SteamVR Developer Hardware

SteamVR Developer Hardware

Why does SteamVR recommend 64 bit standalone builds? (Unity)
The SteamVR Unity addon (version 1.1.1) recommends 64-bit standalone builds. Why is this? Are there some issues with 32-bit builds, like lower performance or stability?

I'm doing an an application that is intended to work without VR as well, and I'd prefer it to be a 32-bit build.
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Aug 18, 2016 @ 12:42pm 
Traditionally, we've seen better performance with Unity 64-bit since v5.0. The suggestion is mostly there to catch when Unity defaults to Web platform, and then scripts fail to compile due to different C# runtime restrictions, and since we have to pick one, I chose the 64-bit version.
Thanks for the clarification Aaron.
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Date Posted: Aug 18, 2016 @ 9:59am
Posts: 2