Galacide
d10sfan 18/jun./2015 às 21:06
Linux Support Soon?
Saw some signs of Linux support in the depots today. Does this mean Linux will be coming soon?
< >
Exibindo comentários 115 de 20
Silverwolf 19/jun./2015 às 9:03 
We're working on it, for sure!
d10sfan 19/jun./2015 às 9:16 
Great! :) Looking forward to seeing it
Silverwolf 19/jun./2015 às 9:25 
Me too! :p
KindredPhantom 19/jun./2015 às 13:37 
We've got a highly skilled team of penguins working on it!
Silverwolf 19/jun./2015 às 13:43 
Penguin[static.flickr.com]
mindless 20/jun./2015 às 13:54 
Escrito originalmente por TheKindredPhantom:
We've got a highly skilled team of penguins working on it!
your jokes literally hurt
KindredPhantom 20/jun./2015 às 14:44 
Escrito originalmente por mindless:
Escrito originalmente por TheKindredPhantom:
We've got a highly skilled team of penguins working on it!
your jokes literally hurt
I'm punning you to death!
urinal-cake  [desenvolvedor(a)] 29/jun./2015 às 10:10 
Wow Kindred. Yeah, that was bad. Come on dude, like, at least try?
So, at the moment I'm doing a build for Linux. This game would literally work out of the box, if it weren't for some kind of freeze that is occurring when loading into the game.

I have no experience with gdb or valgrind, but I intend to get the build on the linux machine and see if it's still freezing (there has been a lot of code refactoring since I last tried.)

If it's still freezing, I need to figure out how to get the project compiling in Linux with cmake, and then attempt to debug it I guess? ♥♥♥♥'s hard because at 4.7.1, the version we're on, Unreal doesn't "officially" support native Linux building. So we have to cross-compile.
KindredPhantom 29/jun./2015 às 11:27 
Escrito originalmente por urinal-cake:
Wow Kindred. Yeah, that was bad. Come on dude, like, at least try?
The worse the pun, the better!
d10sfan 29/jun./2015 às 15:14 
Escrito originalmente por urinal-cake:
Wow Kindred. Yeah, that was bad. Come on dude, like, at least try?
So, at the moment I'm doing a build for Linux. This game would literally work out of the box, if it weren't for some kind of freeze that is occurring when loading into the game.

I have no experience with gdb or valgrind, but I intend to get the build on the linux machine and see if it's still freezing (there has been a lot of code refactoring since I last tried.)

If it's still freezing, I need to figure out how to get the project compiling in Linux with cmake, and then attempt to debug it I guess? ♥♥♥♥'s hard because at 4.7.1, the version we're on, Unreal doesn't "officially" support native Linux building. So we have to cross-compile.
Thanks for the status update, hope it works out. There's a branch that made it easier to build the Linux editor for 4.7 if that helps. I did it with one of the versions and got the basic blueprint stuff to work well.
coupler 2/jul./2015 às 8:28 
does Unreal mean an OS X build is also in the works? I already have the game and a Windows PC, but would love to have this on my Mac as well :).
Silverwolf 2/jul./2015 às 9:03 
Escrito originalmente por coupler:
does Unreal mean an OS X build is also in the works? I already have the game and a Windows PC, but would love to have this on my Mac as well :).

We are indeed planning on releasing on OS X as well. The Mac build is in a similar boat as the Linux one. We only have one Mac machine to test on, so it's bottlenecked pretty hard there.
d10sfan 10/jul./2015 às 15:32 
I noticed some more activity in steamdb (Linux added as a supported system). Does this mean it's coming soon?
Silverwolf 10/jul./2015 às 16:22 
It's in final testing.... ;)
d10sfan 10/jul./2015 às 17:02 
Ah cool :)
< >
Exibindo comentários 115 de 20
Por página: 1530 50