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Inside of that has basic key mappings and you can rework them however you want, let me know if this helps.
Thanks! I can't test it though as it turned out that the game won't run on my computer :\
But that should help other players!
Hopefully this works as a temporary workaround! Can anyone try it out and let us know?
(people might get confused seeing multiple lines with "MoveForward" bound to several keys...pay attention to the minus symbol in front of the numeric value used to indicate forward or backward key binding! )
I also had to change the mouseY inverted to "true" as the in-game invert checkbox didn't appear to do anything.
A minor annoyance is that straifing reduces your speed. I don't believe any, and I mean ANY keyboard/mouse player worth his salt doesn't straife-run almost 100% of the time. Just feels like a let-down when a game has such an obvious penalty for what I'd consider a mainstay of FPS viewing or controller schemes. Disable the penalty to straifing in your game!
Thanks :)
On that note you can't alter the primary and secondary mouse button functions in DefaultInput. I'd like to map jump to right mouse button and move the current right mouse button to the thumb button.