login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam


And the friction caused by the bullet flying through the metal armor should heat it up alot, so I do think its entirely possible that a bullet can ignite fuel or ammo.
I suppose its mostly "buffed" by 2 things:
As mentioned the ability to practice more with it than in RL.
The crowded maps (you wont flank a tank on a big open map. Thats what tanks have MGs for)
The PzKwIVH in game has flat faced armor, and several weak spots. From Front: Drivers visor in hull, hull mg apature, main gun sight to right of gun in turret, turret ring. Side: lower hull anywhere below fenders and upper track return. Lower hull rear engine compartment. lower hull just under turret and just above mid suspension bogies.
T-34: Being sloped armor harder to get a penitrating hit. From front, drivers hatch and visors, turret ring, gunners sight again just to right of main gun in turret, hull mg apature.
from side again lower hull, primary between 3 and 4 road wheel.
Tracks: PzKwIV front drive sprocket will track it or blow trasnsmission
T-34 front idler wheel will track it.
Usually 3 solid hits is all you need to track tank.
Remember sometimes it is good stratagy just to track tank and leave it sitting there as a 'bunker' rather than killing it an in a minute it is back fully repaired and ammoed up and knows where you are. With the tank glitches in some maps some rew do not know how to skuttle.,
http://steamcommunity.com/sharedfiles/filedetails/?id=416647696
it isn't impossible to blow a tank in one hit, but there are ways.
ATR's are good at finding something that bleeds, burns, or goes 'BOOM' if you let them, play to your advantages not theirs.
Since Melchett sharing his knowledge with us i know for a fact i could not kill a tank at 50 yds the only way i could kill them before was with satchels never with the AT rifles that is until i watched his video now i can kill a tank 1-2 shots 90% of the time and 3-4 shots tank will definately be dead :) and i get kills at 200 yds regulary when i go AT rifle. Best ever kill from 238 yds against Panzer.
Once you know the sweet spots they are very easy to kill. A lot more people now know the kill spots.
http://wio.ru/tank/damage/f2.jpg
PzIII and 38(t)
http://wio.ru/tank/damage/pam.htm
It is a myth that soldiers didn't get training (or bad training)....
Specially in the Soviet army, the amount of AT-riflles in units increased as years went by.
It's not as if they sent all the "Frank Spencer's" to AT-rifle units (to be rid of them)
They had a real value.
True to a point, at under 50m or so, you can see a difference in penetrating power, out from there, not really, it's just as effective at 300m as it is at 100. Most of my PIV kills are in the 150-250m range and only take 1-5 shots if the tanker is facing me, especially at an angle. If you read my guide and go on NYMets Tank Gunnery range, you will quickly see that as AT if you can see a Panzer, you can usually easily kill it from almost any position. Frankly, it's the easiest tank to kill, even the PIII is tougher from the front.
Good tankers sit hull down, preferably behind cover and have a strong focus on taking out AT. A full crew with someone on the hull mg makes them more effective at staying alive. Thinking that you are immune or can out duel AT at range only puts AT at an advantage, they are better at hiding and there's usually a pack of them.
My guide's had over 2700 views, there's certainly a growing pool of AT players who know what they are doing.