Dungeon Warfare
Why is it possible for the physics to screw you over?
Why have enemies that discourage you from trying to kill them through normal means only for them to refuse to be moved by shoving traps, even when you've upgraded them? Why is it possible for enemies to be shoved further along if the rhythm of those traps happens to be wrong?

I've never felt like I've lost lives in this game because I screwed up, but because things can just screw up. How is that fun?
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Sylxeria Jun 16 @ 11:47am 
Most TD games with physics traps like this will have some unit type that's resistant to them. Otherwise they'd be overpowered instant-kill traps with few/no drawbacks.

When you're upgrading them with increased push power, just be careful where you place them. If it's going to push units over a pit instead of into it, then that's not a good place to put it. Trap placement is important in these games, as is the composition of what traps you use.
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