Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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Were the AT rifles Buffed or something?
Too many people are getting too many lucky hits with a AT rifle at 120 meters. ...
As far as my knowledge goes, the round is a 20 mm, ... the fact that it can blow up a tank in one hit is disgustingly unrealistic and just plain stupid.


When people say its a 'Antimaterial' rifle, i get a urge of smacking them across the face.
Last edited by Dragonborn Operative; 24 Apr, 2015 @ 10:03am
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Showing 1-15 of 42 comments
Monster Mike 24 Apr, 2015 @ 10:05am 
It's not a 20mm, it's 14.5mm
Mr Stalin 24 Apr, 2015 @ 10:06am 
if you hit the ammo rack or fuel what do you expect?
Originally posted by Mr Stalin:
if you hit the ammo rack or fuel what do you expect?
i doubt a 14.5 would be enough to penetrate at 100 or blow up a tank in one shot ._.
FourGreenFields 24 Apr, 2015 @ 12:03pm 
Originally posted by Dregenbern:
Originally posted by Mr Stalin:
if you hit the ammo rack or fuel what do you expect?
i doubt a 14.5 would be enough to penetrate at 100 or blow up a tank in one shot ._.
14.5mm will not pen your tank, unless it hits weak spots, and many people in-game had more time to figure those weakspots out than any RL soldier.
And the friction caused by the bullet flying through the metal armor should heat it up alot, so I do think its entirely possible that a bullet can ignite fuel or ammo.

I suppose its mostly "buffed" by 2 things:
As mentioned the ability to practice more with it than in RL.
The crowded maps (you wont flank a tank on a big open map. Thats what tanks have MGs for)
SCUMM 24 Apr, 2015 @ 12:35pm 
The "Buffs" are most likely due to the fact there is now a tank practice map and, as such, there have been some very reliable guides that have popped up in the last few months.
IRDCAM 24 Apr, 2015 @ 1:18pm 
14.5X114mm round is Larger than the US .50BMG (12.7X99mm) and harder hitting.

The PzKwIVH in game has flat faced armor, and several weak spots. From Front: Drivers visor in hull, hull mg apature, main gun sight to right of gun in turret, turret ring. Side: lower hull anywhere below fenders and upper track return. Lower hull rear engine compartment. lower hull just under turret and just above mid suspension bogies.

T-34: Being sloped armor harder to get a penitrating hit. From front, drivers hatch and visors, turret ring, gunners sight again just to right of main gun in turret, hull mg apature.
from side again lower hull, primary between 3 and 4 road wheel.

Tracks: PzKwIV front drive sprocket will track it or blow trasnsmission
T-34 front idler wheel will track it.
Usually 3 solid hits is all you need to track tank.

Remember sometimes it is good stratagy just to track tank and leave it sitting there as a 'bunker' rather than killing it an in a minute it is back fully repaired and ammoed up and knows where you are. With the tank glitches in some maps some rew do not know how to skuttle.,
C0caineInMyBrain 24 Apr, 2015 @ 1:18pm 
nope no buffs. The Pz4 is EXTREMELY easy to take out from both the front, sides and back - the weak spots are easy to remember and you'll generally be able to get an angle on at least one "insta-kill" spot. The T-34 is much trickier to deal with from the back and the front, as it is very hard to do anything other than damage parts and maybe kill some crew.
LugNut 24 Apr, 2015 @ 4:25pm 
There's no buffing, there isn't even any leveling with AT rifles. There are however a numer of AT players who now know where your soft spots are. The short answer is if you want to stay alive as a tanker, go Allied. Axis tanks are extremely easy to kill as AT once you know where to hit. Be afraid, be very afraid.
Katz 24 Apr, 2015 @ 6:55pm 
Not many people play the game... mostly veterans... so yeah.

it isn't impossible to blow a tank in one hit, but there are ways.
IRDCAM 24 Apr, 2015 @ 7:02pm 
Understanding the role of tanker and the role of the tank in game has a lot to do in survivial. Your weapons (main gun, co-ax mg, and bow mg) and sight system for main gun gives the tank a great 'at range' advantage. At 100m plus the effectiveness of ATR's drop considerably, where you still can engage effectively. The tank is a support weapon system, from range, you get close and without a good infantry screen defending you, yes you will die and quickly. A good tanker angles his armor to the threat, and uses cover just as a good infantryman. Get into a hull down position, find positions where you can cover your fields of fire without the ability for ATR's to get close.

ATR's are good at finding something that bleeds, burns, or goes 'BOOM' if you let them, play to your advantages not theirs.
Lemon Snow 24 Apr, 2015 @ 9:55pm 
The PZB is bugged, it penetrates where it shouldn't and if the bullet bounces from T34 into air and falls on it it will explode. Also it penetrates Pz4 like it was made of paper.
kymsheba 25 Apr, 2015 @ 12:24am 
since Sir General Melchett put up his outstanding video on how to kill tanks with AT rifles a while ago everyone has got better i think.

Since Melchett sharing his knowledge with us i know for a fact i could not kill a tank at 50 yds the only way i could kill them before was with satchels never with the AT rifles that is until i watched his video now i can kill a tank 1-2 shots 90% of the time and 3-4 shots tank will definately be dead :) and i get kills at 200 yds regulary when i go AT rifle. Best ever kill from 238 yds against Panzer.

Once you know the sweet spots they are very easy to kill. A lot more people now know the kill spots.
Costarring 25 Apr, 2015 @ 1:11am 
Soviet schematics of German armour, for AT personel (all kinds, AT-rifles/AT-guns/tanks and infantry explosives)

http://wio.ru/tank/damage/f2.jpg

PzIII and 38(t)

http://wio.ru/tank/damage/pam.htm


It is a myth that soldiers didn't get training (or bad training)....
Specially in the Soviet army, the amount of AT-riflles in units increased as years went by.

It's not as if they sent all the "Frank Spencer's" to AT-rifle units (to be rid of them)
They had a real value.
Last edited by Costarring; 25 Apr, 2015 @ 1:11am
LugNut 26 Apr, 2015 @ 10:25am 
"At 100m plus the effectiveness of ATR's drop considerably, where you still can engage effectively."

True to a point, at under 50m or so, you can see a difference in penetrating power, out from there, not really, it's just as effective at 300m as it is at 100. Most of my PIV kills are in the 150-250m range and only take 1-5 shots if the tanker is facing me, especially at an angle. If you read my guide and go on NYMets Tank Gunnery range, you will quickly see that as AT if you can see a Panzer, you can usually easily kill it from almost any position. Frankly, it's the easiest tank to kill, even the PIII is tougher from the front.

Good tankers sit hull down, preferably behind cover and have a strong focus on taking out AT. A full crew with someone on the hull mg makes them more effective at staying alive. Thinking that you are immune or can out duel AT at range only puts AT at an advantage, they are better at hiding and there's usually a pack of them.

My guide's had over 2700 views, there's certainly a growing pool of AT players who know what they are doing.
Last edited by LugNut; 26 Apr, 2015 @ 2:44pm
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Date Posted: 24 Apr, 2015 @ 10:01am
Posts: 42