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I get it, a solo dev trying to make a game on their own, it's got to be tough.
Looking at the discussions I think the dev's fears that the AI art could dominate any discourse about the actual game play is going to be true. It's going to be seen as 'indie AI generated card game' over anything else.
Hopefully there'll be an option to switch back to the old Age of Rivals art, or just a default icon or something. I think that'd satisfy some people. Don't think I'd enjoy playing it at all in it's current state, as silly as it sounds, looking at AI art just makes me mad and sad. I'd rather have a simple informative icon than a guy with lob-sided glasses clipping through his face and 12 fingers.
- Thank you to Colonel.EXE for the words of support. I agree 100% that the old art, while charming in its own way, turned off many potential players. And as NerdExtrodinare pointed out, AI art allows this game to exist. I don't think I could have made it otherwise.
- Tastes will vary, and that's fine, but I hope we can agree I did what I could on the ethics front. I used Adobe Firefly, and they have what seems to be a strong ethics policy: https://www.adobe.com/ai/overview/ethics.html. I did not grab some free generator that was built using images off the internet. I am paying Adobe and they in turn are supposedly paying royalties to artists. I do not know how the artists feel about it (maybe the way some musicians feel about Spotify, but I assume it's still better than the free mp3 sharing of the 90s). I think when it comes to ethical AI, some options are better than others (if still not perfect), although it will be hard to communicate that nuance to potential players.
- Along those same lines, AI art can vary a lot when it comes to quality. I'm not going after any art awards here (I'm sadly not that kind of indie dev), but I hope I'm putting in enough time and effort to make it look nice. Not for anyone who hates the overall style (which would be hard to change at this point). But beyond that, I am willing to swap out or edit individual pieces. I have already done that extensively, but I agree that there are still some bad ones I need to address. The catapults are a good example. They were surprisingly hard to get right, and so I let them be for now so I could move on with the rest (there are hundreds of cards already). But I'll try again before launching the full game. Maybe we can keep a running list of the worst card art and I can keep working on them. I promise that if someone points out an egregious mistake (like 12 fingers or bad clipping), I can and will fix it (sometimes I don't notice because I just get used to staring at this art).
- Yes, I can consider adding an option to switch back to the old card art if people really want that. It might look strange though mixed in with other new (non-card) art that has no equivalent in the old style.
Finally, I'm going to reiterate my commitment to maintaining the original Age of Rivals for as long as I can. So this isn't a replacement - you can keep playing the original if you like it better. Thanks!
That being said I completely understand why the dev went for it and I totally respect their decision. I hope the game will do well regardless!!!
Think I'm in the same position as yourself.
I appreciate the transparency of the Dev explaining their thought process but the art itself feels like it undermines the argument. I (and seemingly everyone else in this thread) is here as fans of AoR but if I was coming to this cold all I'd see is the 'glow' from the generated character portraits and I'd move on.
It’s good to see a dev show hesitancy towards AI because It would be a real shame for solo devs to fall into copping out of creative solutions for visual appeal by using it.
I have a feeling the conclusion for how much it would cost to match an intricately expressive realistic style painting for all of the assets will mean that the dev will lean towards sticking with AI instead of finding an alternative style more within the scope of a solo dev.
Even with the option to just paint over the AI to “make it look less obviously AI-generated” kind of sets the focus on having it look passable than trying to build up a unique spirit of its own to the game.
Just kind of a shame, I miss when games were made fun first and pretty later, but now the pretty is too easy that you lose a lot of genuinely interesting creative choices or accidents trying to figure stuff out.
I know the push for this new style was due pivoting away from AoR but I don’t think it’s as simple as AoR being a case that it couldn’t work. Imo AoR’s style could have absolutely worked with one more round of polishing to really bring out the charming parts of its style and especially if the dev wanted to purchase art going forward It would definitely fill the roster/repeating image issue