The Black Watchmen

The Black Watchmen

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Thundermark Jun 30, 2015 @ 10:55pm
Personal infromation security
So, there exists the possibility of your personal infomation being hacked from the dev's database?
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Showing 1-12 of 12 comments
The Spu Jun 30, 2015 @ 11:47pm 
As much as any other database, I suppose.
.. Jul 3, 2015 @ 5:54am 
Originally posted by DXQ:
So, there exists the possibility of your personal infomation being hacked from the dev's database?


As is all other information on the whole planet !,nothing is safe,FACT.
Last edited by ..; Jul 3, 2015 @ 5:55am
Thundermark Jul 3, 2015 @ 8:25am 
Originally posted by Truthseeker:
Originally posted by DXQ:
So, there exists the possibility of your personal infomation being hacked from the dev's database?


As is all other information on the whole planet !,nothing is safe,FACT.
You point being?
Treble110 Jul 3, 2015 @ 8:37am 
If you feel unsafe with giving your personal information to the game, keep in mind that the only thing this game requires is an email. If you feel unsafe giving that to the game, you could always create a throwaway email on google.
Santiak Jul 3, 2015 @ 8:40am 
The Devs will not share your information with anyone, neither any 3rd parties nor the community.
It will only be used for game-related events, such as calling with an update during a mission, or sending you items that are relevant to a given mission.



You are free to not give them any of your information - and still have the same amount of content available to you - it merely means you'll not experience the same degree of verisimilitude, in the shape of the aforementioned calls or packages.

If you do opt to give them your information, you can either leave it at a phone-number (Orange level), or add in your Address (Yellow level).
If you feel it is too much, you can always rescind your clearence level.



As for the safety of your information from malicious acts; as others have pointed out, it will be as safe as your billing information is with Blizzard, Amazon, Gamestop, EA, Funcom, CCP, and so on and so forth.

Your information is neither stored in the client or on the game server, and the Devs have experience with preventing hacking attempts - as there's been (unsuccesful) attempts in the past, with the target data being the mission-relevant information.

Originally posted by Santiak:
The Devs will not share your information with anyone, neither any 3rd parties nor the community.
It will only be used for game-related events, such as calling with an update during a mission, or sending you items that are relevant to a given mission.



You are free to not give them any of your information - and still have the same amount of content available to you - it merely means you'll not experience the same degree of verisimilitude, in the shape of the aforementioned calls or packages.

If you do opt to give them your information, you can either leave it at a phone-number (Orange level), or add in your Address (Yellow level).
If you feel it is too much, you can always rescind your clearence level.



As for the safety of your information from malicious acts; as others have pointed out, it will be as safe as your billing information is with Blizzard, Amazon, Gamestop, EA, Funcom, CCP, and so on and so forth.

Your information is neither stored in the client or on the game server, and the Devs have experience with preventing hacking attempts - as there's been (unsuccesful) attempts in the past, with the target data being the mission-relevant information.

Uh no it won't, you're comparing mutli BILLION dollar companys with hundreds of IT techs along with dozens of security testers to a company with under 50 staff.

That's like saying my computer is the most advance computer in the world compared to the average computer in Africa
Shrapnel Aug 28, 2015 @ 10:41am 
Originally posted by Sigmar:
Originally posted by Truthseeker:


As is all other information on the whole planet !,nothing is safe,FACT.
You point being?
strange question coming from you
They casually mentioned a while ago that they've had numerous attempts on their systems to no avail to the hackers, which means that assumedly, unless there's some inside job (which I doubt because there's only, like, five or six people in their studio), your information is pretty safe.
Last edited by writing underhollow guide b nice; Aug 29, 2015 @ 6:29am
Anashel  [developer] Aug 29, 2015 @ 6:37am 
You don't have to share your address or your phone number to play the game. This part is optional if you wish to have a chance to get a more immersive experience during live event.

We also realized that as an indie company, we do not have the structure of blizzard or other huge gaming company. Some players use burner (phone) or PO box (mail) to separate their 'agent' life from their real life and avoid any worries of potential hacker. I have to say it's a cleaver way to play the orange level and yellow level. :)

In any case, try the demo first to be sure this is the type of game you will enjoy!
Gh0st.exe Aug 29, 2015 @ 10:51am 
A quick question about the whole thing:
Is it somehow limited to US people or something like that, or will those "real life interactions" like phonecalls and / or mail be available to eveyone, everywhere? Naturally there will be limits like "you wont get send stuff if you life in a single tent somewhere in africa, 93 hours away from the next city", but it would be nice to know if there are additional limits.
For example, i live in germany, about a 1 hour car trip away from "Frankfurt am Main". What limits to the "real life interactions" would come up here, besides the usual "mail could take longer / has to go through customs"? And about the phonecalls, would they adjust to my daytime, or would they come in the middle of the night (aka "during daytime in USA")?

Thundermark Aug 29, 2015 @ 10:59am 
Originally posted by Gh0st.exe:
A quick question about the whole thing:
Is it somehow limited to US people or something like that, or will those "real life interactions" like phonecalls and / or mail be available to eveyone, everywhere? Naturally there will be limits like "you wont get send stuff if you life in a single tent somewhere in africa, 93 hours away from the next city", but it would be nice to know if there are additional limits.
For example, i live in germany, about a 1 hour car trip away from "Frankfurt am Main". What limits to the "real life interactions" would come up here, besides the usual "mail could take longer / has to go through customs"? And about the phonecalls, would they adjust to my daytime, or would they come in the middle of the night (aka "during daytime in USA")?
Of course there will be delays. I lived in China during the past summer and I knew it would take forever for mail to get there.
Anashel  [developer] Aug 29, 2015 @ 6:55pm 
Hey Gh0st.exe!

This is not limited to the US (We are Canadien!). In live events, we have sent stuff to many countries. That said, I have to highlight that we got a lot of problem with Germany postal service. They don't like having secret agent nickname on the letter (So we suggest players either right a note on their mailbox with their agent name or else provide their real name). It also take a while to get there, but we always plan for the expected delivery length of long distance parcels.

As for the phone call, you have to be ready as an agent to get a mission at any time of the day. So yes, you may received phone call during the night, but we do keep local times in mind.

The live mission may or may not happen close to your area. We try to craft puzzle that involved as many people as possible online or offline. During FalconReach, players needed to go to Frankfurt to take recon photos of local transportation option for example. (Train, Bus, etc...) This is just one example of the kind of mission that anyone, anywhere, can take part in.
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Date Posted: Jun 30, 2015 @ 10:55pm
Posts: 12