Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

We are excited about the changes we have coming in the Test Server this week. Namely our first tests for Reverse Friendly Fire and the Lion Rework. We will also be testing on our next iteration of the Capitao Rework.

Reduced the ability warning from 3 to 1.5 seconds
Reduced the scanning duration from 4 to 2 seconds
Replaced the scan outline by a red ping debuff
Increased the number of charges from 2 to 3
Reduced the ability cooldown from 27 to 15 seconds
Vigil's ability ERC-7's cloak makes him immune to Lion's scan
We have condensed the overall duration of Lion's ability by reducing its two phases (the warning and the scanning). Now, instead of a total of 7 seconds, Lion's ability will last only 3.5 seconds, significantly reducing the exposure time and, therefore, the frustration caused by its long effect.

On the other hand, by changing the scan outline for a ping debuff (which works in a similar fashion as Alibi's detection), we are also reducing the usefulness of enemy detection. More specifically, it consists in pinging the position of the detected player up to 3 times with 1 second between pings. With this change, moving during a scan is now more of a viable option, giving defenders a means of to successfully counter-play Lion's detections.

To balance things, we have increased the number of uses to 3 and also reduced the ability cooldown.

Reducing damage per tick from 19 to 12
Size of the area of effect increased
The area takes 2 seconds to reach its maximum size
The arrow is affected by gravity after 10 meters
We have acted on the feedback collected from the previous Test Server with Capitao's Rework. With this feedback in mind, we have adjusted the amount of time it takes for the area of effect to spread, allowing players to relocate prior to taking damage.

After 10 meters, the trajectory of the arrow will begin to drop. We want to increase the amount of skill required to place his Asphyxiating Bolts, but also reduce the effectiveness of certain exploits that allowed Attackers to spawn kill Defenders.

We are planning to activate Reverse Friendly Fire on the Test Server. This is the latest feature we are working on in our efforts to address toxicity.

The goal of this system is to contain the impact of players abusing the friendly fire mechanic, while maintaining a degree of flexibility for accidents. We will collect data and feedback from both ranked and casual playlists on the Test Server, and iterate before releasing it live.

More information regarding Reverse Friendly Fire can be found here.

Hacked drones will sometimes lose signal on various maps. These need to be fixed on an individual basis, and we have not fixed every location as of this update.
Various additional bug fixes

Videos do not play on the TS build (this includes tutorial, situation, operator unlocks, etc.).

Please bear in mind that all changes made in the TS are for testing purposes and do not have any guaranteed impact on the live-servers.
Feedback is appreciated and can be left here in the R6 TS sub-reddit>>

Report any bugs you encounter in the TS to
Last edited by Ubiflowessence; Mar 21, 2019 @ 12:03pm
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Showing 1-15 of 20 comments
tzahevet16 Mar 20, 2019 @ 10:57am 
Vigil invisible to Lion..interesting.

I don't know if you'll answer this but is the reverse friendly fire system extremely rigid or is there room for changes? The community has a lot of concerns over the current direction and concept of the system.
Tones Mar 20, 2019 @ 11:41am 
This is sad I'm a lion but I'm gonna have to get used to it and how about his gun is there a rework there?
Last edited by Tones; Mar 20, 2019 @ 11:42am
Uncle Sam Mar 20, 2019 @ 2:05pm 
The lion rework looks good but why the indirect buff to Vigil? Lion Drone works on echolocation it isn't a camera per se.
So lion is still useless and now capitao will be played even less than before
Eboboka Mar 22, 2019 @ 7:50am 
When you fix the problems with 2 cores processors?
Mortius Mar 22, 2019 @ 9:24am 
Originally posted by TUZ:
When you fix the problems with 2 cores processors?

Never. Update your toaster hardware.
ZenoN Mar 22, 2019 @ 2:20pm 
TUZ, +
Cheshire Mar 22, 2019 @ 3:57pm 
Originally posted by TUZ:
When you fix the problems with 2 cores processors?
>Playing AAA games on a dual core
Mortius Mar 22, 2019 @ 4:02pm 
Originally posted by Big Tiddy Onee San:
Originally posted by TUZ:
When you fix the problems with 2 cores processors?
>Playing AAA games on a dual core
宝石Gem Mar 22, 2019 @ 6:53pm 
CrashPorcupine Mar 23, 2019 @ 12:48am 
just stop the change of friendly fire,the new version is so terrible
GHOST.VIGILANTE Mar 23, 2019 @ 8:51am 
Will you guys ever add steam achievements?!?!! :steamhappy::riddler:
RIP Mar 23, 2019 @ 10:29am 
Yeah dude the new test server did impact my wont' start because of a ubisoft server isn't ♥♥♥♥♥♥♥ available?The game don't work in offline mode ya know !
Lridescent. Mar 23, 2019 @ 11:06am too noob
what about frost rework ubi ? buff that smg from ww2 :steamsad:
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Date Posted: Mar 20, 2019 @ 10:40am
Posts: 20