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Rapporter et problem med oversettelse
p.s. hint. it's called Axis.
Same situation but start rising storm(map). then you make the same but you will see the target with the finger works only with allies,when you tried to target with the forefinger at axis(japanese) it doesnt work! you can only target with nades perfect with allies,not with axis in rising storm.....and thats very unrealistc.
Perhaps tripwire make this idiotic function because balance (japanese can use nades as mines too) but this is very bad for the gameplay. Allies have so much overpowered weapons too and japanese cant target well with nades.....no,very idiotic for a good balance!
So,i hope you understand now what i mean with my horrible english,but its true,there is a big different in target with nades in red orchestra 2 and rising storm for the axis.
Anyway, in real life, you don't even aim based on where your fingers are on a grenade (which isn't even in your peripheral vision once you draw back for the throw anyway), it's all about judging based on the the angle you let the grenade go and how much oomph you put in the throw.
And typical the kiddies with theit " in real life blabla".
In reallife you can throw a nade through a window without problem (or you can practice with a tennesball throw through a window or hit something else....it will not make any problems).
In red orchestra 2 it works for both sides so it must work in rising storm too. Or will you idiot that the japanese cant hit with rifles because they have only very old weapons (for example)?
And before you say here such idotic thigs try it first,stand only 10 m in front of a window and try to hit it and you will see.....