Galacide
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
fug4life 29. apr. 2015 kl. 9:20
Galacide Feedback
This thread is reserved for feedback from the players to the developers regarding the game.

Sidst redigeret af fug4life; 29. apr. 2015 kl. 9:22
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STOIK 29. apr. 2015 kl. 9:28 
Before anything, I want to mention that as of yet I only have ~ 15 minutes in the game, but in that 15 minutes I quickly found an aspect of the game I suggest you guys really look into alternatives for.

I find it very frustrating that the spheres produced after destroying enemy ships are auto-grabbed by the ship if I fly over them. This becomes increasinly frustrating at higher level or difficulty when I am trying to evade shots, ships and destroy them while ALSO having to try and evade the one thing thats supposed to aid me in this game. Inevitably what ends up happening as I am shooting at enemies I collect these spheres and they end up being shot at & blocking the nodes I was attempting to destroy.

More often than not I make little progress, negative progress, die OR I simply wait for the canisters to blow up the nodes. Obviously you don't want players just waiting around and constantly only using the canisters to destroy puzzle elements, I really think the auto-grab should be moved to a key press.

Its creating too much overlap and redundancy for me constantly mashing X to drop ♥♥♥♥ as I am fending off enemies. Adding 1 more button press in order to pickup items in the long run is going to save me hundreds of button presses by not having to constantly try and toss them behind me. I don't like it, I feel like I do not have complete control of what I am doing.

Otherwise it is an interesting concept, and I very much like how quickly I can get back into action after I have failed.
Sidst redigeret af STOIK; 29. apr. 2015 kl. 9:29
Sensasian 29. apr. 2015 kl. 10:34 
like admin said, autograb gets really annoying. in later "levels" where there are a good amount of enemies, times where I shoot off a bit only to pick up another one when I expect lasers to be coming out of my ship gets pretty annoying.

the main menu is kinda boring, some music could be nice

RNG gets pretty crazy at times but I wouldnt know what you could possibly do about that

KindredPhantom 29. apr. 2015 kl. 11:24 
When you are firing you will not pick up scrap (the little orbs).
Silverwolf 29. apr. 2015 kl. 12:23 
Oprindeligt skrevet af welaughindoors:
Before anything, I want to mention that as of yet I only have ~ 15 minutes in the game, but in that 15 minutes I quickly found an aspect of the game I suggest you guys really look into alternatives for.

I find it very frustrating that the spheres produced after destroying enemy ships are auto-grabbed by the ship if I fly over them. This becomes increasinly frustrating at higher level or difficulty when I am trying to evade shots, ships and destroy them while ALSO having to try and evade the one thing thats supposed to aid me in this game. Inevitably what ends up happening as I am shooting at enemies I collect these spheres and they end up being shot at & blocking the nodes I was attempting to destroy.

More often than not I make little progress, negative progress, die OR I simply wait for the canisters to blow up the nodes. Obviously you don't want players just waiting around and constantly only using the canisters to destroy puzzle elements, I really think the auto-grab should be moved to a key press.

Its creating too much overlap and redundancy for me constantly mashing X to drop ♥♥♥♥ as I am fending off enemies. Adding 1 more button press in order to pickup items in the long run is going to save me hundreds of button presses by not having to constantly try and toss them behind me. I don't like it, I feel like I do not have complete control of what I am doing.

Otherwise it is an interesting concept, and I very much like how quickly I can get back into action after I have failed.
Our intent is to keep Galacide as a two-button game. We're doing our best to offer the most intuitive and fun solutions to any problems without adding additional buttons! As such:


Oprindeligt skrevet af TheKindredPhantom:
When you are firing you will not pick up scrap (the little orbs).
Yep! Hold the fire key and you will fire continuously and ignore scrap.


Oprindeligt skrevet af Thesensasian:
the main menu is kinda boring, some music could be nice
Our composer is currently working on phat beats for the menus and additional situational music. #soon


Oprindeligt skrevet af Thesensasian:
RNG gets pretty crazy at times but I wouldnt know what you could possibly do about that
Is there a specific RNG scenario that's really frustrating for you? It's not super obvious, but there is a weighting to the colors of scrap that drop based on the number of each colored bit on screen. Also, once the total number of bits exceeds a threshold enemies will start to drop bombs more frequently.

