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Anyway just quicksave before you enter a room that should end all possible frustrations you may encounter.
The biggest thing you need to realize is that you can only travel two titles where the eyes look upon before the spell runs through. If you're bad with memorization you could always use pen and paper to mark how the eye tiles go especially on higher levels where the floor has no marking. Then just plot out your course with that two tile limitation. The trial is quite simple if you do make a physical map of the room layouts; at that point you just need to be careful not to step on tiles that you don't know if they have eye looking at them or not.
The second thing which makes the trial bareable is unlocking the warps. There are two; at floor 2 and 4. They are those purple thingys, and when you walk into them you unlock them and they turn blue.
Seriously, the developers must be laughing their ass off looking at these comments