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So, at the moment I'm doing a build for Linux. This game would literally work out of the box, if it weren't for some kind of freeze that is occurring when loading into the game.
I have no experience with gdb or valgrind, but I intend to get the build on the linux machine and see if it's still freezing (there has been a lot of code refactoring since I last tried.)
If it's still freezing, I need to figure out how to get the project compiling in Linux with cmake, and then attempt to debug it I guess? ♥♥♥♥'s hard because at 4.7.1, the version we're on, Unreal doesn't "officially" support native Linux building. So we have to cross-compile.
We are indeed planning on releasing on OS X as well. The Mac build is in a similar boat as the Linux one. We only have one Mac machine to test on, so it's bottlenecked pretty hard there.