ARK: Survival Evolved

ARK: Survival Evolved

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Avenger Jan 6, 2016 @ 1:49pm
I reverted changes in Game.ini to prenerf dinos and it worked...kinda
So I added in the proper fix in the game.ini on our unofficial hosthavoc server. We got our health back and our dmg numbers back on our dino screen but when I go out killing it still feels weak?!?! one of my rexes is 2500% melee but takes 2 hits to kill a 20 direwolf? Its like the numbers are showing correct but the ACTUAL dmg is still nerfed?!?!?!
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Showing 1-4 of 4 comments
Whiteshark01 Jan 6, 2016 @ 1:51pm 
yeah from what I can tell if you tinker with the INI it doesn't fix it, it just makes it worse
=BRC=skyguard Jan 6, 2016 @ 1:52pm 
Players on my server are telling me that when you apply your next level up point to melee it fixes itself.
I will try it myself when I go back in.
Athos42 Jan 6, 2016 @ 1:56pm 
Yesterday's patchnotes got corrected:

The value 1 represents how it was before the nerf, not the value 0:

"* INI Options for server admins to scale tamed dino stats:
Values we currently have defaulted, in content which server admins can override in their INI's (setting all the values to 1 will have it behave 'like it used to be'!):
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
;0: Health
;8: Damage
;Multiplier immediately added for tamed dino
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15

;Multiplier applied if perfect affinity
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375

;Multiplier applied for each TAMED level-up point
PerLevelStatsMultiplier_DinoTamed[0] = 0.15
PerLevelStatsMultiplier_DinoTamed[8] = 0.15"
Athos42 Jan 6, 2016 @ 1:57pm 
The new defaults for PerLevelStatsMultiplier_DinoTamed[0] and PerLevelStatsMultiplier_DinoTamed[8] seem to be 0.2, according to our testing on a singleplayer game.
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Date Posted: Jan 6, 2016 @ 1:49pm
Posts: 4