Posted: May 8
The Devil’s Daughter is what happens when Sherlock Holmes trades in cold logic for action set pieces, parkour chases, and dramatic brooding worthy of a CW drama—and honestly, it’s kind of great in its own unhinged, Victorian way.
You play as Sherlock, but not the pipe-smoking, emotionally distant intellectual of classic literature. No, this is hot dad Sherlock—younger, sassier, and somehow managing to balance solving murders with raising a mysterious adoptive daughter and occasionally wrestling with existential dread in his waistcoat.
The game is a hybrid of detective work, exploration, and the occasional awkward mini-game that may or may not involve breaking into a crypt, disguising yourself as a drunk sailor, or chasing someone across rooftops like an untrained Assassin’s Creed intern. One minute you’re piecing together evidence and deducing motives like a genius, and the next you’re doing QTEs in a burning building while screaming “what is happening” internally.
What keeps it all together is the atmosphere. Victorian London feels dense, dirty, and alive. And the cast of characters, while sometimes leaning into melodrama, are engaging enough to make each case feel like a proper BBC mystery with a dash of "uh-oh, the occult might be real."
Each case has multiple outcomes based on your deductions, and the game doesn’t always tell you if you got it “right.” Which is perfect, because what’s a Sherlock Holmes game without the crushing weight of uncertainty and self-doubt?
It’s clunkier than its predecessor, Crimes & Punishments, and leans a little too hard into the action sometimes, but there’s still a strong core of clever puzzle-solving and story-driven investigation buried under the dramatic flair.
7.5/10 questionable disguises. Would accuse the wrong person with full confidence again