Elite Dangerous

Elite Dangerous

Silas 2024 年 11 月 27 日 上午 11:36
In response to the Colonization news stream...
10LY is not enough range. With fleet carriers being a part of the game and having a range of 500LY per jump, it is too limited to allow players to really claim the systems they want to deep out in the black. Yes the understanding of wanting to build out systems to make daisy chains is understandable, but that limits where people can set up exponentially and basically hamstrings the player-base into developing EXCLUSIVELY THE BUBBLE.

It would be better to increase the limit to at least 100ly. Some of us have been scouting out new worlds a thousand plus light years away. Personally my group has a nice bubble roughly 1900ly away with multiple ELWs that we want to build out. We already made peace with the idea that we would have to build stations in between for the sake of logistics and keeping a supply chain, but having them every 5-10ly would be a frivolous and painful task.

Please... Frontier... reconsider the 10ly limit you have stated in the news stream.
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正在显示第 16 - 30 条,共 55 条留言
Un1k0rn (已封禁) 2024 年 11 月 27 日 下午 7:06 
引用自 Jeebs
引用自 Agony_Aunt
It was funny seeing Arf talk about players building strings of systems out into the black and Piers kind of going along with it, but clearly not seeing the same picture.

At a range of 10LY, assuming a group could do 1 system a week on average, then it would take years to expand tens of thousands of LY out.... assuming anyone would be willing to put that must constant effort in.

And even then, they would be limited in direction of expansion. I don't think you can cross the galactic arms with just 10LY range.

I think the idea is to expand the bubble though, not colonize out to random systems. I'd like to think of this as the first step in a larger system. Limiting it to expanding the bubble first to see what folks do with that makes sense to me.

Once they've worked out the kinks, perhaps we'll see some ways to colonize further out become the next feature. I'm sure every explorer dreams of finding that oasis in the black that could become the next Colonia. I like the idea as much as the next guy, of course.

However, personally, I would prefer if this was restricted to a group effort thing (even though I lone-wolf it 99% of the time). Starting a new colony far out from civilization should be a monumental undertaking that requires the concerted efforts of several pilots, in my opinion.

Would be cool if they did something like PP but for colonization and the like. Various factions and corporations dedicated to colonizing new systems. Each one has a megaship that can be directed to a specific system by Frontier, allowing commanders to colonize within range of it. It can move on to a new system every few months.

I don't know how long it takes to terraform a world in Elite, but if it's only a matter of a few years, it would be cool if we could have a hand in that too. Deliver goods to contribute to the progress, sort of thing. Could be part of the same thing. Another way to influence and help shape the galaxy for those who want something more laid back than powerplay.
Looking at the body language from Piers during the interview, it was plain as day that what the CM, can't recall the name, was saying didn't ring true at all with what they've been designing.

What you say sounds more like what I think Piers is thinking: A system for expanding the bubble. Like, expanding a literal bubble, and not some sort of weird sphere with rods sticking out of it.

As ever, folks are letting themselves get carried away before they even know the full extent of things.

This time around however, the "I'm done" look on Piers' face was really hard to ignore.

I suspect anyone planning on colonising some sort of nebula or whatever distant wonder (like the totally original thinkers they are) is set for disappointment.

I cannot say I feel bad for them either.
Sighman 2024 年 11 月 27 日 下午 7:52 
People saying expansion will kill the game because there will be stray player-owned systems everywhere really need to sit down and look at some big numbers.

It reminds me of the start of the thargoid war when people were running around saying there won't be any human systems left, until I pointed out it would take 10-20 years IRL for the thargoids to claim every inhabited system if we did nothing.

So, the bubble consists of around 20,000 systems arranged in a roughly spherical area.
The game has 400,000,000,000 systems.
If 20,000 players buy a space beacon and claim a system in the first week, the bubble will expand by 10ly in every direction - max. (You can't claim a system using another player's system to increase the range).
Then those players spend ... how long? ... hauling goods to build their first starport. Most will then remain in that system for weeks or months building out the rest of the thing, while *maybe* they (or another player) claims the next system 10 ly further out.
Let's say 3-6 months for the bubble to expand another 10 ly in every direction.

Still 3500 expansions to go to reach the edge of the galaxy, or maybe 350 real time years?

Stop worrying about the galaxy getting polluted, or long tendrils of colonised systems reaching 4000 ly into the distance. They way they've designed it, that would take dozens of years IRL.
最后由 Sighman 编辑于; 2024 年 11 月 27 日 下午 7:53
Agony_Aunt 2024 年 11 月 27 日 下午 11:35 
引用自 Sighman
People saying expansion will kill the game because there will be stray player-owned systems everywhere really need to sit down and look at some big numbers.

