Elite Dangerous

Elite Dangerous

Makolic Nov 4, 2016 @ 3:37pm
Oort clouds!?
Wouldn't be something extra and interesting to see Oort clouds around some solar systems? Wonder if frontier has any plans to put them in. While I'm waiting for the ability to walk around. That would be something interesting as well. Not all solar systems would have Oort clouds.
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Showing 1-13 of 13 comments
Wolf Nov 4, 2016 @ 3:46pm 
... may already be added. alot of new eye candy has been showing up all over the galaxy :)
Makolic Nov 4, 2016 @ 4:02pm 
Hopefully haven't really seen anything in the way of Oort clouds though.
One Eye Jack Nov 4, 2016 @ 6:40pm 
Mining Oort clouds......that could be cool.
brbrbr Nov 4, 2016 @ 7:21pm 
Originally posted by astroknott58:
Mining Oort clouds......that could be cool.
sometimes there was nothing to mine. and despite lack of knowledge about region - that may be one of such.
Agony_Aunt Nov 5, 2016 @ 12:26am 
How would they actually do it? Like with asteroid belts, people often misunderstand what it would look like. Star Wars and other sci-fi flicks have caused great minsunderstanding with them.

People look at ED's asteroid belts and say "Huh? That's not a belt, why so few rocks?" Well, because the so called belt, while being a roughly defined belt, has rocks far apart. You could be in the middle of the "belt" and not see a single rock. Those areas we can drop into in the belts in game are like clusters of a few rocks, exceptions to the norm.

By the same token, the Oort cloud isn't some sort of thing that is easy to enter as it were, its massive, with the debris scattered far and wide.

The inner limits of the Oort Cloud begin at about 2,000 AU from the Sun. The cloud itself stretches out almost a quarter of the way to the nearest star, Proxima Centauri.

Roughly 1AU = 500LS, so it would start roughly 1,000,000 LS from the star (not qute a hutton run) and a quarter of the way to Prox Centauri.

And its likely that most systems have similar clouds.

Should FD really add such features to all systems, when all it would be would be a very thin scattering of icy rocks? Maybe.... not sure its worth it though.
Ofan Nov 5, 2016 @ 3:31am 
Originally posted by Agony_Aunt:
How would they actually do it? Like with asteroid belts, people often misunderstand what it would look like. Star Wars and other sci-fi flicks have caused great minsunderstanding with them.

People look at ED's asteroid belts and say "Huh? That's not a belt, why so few rocks?" Well, because the so called belt, while being a roughly defined belt, has rocks far apart. You could be in the middle of the "belt" and not see a single rock. Those areas we can drop into in the belts in game are like clusters of a few rocks, exceptions to the norm.

By the same token, the Oort cloud isn't some sort of thing that is easy to enter as it were, its massive, with the debris scattered far and wide.

The inner limits of the Oort Cloud begin at about 2,000 AU from the Sun. The cloud itself stretches out almost a quarter of the way to the nearest star, Proxima Centauri.

Roughly 1AU = 500LS, so it would start roughly 1,000,000 LS from the star (not qute a hutton run) and a quarter of the way to Prox Centauri.

And its likely that most systems have similar clouds.

Should FD really add such features to all systems, when all it would be would be a very thin scattering of icy rocks? Maybe.... not sure its worth it though.

Doesn't that mean the cloud is about a light year thick if it's a quarter of the way to Proxima?
raymazoida Nov 5, 2016 @ 3:37am 
Originally posted by Agony_Aunt:
How would they actually do it? Like with asteroid belts, people often misunderstand what it would look like. Star Wars and other sci-fi flicks have caused great minsunderstanding with them.

People look at ED's asteroid belts and say "Huh? That's not a belt, why so few rocks?" Well, because the so called belt, while being a roughly defined belt, has rocks far apart. You could be in the middle of the "belt" and not see a single rock. Those areas we can drop into in the belts in game are like clusters of a few rocks, exceptions to the norm.

I think people think it would be like Space Engineers.....
Makolic Nov 5, 2016 @ 4:24am 
Originally posted by Agony_Aunt:
How would they actually do it? Like with asteroid belts, people often misunderstand what it would look like. Star Wars and other sci-fi flicks have caused great minsunderstanding with them.

People look at ED's asteroid belts and say "Huh? That's not a belt, why so few rocks?" Well, because the so called belt, while being a roughly defined belt, has rocks far apart. You could be in the middle of the "belt" and not see a single rock. Those areas we can drop into in the belts in game are like clusters of a few rocks, exceptions to the norm.

By the same token, the Oort cloud isn't some sort of thing that is easy to enter as it were, its massive, with the debris scattered far and wide.

