ARK: Survival Evolved

ARK: Survival Evolved

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Mord1 Apr 18, 2019 @ 3:59am
Ragnarok is a boring map
There is too little variation in the map design and the landscape is too flat. The Island is far superior due to having actual detail.
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Showing 1-15 of 17 comments
hum, ragnarok is one of the best maps in the game. Huge, lots of spots for bases.

diferent biomes with beautifull landscape
retsam1 Apr 18, 2019 @ 4:14am 
Some aspects of what you state are subjective. However:

1. Rag has more surface area for building on and is considered a builders map. It also has a multitude of caves in which to build bases, stone stalagtites and stalagmites and 2 different variations of trees on which platforms can be placed, and more.

2. It has arguably the most evenly distributed of set of resources.

3. It has more biomes than the island

4. In addition to having most all the resources and creatures of both the island and scorched earth combined(sans the pheonix I believe), rag also has griffins, ice wyverns, and ice worms, which are not found on other dlc maps.

5. Rag also has unique dungeon bosses found on no other map.




The island is a cannon map, being as well the first by WC and relatively the most hardware stable one. Its meant to be limited in some ways and part of the cannonic progression and lore with the Ascension system. Ragnarok is a free dlc map that used to be a mod map until it was bought out by Wildcard and the dev's of it hired to work for WC.

In other words, both maps have their functions and merits and drawbacks.

Thus is a bit silly to say one is better than the other.

However in terms of numbers of servers, I believe Ragnarok has more servers in existence than the Island (thats official and unofficial servers uses of those maps combined). I believe the Island map is second.

Last edited by retsam1; Apr 18, 2019 @ 4:34am
Wraith Apr 18, 2019 @ 4:25am 
There's a few parts that each map gets right. Obviously the island is going to be superior since it was made in a professional setting, but it has some drawbacks. Namely, it was originally designed prior to the implementation of the snow and swamp biomes. With the addition of the new biomes it's just too small.

Ragnarok suffered from the same critical flaw that hurt The Center - namely that it was recognized as great before it was fully fleshed out. Both map makers pretty much ceased development after Wildcard adopted their maps in an official capacity, except the occasional pass over to accommodate new tames (bee hives for example) or to patch a lot of terrain bugs and exploits.

Even if the terrain itself in inferior in The Center and Ragnarok when compared to the four official maps, players will still flock to them. The reason is because of the game balance. Resources are much more easily obtained on the mod maps. The easier the resources are to get, the more powerful the tribes on those maps become, and the more the mindset of "it's smart to play on X map" roots itself in the community.

The worst part though? Definitely the difficulty offset. The default Ark level system is levels 1 through 30 times the difficulty multiplier, which is 5 on officials. This means that theoretically, the lowest wild dino level is 5, and the highest is 150, with every creature in between being a product of 5. While the Center and Ragnarok don't offer dinos above level 150 - they *DO* break the balance by having their own individual difficulty multipliers which stack with the blanket setting. Therefore, creatures will spawn at the higher levels much more frequently. For example, on The Center, you won't see a single wild creature under level 15, even though the bottom level should be 5. 130+ level dinos are extremely common.

While Scorched Earth, Aberration, and Extinction all have their own unique features that make them viable, The Island is screwed. In a competitive setting nobody will choose to play on The Island over Ragnarok or Center without a clear lack of understand or disregard for the numerous advantages those maps have over the original.

So yeah - now they're popular and the original map modders don't feel the need to work on them anymore, since it's a resounding success. That's why Ragnarok looks kind of bland.
KitsuneShiro Apr 18, 2019 @ 4:53am 
Try Ragnarok with both the cross Aberration and cross extinction mods. It will not be so easy then. Assuming boring means easy.
Mord1 Apr 18, 2019 @ 5:00am 
Originally posted by KitsuneShiro:
Try Ragnarok with both the cross Aberration and cross extinction mods. It will not be so easy then. Assuming boring means easy.


I meant not entertaining due to design. I'm a PVE player mind you.
Fryskar Apr 18, 2019 @ 5:15am 
Can't agree with op.
Most WC made maps seem worse to me than center or rag.
I dislike island and SE. Small, poor building spots, few ressources, few "nice" looking spots (objective, i know).
I don't rate abb (played too short on) and don't own ext.
Also i can't agree on no lvl 5's on rag, but yes they are more rare.
Lowest lvl creatures feel to me like a noobtrap, puttig too many ressources in for what i get.

