still managing to get an overhead that kills you. Or getting a good hit that staggers the AI but they manage to swing instantly not a second after they get staggered, or the AI rising up like the undertaker instantly after getting knocked down and blocking that overhead you were excited for. Or some shield AIs that seem impossible to hit so you spend 20 minutes in one fight trying to find a weakspot. I like the addition of the physicians and trainers now so it is better imo but I just dont like Alt+F4 killing the character and losing all progress made on it, some people use Alt+F4 just to close out their games. I appreciate the mechanics of the game, I really do, I just understand some peoples frustration with the new changes. I dont wish permadeath out of arena, I just wish there was some other compromise that would make it more enjoyable for salty ♥♥♥♥♥ like me that hate losing all their progress when the AI decides to pull some bs out of their ass. :steamsalty:


Imortality exploits need to be dealt with sometime, otherwise when the game get achievements, people will just cheat their way into the hardest ones.
Anhedonia Dec 11, 2021 @ 3:24pm 
Originally posted by GDG André:
Originally posted by Happy:
Whats this? A guy complaining about people complaining about how their single player game regulates permadeth, even though he literally could just not use the exploit and his problems solved, you're scared of Alt+F4? Thats okay were scared of losing our progress on a character weve spent hours with. I love permadeath in the story, I love how difficult it is, but when I get frustrated with it and just want to sit back and play some exanima casually I go to the arena. When you get that Ai that just doesnt seem to take damage no matter how hard you hit them, but they hit you and take half your health with one tiny swing that barely touched you it gets frustrating. Its hard to enjoy permadeath in arena when the game is full of things like the AI rushing you so hard they just get stuck to you swinging wildly still managing to get an overhead that kills you. Or getting a good hit that staggers the AI but they manage to swing instantly not a second after they get staggered, or the AI rising up like the undertaker instantly after getting knocked down and blocking that overhead you were excited for. Or some shield AIs that seem impossible to hit so you spend 20 minutes in one fight trying to find a weakspot. I like the addition of the physicians and trainers now so it is better imo but I just dont like Alt+F4 killing the character and losing all progress made on it, some people use Alt+F4 just to close out their games. I appreciate the mechanics of the game, I really do, I just understand some peoples frustration with the new changes. I dont wish permadeath out of arena, I just wish there was some other compromise that would make it more enjoyable for salty ♥♥♥♥♥ like me that hate losing all their progress when the AI decides to pull some bs out of their ass. :steamsalty:


Imortality exploits need to be dealt with sometime, otherwise when the game get achievements, people will just cheat their way into the hardest ones.
Makes sense, but the game doesn't have achievements right now. Like I said before I wish there was some other compromise.
ratpizza Dec 12, 2021 @ 3:05am 
achievement this and achievement that. No game should have cheap exploits like that which clearly weren't intended. Period.
GlocknessMonster Dec 12, 2021 @ 12:22pm 
This game will never have "achievements"
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Date Posted: Dec 5, 2021 @ 9:17am
Posts: 175