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Zgłoś problem z tłumaczeniem
Pre-buffed darts dealt 5.5 torpor per damage. They already 1-shot KO players, but if they buffed dart's ratio even higher - they'll be on OP side of things against tamed dinos.
Torpor / dart with 100% gun: 200
torpor / arrow with 100% xbow: 157.5
torpor/damage ratio dart 100% gun: 7.8
torpor/damage ratio arrow 100% xbow: 4.4
so the dart is about 25% more torpor, but has nearly double the
torpor/damage ratio.
including the long range, it's actually useful now after buff..
still too expensive for normal tames. only worth on pesky tames like
high argents, I'm guessing quetz, and for the tames you rather not
want to take too long to knock out, like rex/spino (/bronto/paracera)
There are always people stating the high craft and maintenance cost of upper-tier items balance them, despite there being far better alternatives to balance that don't effectively destroy any viability for a large portion of the player base to actually use those items. If you lock effective use of all high-tier items to a single purpose (pvp), you limit use of them to a very small portion of actual gameplay. Even on an active PVP server, how much of your time is actually spent shooting players in the face, and how much spent on EVERYTHING else involved in Ark gameplay?
Recipes should also make sense. Three bullets squeezed into a dart doesn't. Some people point out it doesn't make sense to use a pickaxe worth of metal to make a bullet either, but at least that could be argued as refining the pure quality metal and discarding the excess. An already crafted bullet doesn't follow that same logic.
I dont even make arrows. Im drowing in them so much I have 3 large storage filled with both stone and tranqs arrows, and I can shoot over 100 before even needing to repair the xbow. Nevermind the fact that if you find a good scorpion and raise the hp you dont even need arrows except for flyers and water dinos.
Honestly, guns are just a huge disapointment in this game. Whats the point of releasing something if you are just gonna do a bad job with them.
And yes, we did want a powerful way of KO a dino. Thats what we asked for, but instead we get a weak, super expensive dart.
Arrow: 4.5 torpor per damage, 5 sec delay
Dart: before buff - 5.5 torpor per damage, after ~8.0 torpor per damage. 5 sec delay. Armor piercing effect?
Darts had some use before buff, now they are just good for everything taming/torpor related.
Arrow:Few, cheap mats
Darts:Lots, expensive mats
I'll take my 15K hp scorpion and arrows for flyers/swimmers over darts anyday. Its not about the torpor but the cost. They are too expensive to make and to repair the damage they do to the rifle.
If it was about torpor/damage alone then yes they are great. But like I said, they take insane amount of mats to make and just destroys a rifle in very little time.
Comparing the costs for each ammo type then arrows are by far better requiring almost no materials at all compared to what it takes to make the darts, I'd much rather make 100+ arrows than spend all of the mats required to make just 50 darts
after the buff it does 200 torpor per bullet (8 torpor per damage). If what is written in Wiki is truth, then darts shot from higher quality rifles will have higher torpor/damage ratio making it very effective.
Thats just the darts. I didnt even put the amount of mats needed to repair the rifle after use.