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报告翻译问题
What you say sounds more like what I think Piers is thinking: A system for expanding the bubble. Like, expanding a literal bubble, and not some sort of weird sphere with rods sticking out of it.
As ever, folks are letting themselves get carried away before they even know the full extent of things.
This time around however, the "I'm done" look on Piers' face was really hard to ignore.
I suspect anyone planning on colonising some sort of nebula or whatever distant wonder (like the totally original thinkers they are) is set for disappointment.
I cannot say I feel bad for them either.
It reminds me of the start of the thargoid war when people were running around saying there won't be any human systems left, until I pointed out it would take 10-20 years IRL for the thargoids to claim every inhabited system if we did nothing.
So, the bubble consists of around 20,000 systems arranged in a roughly spherical area.
The game has 400,000,000,000 systems.
If 20,000 players buy a space beacon and claim a system in the first week, the bubble will expand by 10ly in every direction - max. (You can't claim a system using another player's system to increase the range).
Then those players spend ... how long? ... hauling goods to build their first starport. Most will then remain in that system for weeks or months building out the rest of the thing, while *maybe* they (or another player) claims the next system 10 ly further out.
Let's say 3-6 months for the bubble to expand another 10 ly in every direction.
Still 3500 expansions to go to reach the edge of the galaxy, or maybe 350 real time years?
Stop worrying about the galaxy getting polluted, or long tendrils of colonised systems reaching 4000 ly into the distance. They way they've designed it, that would take dozens of years IRL.
I think once a system is ready you could go to that system and use it as a launch pad, but then your new system wound inherit the faction from that system.
Which just made me realize something else. If you can only place a construction beacon 10LY range from where you bought it, then this is useless for me taking my faction out into the black. The factions that expand outwards will be those that already exist on the edge of the bubble, factions few actually care about. Unless i'm missing something.
I think that's about 19-22 ly
They did mention that its a good idea to make small economy bubbles to optimize the time it takes to transport materials. Especially for daisy chaining.
My group is planning to move towards a certain nebula. Which is going to take a long time, but its a fun project
And that means you can't use building schematics as a material as those require Odyssey to get a hold of. Unless Powerplay and missions offer them as care package and reward items? TBH I'm not sure how/if settlement material rewards are offered to Horizons players.
Colonisation allows you to place odyssey settlements.
That won't be possible if you don't have Odyssey.
Odyssey is on sale on steam right now for about the price of 2 coffees.
As I said, they are there, but with no people walking around.
Fair enough, but you won't be able to place anything on Atmo planets I guess?
Anyway, if someone still doesn't have Odyssey after all this time, and still doesn't want it, that's up to them.
And they've not given any indication that this is exclusive to Odyssey players.
I do expect atmosphere worlds to only be building candidates for Odyssey owners, as that was sold as just that; an Odyssey feature. But aside from that, there's absolutely no indication anything will be DLC-gated at the present time.
More solo content requiring a lot of farming, which only concerns a minority of players, and which brings no gain.
You will farm hours to build structures in a system to allow a faction of NPCs to use them to prosper without making you gain anything in return.
No interest for 99% of players.
I think it should cost a lot - not necessarily in credits but in genuine, dedicated effort. Colonising a planet is a serious challenge and shouldn´t be handed to anyone who just tumbled out of a youtube-earned Python.
The galaxy of Elite is visible to all players, and its physical form is shaped by the same players through fleet carrier presence, BGS and PowerPlay to some extent, and, soon, system colonisation. I´d much rather prefer a CMDR with advanced knowledge of the game to colonise systems - someone capable of making thoughtful and deliberate impact on the galaxy, which is, again, shared by everyone - and with at least some time and experience to guide and back their decisions. This is far preferable to someone who nonchalantly buys a carrier after watching a 15-minute guide on youtube, scatters 20 systems named "Aisling Luv <3 UwU" around Hudson´s or Archon´s Space, makes a few more unwise decisions including creating a player faction named "Deep Space Penetrators"[inara.cz] in the center of the Bubble before ultimately getting bored and vanishing forever - even if the former CMDR does the same thing in the end. Judging by the galaxy heat maps, such consequences are probably inevitable anyway; thankfully, players cannot name systems just yet.
The grind filter will deter the most superficial and light-hearted individuals with the attention span of a fish, and reward the dedicated CMDRs who have spent some time out there, in actual fact commited to the game to have forged a strong enough connection with its universe one way or another, likely leading them to a healthy conclusion not to ♥♥♥♥ where they eat but build a beautiful galaxy instead.
When I encounter a fleet carrier of a big or long-standing veteran CMDR, seeing it always instills a sense of inner respect. Nowadays, far too many fleet carriers are like hollow egg shells - earned before learning to land their first PA shot - automatically devalued and devoid of the otherwise expected grandeur befitting such monolithic entities that fleet carriers are supposed to be. I don´t want the colonised systems to bear the same shallow reputation and image.
From what is known so far, it seems as though they want colonisation to be fast-paced... So, rejoice.