Steam Controller

Steam Controller

uninterruptable inputs getting interrupted by other inputs
So I set by shoulder button to "toggle hold" by tapping once and tried both "interruptable on and off". I set the running button to L1 and toggled hold so I don't have to hold down L1 all the time, just tap to activate/deactivate. But whenever I press something else, for example change the camera, the running would be interrupted...

Am I doing something wrong? Even if I set interruptable to off it doesn't solve this issue.
Last edited by Dweller Beyond the Threshold; Oct 4, 2016 @ 4:43pm
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cammelspit Oct 4, 2016 @ 9:19pm 
A little hard to nail it down exactly. What game? I know in some game, like Borderlands, moving too far to one side or the other will interrupt the sprint so it MAY be the game and not the SC. One way you can test it is set the same setup to a desktop config only make it turbo fire. Open notepad and have the LB type something like "A" and then use another input. If haptics is on, you should also get a very direct feel for if it is continuing or not.

BTW, the interruptible or not is only for other activators bound to the same button and SHOULD not be affected by any other button on the controller.

Let us know how that goes, I will try and test this out for you myself if i have the game you are using but it has worked with other games. TBH it has been a while sine I have used a setup exactly like that so it may be a bug too.
Originally posted by cammelspit:
A little hard to nail it down exactly. What game? I know in some game, like Borderlands, moving too far to one side or the other will interrupt the sprint so it MAY be the game and not the SC. One way you can test it is set the same setup to a desktop config only make it turbo fire. Open notepad and have the LB type something like "A" and then use another input. If haptics is on, you should also get a very direct feel for if it is continuing or not.

BTW, the interruptible or not is only for other activators bound to the same button and SHOULD not be affected by any other button on the controller.

Let us know how that goes, I will try and test this out for you myself if i have the game you are using but it has worked with other games. TBH it has been a while sine I have used a setup exactly like that so it may be a bug too.
Thanks for the tips. The game im having trouble with is Hitman 2016.
The "run" button is normally mapped to L1, but i hate to hold down the shoulder buttons because of how insensitive they are, so i just mapped to it "toggle hold on tap". But it gets interrupted everytime i press something else, so i cant run and switch the cam at the same time, for example, which is annoying.

I also noticed another problem. I mapped R1 to the "instinct" key, which also involves holding down the button for a detective vision. I also enabled "toggle hold on tap" for this. But whenever L1 is activated, if i press R1, tapping L1 would no longer disable L1 hold, but R1 would...

I will try to do toggle hold in another game and see if this reproduces itself.
Last edited by Dweller Beyond the Threshold; Oct 5, 2016 @ 7:16am
SeeGeeArtist May 20, 2023 @ 11:52am 
My problem is that the interruptible command is not being interrupted. No clue why.
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Date Posted: Oct 4, 2016 @ 4:43pm
Posts: 3