Oriental Empires

Oriental Empires

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Neutron  [developer] Dec 7, 2015 @ 7:51am
Hello from a Developer
Hi, my name’s Bob Smith, and I’m a game designer. More particularly, I’m the instigator of Oriental Empires.

The idea for Oriental Empires was born just after the launch of Civilization V. Work on my title Armada 2526 was winding down, and, needing a new project, I began thinking about what it would take to make a civilization building game. Making a straight copy of Civ would be pointless and commercially foolish, so I needed a new angle on the genre. Zooming in on a particular culture, and covering it in more detail seemed a promising approach, and since I was living in Asia, an Oriental theme seemed the way to go. I guess the original idea was to cover a range of Eastern nations (hence the name), but once I started researching the history of China, I realized what a vast and varied nation it is, and that it has enough well recorded history for a whole bunch of games. I decided to narrow the focus down to just China and its most important enemies, so as to do the material justice. The name, however, stuck. Hopefully other nations will be covered in future expansions.

Thus the basic idea was formed to create a civilization building game focusing on the rise of China. It would have a historical scenario, as well as the option to play on randomly generated maps. There were two other major features I wanted too.

Firstly, I’ve always been a sucker for beautiful maps, so I was keen to make the game map as attractive as possible, and I also wanted to be able to realistically portray the vast and varied landscape of China without resorting to the cartoony tiled maps generally used in strategy games. The map building technology has turned out pretty well I think, and I’m sure modders and scenario designers will be pleased to find how easily they can make great looking maps.

Secondly, I wanted to have a more interesting combat system than is usual for strategy games, without slowing down gameplay by having battles be resolved separately. Thus the idea came about to have realistic looking mini battles taking place right on the strategy map. Players would have some control by setting up formations and battle plans, but would not control battles directly, meaning the battles could be resolved quickly and not bog the game down.

By this stage I had plenty of ideas, and needed to see if they would fit together into a coherent whole. I contracted John Carline (with whom I’d worked previously on Medieval Total War 2) to mock up some concept art, to see what the game might look like, and sort out important issues such as the relative scale of the various game items, terrain, cities, soldiers etc. We thrashed out all the basic concepts over the course of an exciting two month period, at the end of which the project was looking so promising that John decided to join the project as co-creator and art director.

John was mainly responsible for one of the other unique features of Oriental Empires, the ability to step right into the game, by zooming in to ground level, and turning the camera up to point at the horizon. This lets you see your peasants working in the field, wander round your cities, or review your armies close up. It may sound like a fluff feature, but it’s a surprisingly powerful effect, and adds a sense of immersion and reality that you just don’t get with conventional views.

So anyway, after four years of hard work, Oriental Empires is almost ready to be unleashed upon the world. We’re really pleased to have a game that showcases the history of such an important nation, that few people in the West know much about. We’re also pleased that we’ve been able to implement some interesting new ideas in the strategy/4X genre. It’s been a lot of work, we hope you like it.

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Showing 1-15 of 107 comments
waly_delrap Dec 7, 2015 @ 10:37am 
Hi Bob, I'm Walter de Argentina. The game looks awesome. At first I thought not buy it because I do not like the idea of not directly control the soldiers, but the video left me impressed. The game looks very interesting, innovative and beautiful. Unb hope you have great success.

PS: do not speak English is the google translator and tulizo
Duke Eligos Dec 7, 2015 @ 2:05pm 
Nice :)

Cant wait to test it and try to make this game a success. Really want another strategy/history franchise on the market to put pressure on the others ;)

I'm hoping to have some solid fun on the multi with my clanmates and other friends.
Blackjack Dec 7, 2015 @ 2:40pm 
hi im blackjack leader of the Vanguard clan and have always been involved with total war and always talk about balance, and me and my friends always do it from an historical point of view so if you need some creative solutions to balance dont hesitate to ask its time for totalwar to get some real competition :)
Last edited by Blackjack; Dec 7, 2015 @ 2:45pm
spartackus7 Dec 7, 2015 @ 3:29pm 
I have been waiting for this game since i first saw it a few months ago.Personally i think you are
making the right choices about combat,historic time,looks and every thing.But please,take your
time! Iwill be very said if it doesnt meet my expectations...
Raied Dec 10, 2015 @ 1:18am 
Sounds great, I was waiting for such game where you dont have direct control on your army.
诏鉴 Dec 12, 2015 @ 11:05pm 
你好 ,我来自中国的玩家。我只想问这个游戏是没有中文的吗?
wudadi Dec 13, 2015 @ 7:49am 
Originally posted by 诏鉴:
你好 ,我来自中国的玩家。我只想问这个游戏是没有中文的吗?
nice:) Wish you a success!
Eddie Dec 22, 2015 @ 5:32am 
Looking forward to this game!
FanHR Jan 5, 2016 @ 12:40am 
I have a question.Is this game mode based on historical logic and simulate what has been going on in Chinese history(like EU4) or more free to build and costomize your own country and civlization(like civ5,but based on real map)? I guess it's the later type because the time period is too long.I guess you should consider enhancing difficulty and setting long time goal to keep the game interesting.
I'm from China and feel pretty excited to see this game.I'm sure that Chinese history is splendid but also hard to learn.So keep your work on!(And is there any chance that I can get a test version?Can't wait!)
Last edited by FanHR; Jan 5, 2016 @ 12:59am
Neutron  [developer] Jan 5, 2016 @ 4:43am 
Hi FanHR

You're correct, the game is much closer in style to Civ than to EU. However, we hope to add some scenarios in future that will focus more closely on particular periods of history.
FanHR Jan 5, 2016 @ 6:05am 
Originally posted by Neutron:
Hi FanHR

You're correct, the game is much closer in style to Civ than to EU. However, we hope to add some scenarios in future that will focus more closely on particular periods of history.
THX for you reply.Adding scenarios on particular periods would be a great idea!I'm looking forward to this game.
混沌龙巨魔 Jan 15, 2016 @ 12:12am 
I am a Chinese player use steam to some days in the game to total war that strategic and tactical style is also a good a total war series of genuine choice I is Napoleon of the will of total war game of genuine although I am not very happy Huan mode of this game but I will still support is
cowabunga Jan 19, 2016 @ 6:03pm 
We need more strategy games these days, no matter it comes from big dev (CA or Relic) or small indies like you.
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