Trine
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RiikkaFB  [developer] Sep 24, 2014 @ 4:53am
Trine Enchanted Edition Editor BETA
You read correctly! Many people have asked for our editors for quite a while and we've always wanted to fulfil that wish. We're getting really close now, as we're now launching both Trine Enchanted Edition and Trine 2 editor BETAs on Steam!

There are two different editors, and a different Beta for both of them. Even though the editors look alike, there are some differences, which is why we have made a separate thread for both of them. Please pay attention to which discussion you are posting your comments so that we know which editor they are linked to. This discussion is meant for the Trine Enchanted Edition editor (click here for the Trine 2 editor discussion).

Note that the editors are pretty difficult to use if you don't know what you're doing, and there's very little documentation or tooltips - this is actually one of the reasons we've held off releasing the editors to the public before. There still aren't very thorough instructions, but we have opened a wiki page[frozenbyte.com] and provided some very basic instructions on how to use our editors. It's an open wiki after you've registered, so anyone can edit and post information, and we hope that people will start to share their knowledge with everyone. We'll also be updating the wiki ourselves and tracking that all the instructions are correct and up-to-date.

The Frozenbyte Editor is a very diverse tool. This is what we use to make games like Trine and Trine 2, and it’s based entirely on our own technology. You can edit existing maps, make new maps and do all kinds of things with it. If this sounds like fun, go a head and play and experiment!

Note: Both public editors are still in BETA stage, so you're likely to run into some issues. We appreciate feedback and bug reports. Just remember to give as detailed a description of your issue as possible and also include the Beta's version number in your report. You can either post questions here or contact us by email: support[at]frozenbyte[dot]com


How to Launch the Editors

Note that there are two separate Editors. The instructions below are for the Trine Enchanted Edition editor. Launching the Beta requires owning Trine Enchanted Edition on Steam for Windows.
Click here for instructions for the Trine 2 editor[frozenbyte.com]

BETA branch name: editor_beta
BETA branch description: Editor BETA
BETA branch password: FrozenbyteEditorT1

STEP BY STEP INSTRUCTIONS:
  1. Download Trine Enchanted Edition from Steam
  2. Open your Steam Library
  3. Right-click Trine and choose Properties
  4. Navigate to the BETAS tab
  5. Enter the following password to the access code field: FrozenbyteEditorT1
    Note: If the code doesn't work, try to restart your Steam client.
  6. Make sure you have the editor_beta chosen from the upper "Select the beta you would like to opt into:" menu and then close the window
  7. Open up the Properties window for Trine again, and select the "LOCAL FILES" tab, then click "BROWSE LOCAL FILES"
  8. Run editor_initialize.exe
  9. Install "Microsoft .NET Framework 4" and "Microsoft Visual C++ 2012 Redistributable" packages when prompted
  10. Select path for editor installation (for example: "C:\TrineEditor")
  11. From now on you can run the editor directly from editor.exe
Click here for pictured instructions.[frozenbyte.com]

Please also see the official wiki page for more information: http://frozenbyte.com/wiki/

Important Information
  • System requirements[frozenbyte.com]
  • Editor FAQ[frozenbyte.com]
  • The BETA save files do not work with the current release version, so you will lose all progress you have achieved during the BETA if you opt out of it before the actual release. Progress you have made before you entered the BETA should not be affected.
  • Beta branch will enable patch 2.11 as well and the patch is not online multiplayer compatible with official released Trine Enchanted Edition v2.10
  • Once the Editor BETA ends, patch 2.11 will be released to Steam users and some DRM free stores
  • Editor is only for Windows and only for Steam users due to Steam Workshop requirement
  • Trine Enchanted Edition editor is using engine/editor v2.0
  • Remember to mention the Beta's version number when submitting bug/issue reports. Also mention which editor you are using (Trine Enchanted Edition or Trine 2) to avoid confusion, as there are some differences between the editors.


