Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem


So, at the moment I'm doing a build for Linux. This game would literally work out of the box, if it weren't for some kind of freeze that is occurring when loading into the game.
I have no experience with gdb or valgrind, but I intend to get the build on the linux machine and see if it's still freezing (there has been a lot of code refactoring since I last tried.)
If it's still freezing, I need to figure out how to get the project compiling in Linux with cmake, and then attempt to debug it I guess? ♥♥♥♥'s hard because at 4.7.1, the version we're on, Unreal doesn't "officially" support native Linux building. So we have to cross-compile.
We are indeed planning on releasing on OS X as well. The Mac build is in a similar boat as the Linux one. We only have one Mac machine to test on, so it's bottlenecked pretty hard there.