Besiege
Gary 2016년 3월 27일 오후 10시 18분
[MAC] GAME crashed after start
I was just download the game and trying to start, and a error came out.

http://imgur.com/lVCT55Z
http://imgur.com/MMghO0Q

I'm using a 15'' macbook pro with retina display.
OS is El Capitan 10.11.4
game version v0.27

I have reinstall & restart my mac several times, and it doesn't work for me.
Any thing can I do for this?



this is out_log below

Initialize engine version: 4.5.2p1 (2d660ec05104)
GfxDevice: creating device client; threaded=1
LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework'
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-10.2.7 310.41.25f01]
Renderer: NVIDIA GeForce GT 650M OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 1024 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 94187792 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/NSpeex.dll (this message is harmless)
Loading /Users/zgr0629/Library/Application Support/Steam/SteamApps/common/Unturned/Unturned.app/Contents/Data/Managed/NSpeex.dll into Unity Child Domain
- Completed reload, in 0.057 seconds
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
Setting breakpad minidump AppID = 304930
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198073923150 [API loaded no]
KQ: Error reading KQ:Interrupted system call
Gary 님이 마지막으로 수정; 2016년 3월 27일 오후 10시 20분
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PixelMaxter3D 2016년 3월 29일 오후 6시 58분 
I'm sorry but I have no control over that so only the developer would know how to fix this but I had the same problem anyways so I did pretty much the same thing but I cannot fix it, I have nothing to do about fixing bugs for everyone and creating updates or creating a new item, I cannot control it but it is nice to ask so thanks for telling me this problem we both had, send all of the information you sent to me to the developer because I can't type all of that, it would get too complicated for me, so thanks again
Gary 2016년 3월 30일 오전 1시 43분 
Thank you for your reply. I have already found the solution for this issue.
After doing some google, I found this is a common problem of Unity Game on Steam runnning on Mac machines.Such as Unturned, also can't run on my Mac.
But I found the Besiege.app file in Steam folder(at ~/Library/Application Support/Steam/SteamApps/common/Besiege), it can run directly without launch through Steam.So I wonder if this is the Steam's bug not the game.My steam.app is not located at Application folder, so I reinstall Steam in the default path, after that, both Unity Game can run now.

way to fix:
Reinstall Steam using the DEFAULT PATH!


Hope this information will help others :)
Von  [개발자] 2016년 3월 31일 오전 3시 30분 
小强님이 먼저 게시:
Thank you for your reply. I have already found the solution for this issue.
After doing some google, I found this is a common problem of Unity Game on Steam runnning on Mac machines.Such as Unturned, also can't run on my Mac.
But I found the Besiege.app file in Steam folder(at ~/Library/Application Support/Steam/SteamApps/common/Besiege), it can run directly without launch through Steam.So I wonder if this is the Steam's bug not the game.My steam.app is not located at Application folder, so I reinstall Steam in the default path, after that, both Unity Game can run now.

way to fix:
Reinstall Steam using the DEFAULT PATH!


Hope this information will help others :)

Thank you for sharing your solution to the problem!
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게시된 날짜: 2016년 3월 27일 오후 10시 18분
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