Galacide
Linux Support Soon?
Saw some signs of Linux support in the depots today. Does this mean Linux will be coming soon?
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We're working on it, for sure!
Great! :) Looking forward to seeing it
We've got a highly skilled team of penguins working on it!
Автор сообщения: TheKindredPhantom
We've got a highly skilled team of penguins working on it!
your jokes literally hurt
Автор сообщения: mindless
Автор сообщения: TheKindredPhantom
We've got a highly skilled team of penguins working on it!
your jokes literally hurt
I'm punning you to death!
urinal-cake  [Разработчик] 29 июн. 2015 в 10:10 
Wow Kindred. Yeah, that was bad. Come on dude, like, at least try?
So, at the moment I'm doing a build for Linux. This game would literally work out of the box, if it weren't for some kind of freeze that is occurring when loading into the game.

I have no experience with gdb or valgrind, but I intend to get the build on the linux machine and see if it's still freezing (there has been a lot of code refactoring since I last tried.)

If it's still freezing, I need to figure out how to get the project compiling in Linux with cmake, and then attempt to debug it I guess? ♥♥♥♥'s hard because at 4.7.1, the version we're on, Unreal doesn't "officially" support native Linux building. So we have to cross-compile.
Автор сообщения: urinal-cake
Wow Kindred. Yeah, that was bad. Come on dude, like, at least try?
The worse the pun, the better!
Автор сообщения: urinal-cake
Wow Kindred. Yeah, that was bad. Come on dude, like, at least try?
So, at the moment I'm doing a build for Linux. This game would literally work out of the box, if it weren't for some kind of freeze that is occurring when loading into the game.

I have no experience with gdb or valgrind, but I intend to get the build on the linux machine and see if it's still freezing (there has been a lot of code refactoring since I last tried.)

If it's still freezing, I need to figure out how to get the project compiling in Linux with cmake, and then attempt to debug it I guess? ♥♥♥♥'s hard because at 4.7.1, the version we're on, Unreal doesn't "officially" support native Linux building. So we have to cross-compile.
Thanks for the status update, hope it works out. There's a branch that made it easier to build the Linux editor for 4.7 if that helps. I did it with one of the versions and got the basic blueprint stuff to work well.
does Unreal mean an OS X build is also in the works? I already have the game and a Windows PC, but would love to have this on my Mac as well :).
Автор сообщения: coupler
does Unreal mean an OS X build is also in the works? I already have the game and a Windows PC, but would love to have this on my Mac as well :).

We are indeed planning on releasing on OS X as well. The Mac build is in a similar boat as the Linux one. We only have one Mac machine to test on, so it's bottlenecked pretty hard there.
I noticed some more activity in steamdb (Linux added as a supported system). Does this mean it's coming soon?
It's in final testing.... ;)
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