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Happy June everyone! Time to check in and let you know what’s happening with the latest in development of my video game: Earl the Tomb Robber!
The Desert Plains level is one of 5 planned environmental stages in the game including jungle ruins, mountain pass, tropical coastline and a haunted forest. Each environment has several tombs to explore, challenging puzzles to solve and unique enemies to defeat!
Currently there are two types of attacks, a basic and a heavy, but the Heavy attack doesn't feel responsive or different enough from the basic attack. It's a slower attack that hits for twice as much damage if you connect, but I find it’s just not fun to use so I almost always stick with the basic attack. I may end up cutting the heavy attack in the end. The player still has the ability to dodge roll, and to use bombs to attack enemies if you equip them, so there are some basic choices to make during combat.
The player has the option of upgrading their gear and outfits by spending some of the money earned by collecting treasures! Bombs can be upgraded so that you can carry more at a time and do more damage. Heath packs can be similarly upgraded. You can even spend money to buy entirely new outfits for Earl!
I tend to switch modes several times during production, focusing on writing the story for a while, then switching to actually making the game. They are very different thought processes so I don’t try to do both at the same time. This also has the advantage of keeping me from burning out doing any one thing for too long.
So that’s it! Let me know if you enjoyed this longer format Dev Log and tell me what you want to know more about! See ya next time!
So what do you guys think? Should I add the ability to climb down ladders even though it serves no practical purpose? 
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