It reminds me of the start of the thargoid war when people were running around saying there won't be any human systems left, until I pointed out it would take 10-20 years IRL for the thargoids to claim every inhabited system if we did nothing.

So, the bubble consists of around 20,000 systems arranged in a roughly spherical area.
The game has 400,000,000,000 systems.
If 20,000 players buy a space beacon and claim a system in the first week, the bubble will expand by 10ly in every direction - max. (You can't claim a system using another player's system to increase the range).
Then those players spend ... how long? ... hauling goods to build their first starport. Most will then remain in that system for weeks or months building out the rest of the thing, while *maybe* they (or another player) claims the next system 10 ly further out.
Let's say 3-6 months for the bubble to expand another 10 ly in every direction.

Still 3500 expansions to go to reach the edge of the galaxy, or maybe 350 real time years?

Stop worrying about the galaxy getting polluted, or long tendrils of colonised systems reaching 4000 ly into the distance. They way they've designed it, that would take dozens of years IRL.

I think once a system is ready you could go to that system and use it as a launch pad, but then your new system wound inherit the faction from that system.

Which just made me realize something else. If you can only place a construction beacon 10LY range from where you bought it, then this is useless for me taking my faction out into the black. The factions that expand outwards will be those that already exist on the edge of the bubble, factions few actually care about. Unless i'm missing something.
Coplann 2024 年 11 月 28 日 上午 12:45 
I support this post. Maximum distance to next system should be what an APEX shuttle can do in 1 jump. :)
Sighman 2024 年 11 月 28 日 上午 12:51 
引用自 Coplann
I support this post. Maximum distance to next system should be what an APEX shuttle can do in 1 jump. :)

I think that's about 19-22 ly
Sally smithson 2024 年 11 月 28 日 上午 1:13 
I personally think something like 15 to 20 LY is fine.
They did mention that its a good idea to make small economy bubbles to optimize the time it takes to transport materials. Especially for daisy chaining.
My group is planning to move towards a certain nebula. Which is going to take a long time, but its a fun project
Sighman 2024 年 11 月 28 日 上午 1:55 
PS has everyone been gathering building schematics for the past 3 years? I think I have about 140 now.
Un1k0rn (已封禁) 2024 年 11 月 28 日 上午 2:41 
引用自 Sighman
PS has everyone been gathering building schematics for the past 3 years? I think I have about 140 now.
The thing is that far as i can tell, Colonisation can be played regardless of owning Odyssey. Settlements can be visited in Horizons, minus the people walking about.

And that means you can't use building schematics as a material as those require Odyssey to get a hold of. Unless Powerplay and missions offer them as care package and reward items? TBH I'm not sure how/if settlement material rewards are offered to Horizons players.
Sighman 2024 年 11 月 28 日 上午 2:47 
引用自 Un1k0rn
引用自 Sighman
PS has everyone been gathering building schematics for the past 3 years? I think I have about 140 now.
The thing is that far as i can tell, Colonisation can be played regardless of owning Odyssey. Settlements can be visited in Horizons, minus the people walking about.

And that means you can't use building schematics as a material as those require Odyssey to get a hold of. Unless Powerplay and missions offer them as care package and reward items? TBH I'm not sure how/if settlement material rewards are offered to Horizons players.

Colonisation allows you to place odyssey settlements.

That won't be possible if you don't have Odyssey.

Odyssey is on sale on steam right now for about the price of 2 coffees.
Un1k0rn (已封禁) 2024 年 11 月 28 日 上午 2:52 
引用自 Sighman
引用自 Un1k0rn
The thing is that far as i can tell, Colonisation can be played regardless of owning Odyssey. Settlements can be visited in Horizons, minus the people walking about.

And that means you can't use building schematics as a material as those require Odyssey to get a hold of. Unless Powerplay and missions offer them as care package and reward items? TBH I'm not sure how/if settlement material rewards are offered to Horizons players.

Colonisation allows you to place odyssey settlements.

That won't be possible if you don't have Odyssey.

Odyssey is on sale on steam right now for about the price of 2 coffees.
Erm... You ignoring the fact that Odyssey settlements can be visited on the Horizons client, albeit only on worlds with no atmosphere?

As I said, they are there, but with no people walking around.
最后由 Un1k0rn 编辑于; 2024 年 11 月 28 日 上午 2:53
Sighman 2024 年 11 月 28 日 上午 3:02 
引用自 Un1k0rn
引用自 Sighman

Colonisation allows you to place odyssey settlements.

