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Hmm! Well as I have said I've played the Dingling campaign successfully so I think it's inaccurate to refer to your problem as a bug. I suspect that there is something wrong with your early game strategy, but without a few more details and perhaps some screenshots its difficult to comment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1439275394
What difficultly are you playing on?
What turn number are you on?
How much authority have you gained?
How many settlements do you have?
I haven't got a lot of screenshots from my Dingling Campaign, but I'll see if I have a saved game still knocking around. A quick count on my Halfway screenshot above suggests I had about 11 x Settlements at the time, although I thinik i may have had a few more south of the Ghobi desert that I captured from the Dog Rong. As you can see my authority at this point was 19. So, I had far more authority than i needed.
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Ok! Turns out that I have quite a few saved games from this campaign. So, here is a screenshot from the situation at Turn 15
https://steamcommunity.com/sharedfiles/filedetails/?id=1484019107
As you can see I only have three settlements, mainly because at this point I still haven't researched the Nomadic Trait, so i had to pay for these settlers. However, my Authority is already 5, so Noble Unrest is quite low (e.g. 22 in Dingling itself)
https://steamcommunity.com/sharedfiles/filedetails/?id=1484025059
Rolling forward to Turn 38, as you can see I now have 5 settlements including the former Xiangnu Capital of Longshan who are now my vassal. Authority is now 8, so I am still ahead in terms of Noble Unrest. The worst unrest at the minute is in Guifang at 50%, but still well below the point where I need to worry and partly down to a desease outbreak.
[Copied From the Idea's thread]
With an Authority =17, you probably have the authority to control 17-20 settlements.
But with 23 x settlements you are taking a +50 Noble Unrest penalty. Nobody can survive that sort of penalty for long, you have just too many ambitious nobles and not enough authority to keep them under control.
The good news is that there is a relatively simple solution, as you have 3 x Vassals. Check their authority levels and the number of settlements they control and where possible give contol of five of your settlements to your vassals. You still gain some benefits from those settlements (especially as you can negotiate regular tributes in return for transfering them) but you don't have as many scheming nobles to deal with.
So, check your city profit margins and lets say you have a city that currently contributes +200 Income to your treasury. Gift that city to a vassal in return for a Regular Tribute if +200 gold per turn. You lose nothing, but your nobles are instantly +10 happier.
BTW: Noble unrest is NOT causeless. You can actually check what's causing it simply by clicking on the unrest button.
https://steamcommunity.com/sharedfiles/filedetails/?id=1484314154
You can check the causes of Peasant Unrest using exactly the same menu as shown for Noble Unrest. But peasants tend to get upset about different things to nobles.
Peasant's don't give a ♥♥♥♥ about your authority, lets face it they are the bottom of the dung heap and everyone has more authority than they do.
What upsets peasants is:
- being dragged away from feeding their families by bastards like you.
- seeing their families starve to death.
- seeing their families dying from desease.
- being forced to fight and die in some pointless battle.
Some of these things are inevitable, the trick is not to do it too much, or too often.
Likewise, the only way to reduce Peasant Unrest is too stop doing things that annoy them. Leave the poor sods alone for a few turns and let them get back to caring for their loved ones and they will calm down and forget about what a bastard you are.
As a personal rule I monitor Peasant Unrest on a turn by turn basis, when I'm checking what improvements I want to make to a city. If Peasant Unrest in any a city is 30+ then that city is left alone. No building, no improvements, no peasant recruiting, and I leave it until unrest drops back below 30. It means that sometimes that super new shining building has to wait a few turns, but better that than being labelled a tyrant.
The good news in the case of both Noble Unrest and Peasant Unrest is that as far as I can tell the AI plays by exactly the same rules. Unlike Totalwar where the AI can largely ignore all the rules about managing their factions, and one AI city with a negative income can field 200 Full armies of perfectly happy troops. The AI is hamstrung by the same rules as you are, and will suffer Noble and Peasant Unrest for the same reasons you do.
If you are in any doubts about this just check out my Qin Campaign and note how the Shu literally tore their own kingdom apart trying to defeat me.
https://steamcommunity.com/app/357310/discussions/0/1759104257605239042/