Galacide
d10sfan 2015년 6월 18일 오후 9시 06분
Linux Support Soon?
Saw some signs of Linux support in the depots today. Does this mean Linux will be coming soon?
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Silverwolf 2015년 6월 19일 오전 9시 03분 
We're working on it, for sure!
d10sfan 2015년 6월 19일 오전 9시 16분 
Great! :) Looking forward to seeing it
Silverwolf 2015년 6월 19일 오전 9시 25분 
Me too! :p
KindredPhantom 2015년 6월 19일 오후 1시 37분 
We've got a highly skilled team of penguins working on it!
Silverwolf 2015년 6월 19일 오후 1시 43분 
Penguin[static.flickr.com]
mindless 2015년 6월 20일 오후 1시 54분 
TheKindredPhantom님이 먼저 게시:
We've got a highly skilled team of penguins working on it!
your jokes literally hurt
KindredPhantom 2015년 6월 20일 오후 2시 44분 
mindless님이 먼저 게시:
TheKindredPhantom님이 먼저 게시:
We've got a highly skilled team of penguins working on it!
your jokes literally hurt
I'm punning you to death!
urinal-cake  [개발자] 2015년 6월 29일 오전 10시 10분 
Wow Kindred. Yeah, that was bad. Come on dude, like, at least try?
So, at the moment I'm doing a build for Linux. This game would literally work out of the box, if it weren't for some kind of freeze that is occurring when loading into the game.

I have no experience with gdb or valgrind, but I intend to get the build on the linux machine and see if it's still freezing (there has been a lot of code refactoring since I last tried.)

If it's still freezing, I need to figure out how to get the project compiling in Linux with cmake, and then attempt to debug it I guess? ♥♥♥♥'s hard because at 4.7.1, the version we're on, Unreal doesn't "officially" support native Linux building. So we have to cross-compile.
KindredPhantom 2015년 6월 29일 오전 11시 27분 
urinal-cake님이 먼저 게시:
Wow Kindred. Yeah, that was bad. Come on dude, like, at least try?
The worse the pun, the better!
d10sfan 2015년 6월 29일 오후 3시 14분 
urinal-cake님이 먼저 게시:
Wow Kindred. Yeah, that was bad. Come on dude, like, at least try?
So, at the moment I'm doing a build for Linux. This game would literally work out of the box, if it weren't for some kind of freeze that is occurring when loading into the game.

I have no experience with gdb or valgrind, but I intend to get the build on the linux machine and see if it's still freezing (there has been a lot of code refactoring since I last tried.)

If it's still freezing, I need to figure out how to get the project compiling in Linux with cmake, and then attempt to debug it I guess? ♥♥♥♥'s hard because at 4.7.1, the version we're on, Unreal doesn't "officially" support native Linux building. So we have to cross-compile.
Thanks for the status update, hope it works out. There's a branch that made it easier to build the Linux editor for 4.7 if that helps. I did it with one of the versions and got the basic blueprint stuff to work well.
coupler 2015년 7월 2일 오전 8시 28분 
does Unreal mean an OS X build is also in the works? I already have the game and a Windows PC, but would love to have this on my Mac as well :).
Silverwolf 2015년 7월 2일 오전 9시 03분 
coupler님이 먼저 게시:
does Unreal mean an OS X build is also in the works? I already have the game and a Windows PC, but would love to have this on my Mac as well :).

We are indeed planning on releasing on OS X as well. The Mac build is in a similar boat as the Linux one. We only have one Mac machine to test on, so it's bottlenecked pretty hard there.
d10sfan 2015년 7월 10일 오후 3시 32분 
I noticed some more activity in steamdb (Linux added as a supported system). Does this mean it's coming soon?
Silverwolf 2015년 7월 10일 오후 4시 22분 
It's in final testing.... ;)
d10sfan 2015년 7월 10일 오후 5시 02분 
Ah cool :)
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