The inner limits of the Oort Cloud begin at about 2,000 AU from the Sun. The cloud itself stretches out almost a quarter of the way to the nearest star, Proxima Centauri.

Roughly 1AU = 500LS, so it would start roughly 1,000,000 LS from the star (not qute a hutton run) and a quarter of the way to Prox Centauri.

And its likely that most systems have similar clouds.

Should FD really add such features to all systems, when all it would be would be a very thin scattering of icy rocks? Maybe.... not sure its worth it though.


True with vast distance between the asteriods. However some are clustered together. While in the Oort cloud you have asteriods ranging from pebble all the way to larger than pluto. But being worth it? Well in consideration of untapped resources and outside of aesthetics of it. I don't know. I guess it would be up to the player base and programmers.
It was just an idea that hit me inconsideration to what the Oort cloud is.

Even then it was just a passing thought. It was that and the idea of wandering planets. So I settled on the oort cloud over the other idea.

As far as implementing it, I suppose around earth only for now, since we don't know the full knowledge on the formation of Oort clouds themselves. Really shouldn't have read most of this half asleep XD. Had to re-edit it.
Last edited by Makolic; Nov 5, 2016 @ 4:40am
Makolic Nov 5, 2016 @ 4:26am 
Originally posted by mrraybaker:
I think people think it would be like Space Engineers.....

In all honesty I wasn't even thinking about space engineers. I was thinking more along the lines of "This is a thing, a thing that can be explored. It's a thing along with another thing." Space engineers didn't come to mind. Anyways how did you make the connection?
Last edited by Makolic; Nov 5, 2016 @ 4:42am
Agony_Aunt Nov 5, 2016 @ 9:56pm 
Originally posted by Ofan:
Originally posted by Agony_Aunt:
How would they actually do it? Like with asteroid belts, people often misunderstand what it would look like. Star Wars and other sci-fi flicks have caused great minsunderstanding with them.

People look at ED's asteroid belts and say "Huh? That's not a belt, why so few rocks?" Well, because the so called belt, while being a roughly defined belt, has rocks far apart. You could be in the middle of the "belt" and not see a single rock. Those areas we can drop into in the belts in game are like clusters of a few rocks, exceptions to the norm.

By the same token, the Oort cloud isn't some sort of thing that is easy to enter as it were, its massive, with the debris scattered far and wide.



Roughly 1AU = 500LS, so it would start roughly 1,000,000 LS from the star (not qute a hutton run) and a quarter of the way to Prox Centauri.

And its likely that most systems have similar clouds.

Should FD really add such features to all systems, when all it would be would be a very thin scattering of icy rocks? Maybe.... not sure its worth it though.

Doesn't that mean the cloud is about a light year thick if it's a quarter of the way to Proxima?

Yup :D

And considering Proxima might have its own Oort cloud that stretches a good way out, it might be that Oort clouds in general exist across vast swathes of the "empty" space between stars.

That they become thinner and thinner eventually merging with the clouds from other stars.
Last edited by Agony_Aunt; Nov 5, 2016 @ 9:57pm
Turd Ferguson Nov 5, 2016 @ 10:55pm 
lets waste developer time putting in a cloud of tiny rocks that starts a million ls out and extends over a ly with zero gameplay that 99.999% of players wont bother going to because it takes so long to get there.

....unless an engineer requires it.
Last edited by Turd Ferguson; Nov 5, 2016 @ 10:56pm
raymazoida Nov 6, 2016 @ 2:57am 
Originally posted by Turd Ferguson:
lets waste developer time putting in a cloud of tiny rocks that starts a million ls out and extends over a ly with zero gameplay that 99.999% of players wont bother going to because it takes so long to get there.

....unless an engineer requires it.

Just stick an engineer base there.

Make the Hutton run for 'wimps' haha
Turd Ferguson Nov 6, 2016 @ 6:04am 
Originally posted by mrraybaker:
Originally posted by Turd Ferguson:
lets waste developer time putting in a cloud of tiny rocks that starts a million ls out and extends over a ly with zero gameplay that 99.999% of players wont bother going to because it takes so long to get there.

....unless an engineer requires it.

Just stick an engineer base there.

Make the Hutton run for 'wimps' haha

...make your sppiler 3 inches taller.
...make your thrusters spin in the OTHER direction
...make your friendship drive count UP instead of down
...and inadvertently modify some other obscure effect that when stacked makes your ship so OP all the min maxers and PvP guys have to have it...but it takes over a year a year of RT flying in SC to get there.
Last edited by Turd Ferguson; Nov 6, 2016 @ 6:05am
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Date Posted: Nov 4, 2016 @ 3:37pm
Posts: 13