KNOWN ISSUES:
These issues are related to the game patch, not the game editor.
  • Skeleton King boss health icon is missing from in-game GUI
  • Attempting to move a windowed window of the game causes it to go downwards by itself
  • Boxes tremble when stuck on spikes in online multiplayer
  • Alt + F4 doesn't properly quit the game, but instead causes the screen to freeze for a second
  • Sometimes when alt-tabbing in fullscreen mode the windows cursor remains visible

Changelogs
  • The changelogs can be found from the game's installation folder.
  • They're also available on the Wiki Page[frozenbyte.com]


Thank you all for your continued support! We hope you enjoy the BETA. :)
Last edited by RiikkaFB; Oct 6, 2014 @ 2:44am
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Showing 1-15 of 16 comments
SpectatorX Sep 24, 2014 @ 5:41am 
Awesome! That was the only thing missing in both games ;-)

I will test it asap :-)
Ice Sep 24, 2014 @ 7:29am 
wow,I think it is a big surprise.

Just hope not too hard to learn :D
SpectatorX Sep 24, 2014 @ 8:53am 
Why editor requires other location than game's folder and path to this location can't be longer than 50 signs?

Will be editor added to mac os x and linux editions when they will finally be launched?


Alt + F4 doesn't properly quit the game, but instead causes the screen to freeze for a second
Seriously? Guys, you should be ashamed of putting something like this into known issues :D Default key binding for in-game screenshot is key F4 and this freeze is caused by taking and saving a screenshot :D
Last edited by SpectatorX; Sep 24, 2014 @ 9:43am
JLarja  [developer] Sep 24, 2014 @ 8:24pm 
Originally posted by SpectatorX:
Why editor requires other location than game's folder and path to this location can't be longer than 50 signs?

Windows (since Vista at least) heavily frowns upon placing user files inside program directory. That directory is normally write protected, though I think Steam may actually mess with that (or just uses Windows' compatibility stuff). However, since people can install Trine wherever they want, and we don't want overly long path names, different location is easiest. The reason for 50 character limit is that editor limits max file + path name length to 200 chars. Windows has a limit of about 250 (you can code around it, but then e.g. explorer fails to access the overly long paths).

Will be editor added to mac os x and linux editions when they will finally be launched?

No.

-JLarja
Lucas Sep 26, 2014 @ 4:09am 
2.11 and Trine Enhanced Edition Editor; Importing a FBX model (Thought I'd give it a try) I get to the import dialogue and any 'OK' action gives me an error and crash similar to this:

---------------------------
Unhandled exception
---------------------------
Exception code: 0xc0000005
Address: 0x000007F80DAF7B8C in KERNELBASE.dll:000007F80DAF7000
Related modules: ntdll.dll KERNELBASE.dll clr.dll
Minidump:
C:\Program Files (x86)\Steam\SteamApps\common\trine\_enchanted_edition_\log\editor.exe_48c0f6cd.dmp
Stack trace:
+RtlRaiseException (line 0)
+RaiseException (line 0)
+DllGetClassObjectInternal (line 0)
+DllGetClassObjectInternal (line 0)
+DllGetClassObjectInternal (line 0)

Press CTRL+C to copy this message
Last edited by Lucas; Sep 26, 2014 @ 4:09am
Exc Sep 28, 2014 @ 6:13am 
Originally posted by Lucas:
2.11 and Trine Enhanced Edition Editor; Importing a FBX model (Thought I'd give it a try) I get to the import dialogue and any 'OK' action gives me an error and crash similar to this:

---------------------------
Unhandled exception
---------------------------
Exception code: 0xc0000005
Address: 0x000007F80DAF7B8C in KERNELBASE.dll:000007F80DAF7000
Related modules: ntdll.dll KERNELBASE.dll clr.dll
Minidump:
C:\Program Files (x86)\Steam\SteamApps\common\trine\_enchanted_edition_\log\editor.exe_48c0f6cd.dmp
Stack trace:
+RtlRaiseException (line 0)
+RaiseException (line 0)
+DllGetClassObjectInternal (line 0)
+DllGetClassObjectInternal (line 0)
+DllGetClassObjectInternal (line 0)

Press CTRL+C to copy this message
Hi,

Thanks for the report, we'll look into this.


