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there is, you need to go to the settings, (spinning wheel with 2 circles, and the option is at the top.
But I really hate the menu, as its not that good to navigate. Something I hope the devs will change.
We're working on an FAQ. Things have been a bit crazy with launch, but we are here and we're making sure we get as many questions answered as possible in the FAQ.
EDIT:
Currently there is not a way to disable the vibration, but it is used in-game to help you identify nearby artifacts, so you'll want to keep it on to aid in your journey.
Further on that note, InnerSpace is best experienced with a controller, so the menus reflect that design decision. We'll look into menu control with the mouse for a future update though.
Sorry, but I don't think much of forced virbration, it really not good for hands, I personally find it distracting. So I feel this choice is a very poor one.
Even if the game uses a controller, the menu is a real mess, and very bad to navigate in.
Anyway, I have just got a reply about the refund, its been accepted. So I no longer have this game now.
So the handicapping of keyboard remapping is intentional? That's too bad. I don't own a controller. I'm a PC gamer. I've never been coralled into buying a controller for any other game. Maybe I should look into refunding as well if that's the case.
We want to deliver the best experience possible!
Joystick as in like a flight stick? I could be down with that. I've been meaning to get one for Battlefront anyway!
Which XBOX controller are you using?
It also gives a terrible first impression when the game defaults to a tiny resolution and no mouse support to fix it. I expect most first time users will not know of the developer's preference for controllers, making the game seem unfinished or even broken.