Disclaimer, this is my opinion and i don't care about how well they work in pvp.
Nightring Apr 18, 2019 @ 6:27am 
I've only looked at Ragnarok in creative mode flying around in SP for part of a day... It looks a lot better than the Island to me... looks like it has more areas to build and more interesting features and Dinos...

Wont know till I get a character going on it though... Brief flyovers can be deceiving in any game...
crimsondrac Apr 18, 2019 @ 7:53am 
Originally posted by SShock:
There is too little variation in the map design and the landscape is too flat. The Island is far superior due to having actual detail.
Obviously you have either not explored the map at all or this is a troll post designed to elicit defensive responses from players. Either way you fail. Anyone that has actually played it knows "too little variation in the map design and the landscape is too flat" is complete bs.
Mord1 Apr 18, 2019 @ 7:57am 
Originally posted by crimsondrac:
Originally posted by SShock:
There is too little variation in the map design and the landscape is too flat. The Island is far superior due to having actual detail.
Obviously you have either not explored the map at all or this is a troll post designed to elicit defensive responses from players. Either way you fail. Anyone that has actually played it knows "too little variation in the map design and the landscape is too flat" is complete bs.

That's my opinion, I don't care if you don't like it. Go troll somewhere else.
Isaac_Clark Apr 18, 2019 @ 8:09am 
I completely agree with the OP. Rag is so flat that it looks artificial. Also, I know I'm in the minority here but I think that it's way too big. I like that after spending a few hundred hours on the island I pretty much know where everything is and how to get around, even without a compass.

Originally posted by retsam1:
Some aspects of what you state are subjective. However:

1. Rag has more surface area for building on and is considered a builders map.

Real builders know how to build on uneven terrain and welcome the challenge. I can put a 10x10x6 structure anywhere; on a slope, over water, on a cliff, etc. It's fun after you've mastered the mechanics.

As for the difficulty offset, yeah it's not as bad as The Center but sometimes it's just why. Like the water around Viking Bay has too many damn sharks. At least it doesn't have The Center's problem with raptors though; that place is awful.
Last edited by Isaac_Clark; Apr 18, 2019 @ 8:11am
retsam1 Apr 18, 2019 @ 9:40am 
Originally posted by FallenCat:
I completely agree with the OP. Rag is so flat that it looks artificial. Also, I know I'm in the minority here but I think that it's way too big. I like that after spending a few hundred hours on the island I pretty much know where everything is and how to get around, even without a compass.

Originally posted by retsam1:
Some aspects of what you state are subjective. However:

1. Rag has more surface area for building on and is considered a builders map.

Real builders know how to build on uneven terrain and welcome the challenge. I can put a 10x10x6 structure anywhere; on a slope, over water, on a cliff, etc. It's fun after you've mastered the mechanics.

How do you manage to extrapolate that speaking to the volume of area, the unique features of the map (ie more variety of platform placement structure, large caves (even under water), more islands etc etc) and more... plus all openly stated by the guys who made rag intended folks to have lots of places to build (ie why stated as being a builders map) should become convoluted into some sort of silly ''real builders'' posturing?

I was simply pointing out wholistically the differences in functions of the maps to refute the premise of superiority of one over the other... not implying that one cannot build notre dame on a southern islet (as a silly example to reflect the absurdity of all this for folks).


Last edited by retsam1; Apr 19, 2019 @ 3:54am
Evolvei Apr 18, 2019 @ 12:56pm 
To me The Island is bland compared to Ragnarok.
tametheark Apr 18, 2019 @ 1:22pm 
I hate playing on Island though. There's ALWAYS fog and you can't see anything!
Aldrich Apr 18, 2019 @ 1:27pm 
Center is better than both.



Also Rexes are overrated can we nerf them
Nightring Apr 18, 2019 @ 2:10pm 
Dang... I jumped on Ragnarok to start a toon... Got me a tiny little wood base set up by day 2... and a rex wandered down the beach and proceeded to eat my whole base... Fence and all LOL!!!

All I could do was watch from my perch atop a cliff as he munched on every piece he could reach... :-) :-) :-)...

Im with Overlord on this whole Rex thing now LOL... Way overpowered and too stupid to move on when they finish a big meal of tasty wood walls!!!!
:-) :-) :-)

It is a beautiful map...
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Date Posted: Apr 18, 2019 @ 3:59am
Posts: 17