Dungeon Warfare
Good fun but annoyingly obvious it's designed for mobile devices.
No saving.
No checkpoints.
No rewind.

Don't get me wrong, it's great fun when you're running on all cylinders, but I'm quickly growing tired of having to repeat an entire level if a single thing goes wrong.
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Uhh, if a single thing goes wrong you lost. Saving, checkpoints, and rewind all make the game easier, not smoother. Quality of life is keyboard shortcuts for placing traps - these features change the balance of the game.
Well, that's the Tower Defense way imo, and in my experience with most games. I personally wouldn't want it other way - the progress is saved between the maps, but during the "battle" if you lose, you need to repeat the map.

Gettng to know the waves, and planing in advance for particulary hard one is part of the fun for me, if you want bigger save/rewind control perhaps DW, and most other TD games are not for you?
Originally posted by Tomasz79:
Well, that's the Tower Defense way imo, and in my experience with most games. I personally wouldn't want it other way - the progress is saved between the maps, but during the "battle" if you lose, you need to repeat the map.

Gettng to know the waves, and planing in advance for particulary hard one is part of the fun for me, if you want bigger save/rewind control perhaps DW, and most other TD games are not for you?

I've been thinking of other TD's I've played, and few of them have those sorts of features. Some might allow saving or checkpoints, but the vast majority don't.

Orcs Must Die was most definitely not a mobile game and it didn't have any of these things.


If 'one wrong move' is costing an entire run - which it really shouldn't, except for on The Mountain, Shallow Grave, the last wave of Showdown, or any map when using the Blood Rune - then I'd suggest investing in the upgrade that increases your lives/health or using the Breeze Rune.
Last edited by Sylxeria; May 8 @ 4:31am
this is on mobile?
It was made for PC first, then was developed for mobile.
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