ARK: Survival Evolved

ARK: Survival Evolved

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Jeremy Drake Stieglitz  [developer] Jun 2, 2016 @ 12:34am
New Server Commands/Options for ARK v242
There's so many new options, best to just list them all here rather than overloading the Patch Notes with 'em:

Commandline params:
?PreventOfflinePvP=true
Use this to enable the offline raiding prevention option.
?PreventOfflinePvPInterval=900
That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!)
?ShowFloatingDamageText=true
Use this to enable RPG-style popup text stat mode.
?DisableImprintDinoBuff=true
Use this to disable the Dino Imprinting-Player Stat Bonus, if you don't like it (where whomever specifically imprinted on the Dino, and Raised it to have an Imprinting Quality, gets extra Damage/Resistance buff)
?AllowAnyoneBabyImprintCuddle=true
Use this if you want ANYONE to be able to "take care" of a Baby Dino (cuddle etc), not just whomever Imprinted on it.
?OverideStructurePlatformPrevention=true
Use this if you want Auto-Turrets to be buildable/working on those Dino saddle platforms ;)
?EnableExtraStructurePreventionVolumes=true
Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.

Config Game.ini values:

[/script/shootergame.shootergamemode]
MaxNumberOfPlayersInTribe=0;//set this to a number > 0 to act as a limit. 1 Player Tribes effectively disables Tribes ;)
BabyImprintingStatScaleMultiplier=1.0;//How much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.
BabyCuddleIntervalMultiplier=1.0;//How often Babies wanna cuddle. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality.
BabyCuddleGracePeriodMultiplier=1.0; //A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease.
BabyCuddleLoseImprintQualitySpeedMultiplier=1.0;//A multiplier on how fast Imprinting Qualtiy decreases after the grace period if you haven't yet cuddled with the Baby.
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

//That's an example of how to make the Hatchet require 1 thatch and 2 stone arrows to craft. And to make the torch require 3 raw meat and 2 cooked meat to craft (because ya know, Meat Torches are the best torches!)

(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Thatch_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
//That's an example of how to completely override the items contained in the regular Level 3 supply crate, to contain just some stone and thatch for example.

All of the Item class strings and Supply Crate names can, of course, be found in the ARK Dev Kit!
Last edited by Jeremy Drake Stieglitz; Jun 2, 2016 @ 12:34am
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Showing 1-15 of 274 comments
[NEET] KurisuBaka Jun 2, 2016 @ 12:39am 
These are amazing. Can't wait to make my server craft meat torches.
Crown Jun 2, 2016 @ 1:12am 
Will these settings enabled by default or is it necessary to enter manually ?
TheKewee Jun 2, 2016 @ 1:26am 
Is there a command to disable diseases??
Toooni Jun 2, 2016 @ 1:33am 
Are this settings default values which are added automatically? Or does we have to manually set it to get the new functions (for example cuddle)?

MaxNumberOfPlayersInTribe=0
BabyImprintingStatScaleMultiplier=1.0
BabyCuddleIntervalMultiplier=1.0
BabyCuddleGracePeriodMultiplier=1.0
BabyCuddleLoseImprintQualitySpeedMultiplier=1.0
Bolisaris Jun 2, 2016 @ 1:41am 
What if we cannot get the server provider to add these codes straight away to the command line editor, will the game still play without them.
Toooni Jun 2, 2016 @ 1:42am 
If we have a setting like that:

BabyMatureSpeedMultiplier=10.0

Does we have to adjust the BabyCuddleIntervalMultiplier to 0.1 to have the same amount of possible cuddles for a baby maturing?
So is the BabyCuddleInterval automatically multiplied with BabyMatureSpeedMultiplier.. or does we have to manually change it to reach the same amount of cuddles per baby as its in vanilla settings?


Thanks for some more informations how this new parameters work together with the existing ones :)
hawk20011 Jun 2, 2016 @ 2:59am 
Is there info for the new settings for restricting building in critical resource regions, as well as the follow range per tamed dino? Many on my server are hoping we can ride our rexes with argy or ptero following and not running into us constantly!
Kuishi Jun 2, 2016 @ 3:17am 
Is there a way to get the default settings for the supply crates? I actually just want to remove the compass and crop plot bps without rewriting the complete supply crates.
Jeremy Drake Stieglitz  [developer] Jun 2, 2016 @ 3:18am 
Originally posted by Kewee007:
Is there a command to disable diseases??

There is not, however you can prevent specifically the Diseased Leeches from spawning currently with this INI capability (replacing Diseased Leech with regular Leech), and that is currently the only way to add the first Disease -- Swamp Fever -- onto a Server:

\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="Leech_Character_Diseased_C",ToClassName="Leech_Character_C")

We'll add capability to disable the permanence of Diseases in a future minor version.

-Jeremy
Jeremy Drake Stieglitz  [developer] Jun 2, 2016 @ 3:20am 
Originally posted by Kuishi:
Is there a way to get the default settings for the supply crates? I actually just want to remove the compass and crop plot bps without rewriting the complete supply crates.

Pretty sure you can just use Game.ini's ExcludeItemIndices for that, like so:

http://ark.gamepedia.com/Entity_IDs

[/script/shootergame.shootergamemode]
ExcludeItemIndices=137
ExcludeItemIndices=130
ExcludeItemIndices=248
ExcludeItemIndices=249
Kuishi Jun 2, 2016 @ 3:31am 
Originally posted by Jeremy Drake Stieglitz:
Originally posted by Kuishi:
Is there a way to get the default settings for the supply crates? I actually just want to remove the compass and crop plot bps without rewriting the complete supply crates.

Pretty sure you can just use Game.ini's ExcludeItemIndices for that, like so:

Oh my, playing for so long without knowing this. Thank you very much (for the answer, the patch and the game in general ;) )
ConneX Jun 2, 2016 @ 3:45am 
Originally posted by Jeremy Drake Stieglitz:
Originally posted by Kuishi:
Is there a way to get the default settings for the supply crates? I actually just want to remove the compass and crop plot bps without rewriting the complete supply crates.

Pretty sure you can just use Game.ini's ExcludeItemIndices for that, like so:

http://ark.gamepedia.com/Entity_IDs[/script/shootergame.shootergamemode]
ExcludeItemIndices=137
ExcludeItemIndices=130
ExcludeItemIndices=248
ExcludeItemIndices=249

That removes the item from the server right?
How can you keep the item, but remove the blueprint?
They have the same ID I guess?
dinovart Jun 2, 2016 @ 3:55am 
Commandline params means, that i can use it in launch options, like this ( -forceallowcaveflyers -OverideStructurePlatformPrevention=true), or I,m wrong?
Kuishi Jun 2, 2016 @ 3:57am 
Originally posted by ConneX:
That removes the item from the server right?
How can you keep the item, but remove the blueprint?
They have the same ID I guess?

I thought the same, but there is a seperate option for disabling engrams. I think it just disables the spawns in the supply crates and the engrams are still craftable, and thats actually the only two ways to get an Item, right?
Syrade Jun 2, 2016 @ 4:00am 
just wanted to make sure but the supply create settings also work for the supplycrate_cave ones too right?
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Date Posted: Jun 2, 2016 @ 12:34am
Posts: 274