Into the Stars

Into the Stars

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goodnews  [developer] Feb 10, 2016 @ 4:07pm
Changes from Early Access to Launch
Hey folks,

As a team we put forth our best effort to listen to any and all feedback that you've provided us with as a community. Since first launching on Early Access, we've implemented many of the changes you've asked for. Beyond that, we have many new changes coming when Into the Stars officially launches. Check out the detailed changelog below.

If you've had a chance to play the game recently we would really appreciate a review on our Steam page. Let us and the Steam community know what you think!

We look forward to you all getting your hands on the final game. We're very appreciative of your invaluable input, and can't thank you enough for your continued support.

Available at Launch

Added Preset Loadouts
  • Long Haul
  • Balanced
  • Combat
  • Custom (complete ship loadout – As currently seen in game)
Doubled Shuttle Mission Content
  • 50 new Planet Explorations
  • 25 new Ship Explorations
Added 100 Shuttle Mission Backgrounds
  • New Art Specifically tied to each mission event
  • Custom Audio environment for each background/event combination
Ark Discovery
  • Finding each adds to Total Score
  • Location called out on Map
Steam Achievements
  • 10 new goals for players to complete
UI Overhaul
  • Optimized performance for improved loading
  • Brought a lighter/unified approach to each screen

Currently Available

Added Difficulty Settings
  • New screen in Main Menu gives three options of play
  • Explorer Mode eliminates Skorn Threat Levels
  • Difficulty Bonus added to End Game
  • Greatly impacts world population
Revamped Skorn Patrols
  • Two Patrol Types with unique Functionality
  • Added Saved Game tracking for Patrols
Overhauled Trading
  • Trade for any Resource
  • Each race now has preferred Resource Types
  • Added pre-trade Hail Screen for Traders
Shuttle Mission Overhaul
  • Updated structure to allow multiple choices with unique outcomes
  • Added support for 3 Shuttle Missions per planet
  • Added “Crew Skill Increase” outcome
  • Added “Crew Health Increase” outcome
  • Added Positive/Negative Civilian outcomes
Combat Overhaul
  • Added ability to Evade enemy shots
  • Added Skorn Misses
  • Added Super Attacks for all Skorn ships
  • Added Animation States for all Skorn ships
  • Improved the Accuracy of your Crew, reducing frustrating Misses
  • Added ability to Modify Skorn Frequency by hitting Weapon module
  • Updated charge time VFX for enemy weapons
New Captain Backgrounds
  • Scavenger (+50 Carry Capacity for Resource Rewards)
  • Civil Engineer (Improved construction times for Civilian Buildings)
Threat Reduction for Destroying Skorn in Combat
  • Players rewarded with more time for victories
  • Applies to both Traders and Fleet ambushes
Added Civilian Management Feature
  • Complete control over your Civilian Population
  • Events on ship now tied to Civilian conditions
  • New Incidents added to Database
  • Updated Ark ship to reflect Civilian City changes
Added Skorn Wreckage
Added Gas Clouds
Added Storage Containers
Added Hint System to detail Gameplay Systems and Usage Cases
  • All Ship Bridge Screens
  • Battlestations / Combat
  • Main Menu / Loadout
Added Quick Launch system – Uses previous Loadout to launch directly into game
  • Created a Launch with Last Loadout button on Main Menu
  • Created a Retry button on Mission Failed screen
Added Training Events for Crew
  • Events for each Skill Category
  • Completion boosts Skill of selected Crew Member
Added 16:10 Resolutions
Added Windowed Mode
Added “Take All” Button for found Resources
Last edited by goodnews; Feb 10, 2016 @ 4:10pm
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Showing 1-3 of 3 comments
Ult Feb 13, 2016 @ 7:02am 
The new UI and shuttle missions look solid! Can't wait to try it out. Here's hoping the title satisfies your post-launch criteria to pave way for a sequel with even more of the great features and suggestions made by the community and other ideas you had on the drawing board. Will the Nebraska.exe(?) crash also be addressed before/after launch?

Keep it up guys. :thumbs:
Last edited by Ult; Feb 13, 2016 @ 7:02am
Hobbes Feb 16, 2016 @ 5:09pm 
Once my RMA'd 980 Ti comes back from my supplier I'll take a good look and see where combat is at, as well as the civillian sector, along with the overall "tying together" of the game.
Fugitive Games  [developer] Feb 16, 2016 @ 5:12pm 
Hey Ult - Working on that crash as we speak... Doing all we can to get them resolved for launch! :)
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Showing 1-3 of 3 comments
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