EDIT: Fixed locally now, fix will be in next editor update (release date&time still not decided for next build).
Last edited by Exc; Sep 28, 2014 @ 7:30am
RiikkaFB  [developer] Oct 6, 2014 @ 2:23am 
Changelog
v2.11 (build 428) - October 6th, 2014
aka Editor BETA update (Steam Windows only)

Editor
* Fixed crash when trying to add new resources. NOTE: New resource adding still isn't supported
* Fixed crash issue when using Category window
* Fixed audio event name autocomplete (audio event lists were missing)
* Fixed LUA crash error which occured when using editor
* Added missing resources (lots of types had only X "missing" model)

GUI
* Fixed missing King Skeleton GUI icon

NOTE: This patch might break existing MODs
alrusdi Oct 10, 2014 @ 5:37am 
Originally posted by RiikkaFB:
v2.11 (build 428) - October 6th, 2014
How to update to new version? After update of Trine itself editor still shows a version 2.0 in Help->About...

Originally posted by RiikkaFB:
* Fixed crash when trying to add new resources. NOTE: New resource adding still isn't supported

Is new resources import support planned? Editor probably will not be very popular without this feature...
spaziodisco Oct 13, 2014 @ 11:37am 
Originally posted by alrusdi:
Originally posted by RiikkaFB:
v2.11 (build 428) - October 6th, 2014
How to update to new version? After update of Trine itself editor still shows a version 2.0 in Help->About...

Originally posted by RiikkaFB:
* Fixed crash when trying to add new resources. NOTE: New resource adding still isn't supported

Is new resources import support planned? Editor probably will not be very popular without this feature...

Same question here(about the resources)...
Lucas Oct 13, 2014 @ 7:37pm 
The resource importer is not currently supported but it does seem they are working on it and intend to eventually have it working. The Wiki for the resource importer says that it "isn't /currently/ supported by any of the editors."
Last edited by Lucas; Oct 13, 2014 @ 7:37pm
JLarja  [developer] Oct 13, 2014 @ 9:14pm 
We would like to have resource importing working, but currently don't have much development resources to dedicate to that. We don't have support for large variety of formats anyway, so I'm not sure if what we have in-house would be of much help for most users (texture import should be doable, but models and animations probably require some work).

We'll probably have to see after proper editor release. If there's huge interest, then we are, of course, more likely to divert some developers to editor development.

-JLarja
Exc Oct 16, 2014 @ 8:46am 
Originally posted by alrusdi:
Originally posted by RiikkaFB:
v2.11 (build 428) - October 6th, 2014
How to update to new version? After update of Trine itself editor still shows a version 2.0 in Help->About...

Hi,

Help->about is a separate version numbering from the game itself which we haven't really used. It now shows 1.0 for Trine 2 since it's older editor/engine and 2.0 for Trine Enchanted Edition.

Our changelog informs the actual game version and build number. You can find this from game's main menu or opening main menu level in editor and playing it in editor.

If you have automatic game updates on, you should have the update downloaded already.
Exc Oct 16, 2014 @ 8:55am 
About new resource support:

Like JLarja said, we are going to release the editor soon and see how much it will generate intrest.

Trine 2 editor uses e.g. our own formats for model and animation data so we would have to also release exporters and those are only available for LightWave since we use to use it internally.

Trine Enchanted Edition editor and future games uses FBX format which is more generic but we have some customization for that too.

In short: let's see how the release goes and how well the editor is received! :)

Thank you for your feedback!
markoh00 Oct 16, 2014 @ 10:00am 
The game updated and after that it won't start anymore. I can still chose between Trine and Trine EE but only Trine will start. If I chose the EE the menu screen disappears and nothing happens (WinXP, NVidia GTX650Ti) - worked fine before. Checking the files did not help.
Exc Oct 16, 2014 @ 10:20am 
Hi,

I'm sorry to hear that. We will investigate this, thanks for the report.

Since you are running on Windows XP, I suspect the problem is with the XP support in our game.
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Date Posted: Sep 24, 2014 @ 4:53am
Posts: 16