Universal Combat CE

Universal Combat CE

Dazza Oct 14, 2018 @ 8:12pm
Repair vs Replace
Just thought this seemed a little strange, when you dock at a station to repair something, you have two options Replace or Repair, i dont see the point in using repair because for most things it requires the main component anyway, for example, say i have a damaged logistics computer, i can replace it with one logistics computer, however if i repair it i will need a logistics computer as well as a bunch of other tools and equipment, so either way i still need the most expensive part, the logistics com, it seems to be like this for most of the equipment.
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Showing 1-14 of 14 comments
Panda Oct 14, 2018 @ 8:31pm 
You only need the associated repair kit to repair. Ie: Shuttle Hull/Armor you just need Shuttle H/A Repair Kit. But if you're docked in your faction's star station repairs are free anyway and doesn't cost you anything.

Only time you need to replace really is if you're badly damaged beyond repair, in which case the damage amount would be coloured red instead of yellow. I've had cases sometimes I've docked to repair something and it'll only a repair an X amount, ie: I have an interceptor at 57% Life Support at the moment, it was about 35% in station. I didn't notice it'd only semi-repaired until I was out. So I need to replace the life support (or maybe I need a spare life support in order to repair 100% I'll test)

But yeah, if you're docked repairs cost you nothing, and out in space, if you need a repair you only need the repair kit for that part you're repairing. Only replace when it's unrepairable.

The part you're saying ie: The logistics Com.. you already have it. It's the one that's already there, you just need to use a repair kit on it - It's not saying you need ANOTHER one to repair it :)
Last edited by Panda; Oct 15, 2018 @ 9:00am
Dazza Oct 14, 2018 @ 10:28pm 
Originally posted by Tommy DH:

The part you're saying ie: The logistics Com.. you already have it. It's the one that's already there, you just need to use a repair kit on it - It's not saying you need ANOTHER one to repair it :)

Actually thats exactly what it is saying, under the repair tab right now for a secondary turret array it says i need

Need have
Laser Array 001 654
N/Charger unit 001 705
T/Computer Link 000 2204
W/Computer Link 000 1812

Look at my screenshots you will see it clear as day, its not an issue, just seems wired that it always has the main component there as needed under the repair option, if i click repair it doesn't use the laser array.

Atleast now after testing it and finding that it does not use it (although it says i need it) i can see the use for repair.
Last edited by Dazza; Oct 14, 2018 @ 10:36pm
Rex Grey08 Oct 15, 2018 @ 5:44am 
I was under the impression that you didn't need everything in the list to do a repair.
The amount of materials you have from the list just changes how effective the Systems Engineers are at performing a repair.
I hadn't ever really given much thought that the component is in the list...I wonder if it's listed because if you either don't have anything else, or the damage is severe enough, the repair will automatically perform a replace instead.
Panda Oct 15, 2018 @ 7:17am 
Originally posted by Dazza:
Originally posted by Tommy DH:

The part you're saying ie: The logistics Com.. you already have it. It's the one that's already there, you just need to use a repair kit on it - It's not saying you need ANOTHER one to repair it :)

Actually thats exactly what it is saying, under the repair tab right now for a secondary turret array it says i need

Need have
Laser Array 001 654
N/Charger unit 001 705
T/Computer Link 000 2204
W/Computer Link 000 1812

Look at my screenshots you will see it clear as day, its not an issue, just seems wired that it always has the main component there as needed under the repair option, if i click repair it doesn't use the laser array.

Atleast now after testing it and finding that it does not use it (although it says i need it) i can see the use for repair.

That's what I'm saying. The ones listed there.. you already have it. It's the ones that's already installed. :) Out in space you'd just need the associated repair kit. It doesn't actually 'need' the spares just to do a repair. If it did and you didn't have them it just woulnd't let you repair it wouldn't be lit.

But docked it's free. I always try limping back to a star station for this reason, though sometimes it's advantageous to do repairs "in the field".

You'll know when you -need- to replace, because the repair button won't be available to you [if in space] and the % of damage will be shown in red.

Just getting back into the game myself since comandeering my gf's laptop so the exact mechanics on the things listed I'm foggy on maybe DS can clarify when he's around :)
Last edited by Panda; Oct 15, 2018 @ 7:39am
dsmart  [developer] Oct 15, 2018 @ 2:50pm 
If a system needs repair or replacement, it will always be listed in the list of items required. It's condition value is internal. Similar to how you can look at a monitor, the screen is fine, but you get no picture. Doesn't mean the whole thing is bad, just that something inside - not the screen - is busted.
Last edited by dsmart; Oct 15, 2018 @ 2:50pm
shingen36 Nov 11, 2018 @ 6:06pm 
It's faster to replace, but more expensive. Repairing takes more time, and requires more components.
dsmart  [developer] Nov 18, 2018 @ 9:45am 
Originally posted by shingen36:
It's faster to replace, but more expensive. Repairing takes more time, and requires more components.

Yeah. Repair is usually for when you don't have a replacement part, and you're lightyears away from a station that actually has spare parts. That's why I tend to stock up on major repair components and parts.
shingen36 Nov 18, 2018 @ 10:19am 
Yep! I can't count the number of times I was disabled in enemy space without all the right components for a patch-up repair. Sometimes I've had to use a shuttle to tow my carcass back to a friendly sector!

That has it's own perils, as I've also had my shuttle destroyed trying to tow my CC through a jump point! Then there are the intruders running through my CC taking over the shuttles.

It can be a balancing act trying to tow your butt out of hostile space! :D
Last edited by shingen36; Nov 18, 2018 @ 10:20am
dsmart  [developer] Nov 30, 2018 @ 7:45am 
That's why when traveling through hostile territory, you send a probe into the target territory, view it in Tacops - then jump there.
Panda Nov 30, 2018 @ 2:40pm 
Yep! That's what I always do, I just hover at the gate a while as i launch a probe to check things out on the other side.
dsmart  [developer] Nov 30, 2018 @ 4:38pm 
Yeah, that was the primary reason why I implemented remote viewing
shingen36 Nov 30, 2018 @ 4:56pm 
Yeah, that works before you get into enemy territory. Spend a few game days blowing stuff up, and it can get dicey trying to leave. The game is dynamic, and changes constantly but it's fun!
Panda Dec 1, 2018 @ 12:17pm 
I've had an SC tow me back to the nearest star station many-a-times with my entire computer and engines down xD great big gaping holes in my hull.
dsmart  [developer] Dec 3, 2018 @ 1:45pm 
Originally posted by shingen36:
Yeah, that works before you get into enemy territory. Spend a few game days blowing stuff up, and it can get dicey trying to leave. The game is dynamic, and changes constantly but it's fun!

Yeah, it can hairy pretty quick. That's why I use cheats when testing my scenario scripts :)
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