That won't be possible if you don't have Odyssey.

Odyssey is on sale on steam right now for about the price of 2 coffees.
Erm... You ignoring the fact that Odyssey settlements can be visited on the Horizons client, albeit only on worlds with no atmosphere?

As I said, they are there, but with no people walking around.

Fair enough, but you won't be able to place anything on Atmo planets I guess?

Anyway, if someone still doesn't have Odyssey after all this time, and still doesn't want it, that's up to them.
Un1k0rn (已封禁) 2024 年 11 月 28 日 上午 3:08 
引用自 Sighman
引用自 Un1k0rn
Erm... You ignoring the fact that Odyssey settlements can be visited on the Horizons client, albeit only on worlds with no atmosphere?

As I said, they are there, but with no people walking around.

Fair enough, but you won't be able to place anything on Atmo planets I guess?

Anyway, if someone still doesn't have Odyssey after all this time, and still doesn't want it, that's up to them.
It's up to them but regardless of your opinion on what someone else buys or doesn't buy (it doesn't matter what you or I think), what does matter is what Frontier thinks.

And they've not given any indication that this is exclusive to Odyssey players.

I do expect atmosphere worlds to only be building candidates for Odyssey owners, as that was sold as just that; an Odyssey feature. But aside from that, there's absolutely no indication anything will be DLC-gated at the present time.
最后由 Un1k0rn 编辑于; 2024 年 11 月 28 日 上午 3:10
pathogen69 2024 年 11 月 28 日 上午 11:16 
It's funny that the first reaction to some is the 10ly limit. To me, it was, if a fleet carrier cost 5 billion credits (base), I can't even imagine how much grinding I'm going to have to do to be able to afford to claim a system and build a spaceport.
Thorfin 2024 年 11 月 28 日 下午 2:22 
Another update that will only affect 5% of the playerbase... . Colonizing a system will cost a fortune (the prices will probably be different depending on the number of planets in the system). Keeping a system will probably require paying a monthly tax like for fleet carriers, otherwise you will lose your system after a few weeks without logging in...

More solo content requiring a lot of farming, which only concerns a minority of players, and which brings no gain.

You will farm hours to build structures in a system to allow a faction of NPCs to use them to prosper without making you gain anything in return.

No interest for 99% of players.
The Dweller 2024 年 11 月 28 日 下午 6:28 
引用自 Thorfin
Another update that will only affect 5% of the playerbase...

...

No interest for 99% of players.

I think it should cost a lot - not necessarily in credits but in genuine, dedicated effort. Colonising a planet is a serious challenge and shouldn´t be handed to anyone who just tumbled out of a youtube-earned Python.

The galaxy of Elite is visible to all players, and its physical form is shaped by the same players through fleet carrier presence, BGS and PowerPlay to some extent, and, soon, system colonisation. I´d much rather prefer a CMDR with advanced knowledge of the game to colonise systems - someone capable of making thoughtful and deliberate impact on the galaxy, which is, again, shared by everyone - and with at least some time and experience to guide and back their decisions. This is far preferable to someone who nonchalantly buys a carrier after watching a 15-minute guide on youtube, scatters 20 systems named "Aisling Luv <3 UwU" around Hudson´s or Archon´s Space, makes a few more unwise decisions including creating a player faction named "Deep Space Penetrators"[inara.cz] in the center of the Bubble before ultimately getting bored and vanishing forever - even if the former CMDR does the same thing in the end. Judging by the galaxy heat maps, such consequences are probably inevitable anyway; thankfully, players cannot name systems just yet.

The grind filter will deter the most superficial and light-hearted individuals with the attention span of a fish, and reward the dedicated CMDRs who have spent some time out there, in actual fact commited to the game to have forged a strong enough connection with its universe one way or another, likely leading them to a healthy conclusion not to ♥♥♥♥ where they eat but build a beautiful galaxy instead.

When I encounter a fleet carrier of a big or long-standing veteran CMDR, seeing it always instills a sense of inner respect. Nowadays, far too many fleet carriers are like hollow egg shells - earned before learning to land their first PA shot - automatically devalued and devoid of the otherwise expected grandeur befitting such monolithic entities that fleet carriers are supposed to be. I don´t want the colonised systems to bear the same shallow reputation and image.

From what is known so far, it seems as though they want colonisation to be fast-paced... So, rejoice.
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发帖日期: 2024 年 11 月 27 日 上午 11:36
回复数: 55