Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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Doggy 15. mars 2014 kl. 20.09
Its so idiotic that axeside cant target well with nades in rising storm!!!
I hope they will fix this very unrealistic system!!! Axe side cant target with the nades (use the finger to target ). In Red orchestra 2 it works fine for both sides,but in the kiddie game rising storm its impossible to target well with nades.(and flamethrower is overpowered too). Red orchestra 2 is much more better as rising storm with all the kiddie-toys like flamethrower,bansai ect.
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A40degreeday 15. mars 2014 kl. 21.57 
Huh, really? works for me.
Doggy 15. mars 2014 kl. 22.00 
No! Try to target with the finger allies side and then axe side and you see the different.Its only bad in rising storm,red orchestra 2 works fine at both sides.
Pistolero 15. mars 2014 kl. 22.44 
Learn to spell. Christ!
The Asian Driver 15. mars 2014 kl. 23.57 
I have no idea what you are talking about.
R5CYA 16. mars 2014 kl. 0.07 
Opprinnelig skrevet av Doggy:
No! Try to target with the finger allies side and then axe side and you see the different.Its only bad in rising storm,red orchestra 2 works fine at both sides.
flawed logic! you use the wrong aiming point, so it must be the games fault instead of yours?
p.s. hint. it's called Axis.
Doggy 16. mars 2014 kl. 7.38 
Yep my english is horrible,i know! Ok,i try to explain agein: When you play red orchstra 2,you change to your nades,then go outside a house with a window. when you wiill hit with the nade throgh the window,you must target with your forefinger....and hit perfect through the window! It works with allies and axis (lol now writing correct?).

Same situation but start rising storm(map). then you make the same but you will see the target with the finger works only with allies,when you tried to target with the forefinger at axis(japanese) it doesnt work! you can only target with nades perfect with allies,not with axis in rising storm.....and thats very unrealistc.

Perhaps tripwire make this idiotic function because balance (japanese can use nades as mines too) but this is very bad for the gameplay. Allies have so much overpowered weapons too and japanese cant target well with nades.....no,very idiotic for a good balance!

So,i hope you understand now what i mean with my horrible english,but its true,there is a big different in target with nades in red orchestra 2 and rising storm for the axis.
Pte Maylam 16. mars 2014 kl. 16.08 
If your current point of aim doesn't work with a Japanese grenade, find another point of aim then, muppet!

Anyway, in real life, you don't even aim based on where your fingers are on a grenade (which isn't even in your peripheral vision once you draw back for the throw anyway), it's all about judging based on the the angle you let the grenade go and how much oomph you put in the throw.
The Asian Driver 16. mars 2014 kl. 16.09 
Sooooo basically every soldier knows how to make a perfect throw through a window or any spot except on a map? And the flamethrower and light mortar is overpowered because of the asymmetrical warfare.
R5CYA 16. mars 2014 kl. 16.41 
Opprinnelig skrevet av The Asian Driver:
Sooooo basically every soldier knows how to make a perfect throw through a window or any spot except on a map? And the flamethrower and light mortar is overpowered because of the asymmetrical warfare.
your reading something into the conversation no one has said.
The Asian Driver 16. mars 2014 kl. 16.57 
Opprinnelig skrevet av R5CYA:
Opprinnelig skrevet av The Asian Driver:
Sooooo basically every soldier knows how to make a perfect throw through a window or any spot except on a map? And the flamethrower and light mortar is overpowered because of the asymmetrical warfare.
your reading something into the conversation no one has said.

What do you mean? First of all, no one can make a "perfect throw" on a grenade and second of all, the flamethrower is overpowered for a reason. What don't you understand?
Doggy 16. mars 2014 kl. 18.10 
For the balance each side must aim with the nades like in red orchestra 2,its idiotic when you cant aim with a nade through a winndow.
And typical the kiddies with theit " in real life blabla".
In reallife you can throw a nade through a window without problem (or you can practice with a tennesball throw through a window or hit something else....it will not make any problems).

In red orchestra 2 it works for both sides so it must work in rising storm too. Or will you idiot that the japanese cant hit with rifles because they have only very old weapons (for example)?

And before you say here such idotic thigs try it first,stand only 10 m in front of a window and try to hit it and you will see.....
R5CYA 16. mars 2014 kl. 19.50 
how hard is it for you to just learn how to throw as a japanese soldier? seriously. the game has a workshop/practice mode for a reason. you can practice chucking them all day. i'll tell you what though, if you haven't already buried two in the ground for an ambush, you aren't doing the team much good. throwing them is secondary.
Atomicpunk 17. mars 2014 kl. 5.08 
and R/S is not a kiddie game!! It would be a step higher in skill not to have a visual marker to (help) throw a grenade! Enstead if running your mouth about your (kiddie) game dont play it and leave us (kidds) alone about it.
DarkSaber2k 17. mars 2014 kl. 5.45 
gitgud
TamaDasha 17. mars 2014 kl. 6.03 
WTF? I never used "finger aiming point". I know where the nade will go because I've been throwing nades for all 200+hrs I've spent in this game. Get good, you don't need anything apart from your own feelings when it comes to throwing a grenade.
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