安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


https://www.youtube.com/watch?v=umt4ZESWSeQ
https://www.youtube.com/watch?v=AlXPIOGJqfI
https://www.youtube.com/watch?v=SdgyHxEPlxk
https://www.youtube.com/watch?v=08prtYUKx2Y
of course there's the "color match bullets" mechanic that Radiant Silvergun introduced and Ikaruga perfected, and can be seen in the fangame rRootage. Not sure if I really consider those part of this subgenre since in those, the puzzle mechanic drives the shmup, not the other way around (although if you score attack in ikaruga, it definitely becomes quite puzzle-y)