Sensasian 29. apr. 2015 kl. 13:46 
what i meant by this
Oprindeligt skrevet af Thesensasian:
times where I shoot off a bit only to pick up another one when I expect lasers to be coming out of my ship
is that if you shoot out a bit while being over another one, you will just automatically pick it up, regardless of whether or not you hold down the shoot button

a specific RNG scenario would be when im surrounded by a wall of one color, but because there is more of a different color overall i hardly get any of the color i need. does not happen often, but it does happen.

also i didn't say this earlier but the graphics are really nice, i like the little grid effect that lights make
Sidst redigeret af Sensasian; 29. apr. 2015 kl. 13:56
Silverwolf 29. apr. 2015 kl. 13:55 
Oprindeligt skrevet af Thesensasian:
is that if you shoot out a bit while being over another one, you will just automatically pick it up, regardless of whether or not you hold down the shoot button
Ah! That might be a bug. You should immediately start firing and ignoring scrap. We'll take a look at it.


Oprindeligt skrevet af Thesensasian:
also i didn't say this earlier but the graphics are really nice, i like the little grid effect that lights make
Thanks! That grid effect is actually something we're talking about changing (possibly into something more grid-y and thematically appropriate,) as it's currently a dirtmap that isn't all grid.
fug4life 22. maj 2015 kl. 14:32 
Thanks for reporting, I'm sure the coders will take a look, see whats going on.
fug4life 26. maj 2015 kl. 1:25 
Holding down X doesn't seem to be a bad suggestion. But will it get rid of the scrap enough in a tight near death situation. It could be that cycling through the storage as fast as possible is equally as quick as holding it down.
Sidst redigeret af fug4life; 26. maj 2015 kl. 1:25
Silverwolf 26. maj 2015 kl. 8:07 
Oprindeligt skrevet af Himura ,_,:
Some GPU performance issues in the new missions
Screenshots:
https://drive.google.com/file/d/0BzS4OcZPtyCYempOV2FvSjZzNmc/view?usp=sharing
https://drive.google.com/file/d/0BzS4OcZPtyCYUTk2WFRjQnlmaTQ/view?usp=sharing

We're making an optimization pass for the next release which should clear this up a bit. We've found some pretty intense hotspots related to background assets.

Oprindeligt skrevet af Himura ,_,:
So I was playing a few rounds with the shuttle\cargo ship and was trying to figure out how to drop an object I pick up behind me instead of having to either store it or send it out front. I tried holding down X or Z and there doesn't seem to be a way to do this (or I'm missing it), there's some situations where it's better to drop the one you have out instead of storing so maybe making holding X do this would be alright, since this ship is the only one that doesn't seem to be allowed to. I know if you pick up more than 1 you can start dropping them but I mean for the first one picked up.

The intent of this is supposed to be a drawback for being able to store extra scrap. You get the benefit of always having the color you need available, at the cost of having to perform extra management on your scrap storage. This also ties in to another ship concept we've been talking about that can pick bits off of the bitwall and shoot them back as scrap, but can't eject them.

Also:

Oprindeligt skrevet af Thesensasian:
is that if you shoot out a bit while being over another one, you will just automatically pick it up, regardless of whether or not you hold down the shoot button

This is fixed on the dev build and will be pushed in the next update.
Sidst redigeret af Silverwolf; 9. juni 2015 kl. 9:51
Sensasian 6. juli 2015 kl. 11:55 
puzzle mode made me ragequit, well done!

i also really like the change to the combo system
Silverwolf 6. juli 2015 kl. 12:49 
Oprindeligt skrevet af Thesensasian:
puzzle mode made me ragequit, well done!

Lol nice. Where'd you get stuck? Also, if you want, take a look here and give us some directed feedback: Puzzle Mode Feedback
fug4life 6. juli 2015 kl. 13:44 
Oprindeligt skrevet af Thesensasian:
puzzle mode made me ragequit, well done!

i also really like the change to the combo system

Don't be shy, show us the point at which you ragequit!

Here's where I'm at:
http://steamcommunity.com/sharedfiles/filedetails/?id=476591642
Sidst redigeret af fug4life; 6. juli 2015 kl. 13:45
Silverwolf 6. juli 2015 kl. 13:53 
Linking Turrets 4 is a good one! It was the first Linking Turret puzzle we made, the solution is not obvious. :p
Sensasian 7. juli 2015 kl. 16:30 
http://vgy.me/Fw4Wza.jpg morphing 1-5 was laughably easy, i ragequit at basic 5 yesterday.
Silverwolf 7. juli 2015 kl. 20:16 
Oprindeligt skrevet af Thesensasian:
http://vgy.me/Fw4Wza.jpg morphing 1-5 was laughably easy, i ragequit at basic 5 yesterday.
Morphing 3 ended up being the wrong version in live. It'll be this one next patch: New Morphing 3

Though if you understand morphing and circuit completion that whole tier is still easy. It's more of an extended tutorial than actual puzzles, really.
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