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BTW, the interruptible or not is only for other activators bound to the same button and SHOULD not be affected by any other button on the controller.
Let us know how that goes, I will try and test this out for you myself if i have the game you are using but it has worked with other games. TBH it has been a while sine I have used a setup exactly like that so it may be a bug too.
The "run" button is normally mapped to L1, but i hate to hold down the shoulder buttons because of how insensitive they are, so i just mapped to it "toggle hold on tap". But it gets interrupted everytime i press something else, so i cant run and switch the cam at the same time, for example, which is annoying.
I also noticed another problem. I mapped R1 to the "instinct" key, which also involves holding down the button for a detective vision. I also enabled "toggle hold on tap" for this. But whenever L1 is activated, if i press R1, tapping L1 would no longer disable L1 hold, but R1 would...
I will try to do toggle hold in another game and see if this reproduces itself.